beaver1024 said:For the extra spell known and extra highest level spell per day what exactly is the disadvantage in taking Generalist Elf Wizard?
You can't specialise.
You aren't a human or gnome.
Cheers!
beaver1024 said:For the extra spell known and extra highest level spell per day what exactly is the disadvantage in taking Generalist Elf Wizard?
beaver1024 said:Really? Sun Elf anyone?
MerricB said:You can't specialise.
You aren't a human or gnome.
Cheers!
BelenUmeria said:Personally, I have not gotten any of the races books. I do not agree with the added complexity of the sub levels. The rules are complex enough without further staining the waters.
MerricB said:Honestly, I don't think the generalist wizard goes well with some of the elven subraces - I'd be very wary of allowing a Gray Elf generalist wizard. However, I'd be wary of allowing a Gray Elf in the first place.
Cheers!
MerricB said:You can't specialise.
You aren't a human or gnome.
Cheers!
Vocenoctum said:In general I like the Sub Levels, but if the only limitation is that you can't specialize, that seems a bit pointless to me.
What about the other levels, what do you give up for them?
Sammael said:One of my first house rules was to remove Heavy Armor Proficiency from clerics. I also tweaked a number of domains, and rewrote the turn undead rules..
In the incarnation of d20 I'm writing, clerics won't have access to all spontaneous cure x wounds spells from the start; they'll gain increased access to it as they gain cleric levels. This will prevent people from taking one level of cleric and then enjoying all benefits of the class (except turn undead) from multiclassing into PrCs that grants spellcasting.