Fallen Seraph
First Post
I posted this on the Wizards forums as well, but I thought there are a lot of DM's here in particular so would be fitting to post it here to.
Since not all of us are gonna be playing in PoL or in any of the campaign-settings and thus shall be making our own. So how do you plan to in your homebrew to deal with the Races; socially, historically, physically, etc.
For my World-Campaign I plan on doing this:
(PC) Races:
-Human
-Elf
-Eladrin
-Tiefling
(NPC) Races:
-Drow
(PC) Races:
Humans: Humans are the dominant race in the World. Most City-States are ruled and populated mainly by Humans. Humans are a industrious-people, most technological advances are thanks to humans, such as; steel-structures, electricity, telegraphs, steam-engines, gunpowder, photography, and clockwork mechanics.
They are however a very suspicious and superstitious people. They have little trust for those of magickal talent, and even less trust of other races. Though few races besides Tieflings willingly live amongst Humans.
Most Humans share common physical traits, with the natural range of skin-colour, eye-colour and hair-colour differences.
Elves: The Elven kind are rarely seen by Humans or other races. They choose to travel in caravans through wilderness areas, they have learned to stay on the move to keep alive.
Elves divided from their Eladrin cousins after the Incursion, they split with their cousins choosing the safety of the wild.
The Elvish culture is built around the caravan, each Elf-family has a devoted matriarch and devoted caravan-waggon. Ancestral-history is passed down through vocal-history and carvings on the waggons. Many young Elves to prove themselves and show their adulthood become scouts for the caravans.
Elves are pale of skin, with generally black or brown hair tinted with blue or green. They most commonly have blue, black or green eyes. They are the same height as a human, but of lighter build.
Eladrin: The Eladrin were once a mighty-culture of Feywild-Lords. Though they lost much when the Feywild collapsed they still reined over their new World-based towers and wielded mighty magic. They were allies of the Humans and had become restive in time.
Then came the Incursion, as they went out to fight they left their towers to the Humans. As they returned, battered and defeated against the aberrations of the Far Realm. They found themselves forced out of their towers and into the ghettos of the Human-cities. Now most Eladrin are poor-peasants, with little memory of their past glory; though magick still courses through their veins.
Eladrin are a head taller then humans, most are pale in colour like their Elf-cousins, but with sharper features and most have grey, white or silver hair. Their eyes are slightly reflective and give off a slight bluish glow.
Tieflings: Most Tieflings are lucky to survive to adulthood in this World. A Tiefling is a child born from either Human or Tiefling-parents who has been warped by the taint of the Far Realm. They are the only children not to cry from exposure to the aberrative-taint that permeates the World.
Many Tieflings die in childbirth, some die after because of fearful parents or left to die. Many become orphans thanks to this, those that do survive to adulthood face a world suspicious of them.
The Tieflings soon realize that they must adapt. Humans and other races, fear them for they are the sign of the World's tainting by the Far Realm (though few truly believe in aberrations and the Far Realm, they still fear it). The only reason Tieflings are not out-right banished or killed-off is because since they are born at random, it is hard to cull their numbers. Also it is said many Noble-families have Tieflings-children and wish not to see Noble blood spilt.
Tieflings can vary wildly, some look like ordinary Humans, others are quite different. Besides normal Human skin-tones, many Tieflings have; black, grey or white skin. Their deformations can develop in any number of ways, from; extra limbs, extra eyes, tentacles, tails, horns, etc.
(NPC) Races:
Drow: The Drow split from their Eladin and Elf-cousins long ago. When the First War raged on between the Aberrations of the Far Realm and the Gods.
The Drow's Goddess Lolth saw victory in the hands of the Far Realm. She called for her Drow to side with her, they did. Splitting the armies of the Feywild in two they lead the forces that began to collapse the Feywild into the still dormant and asleep World. Victory however did not come, as the Gods pushed back the Aberrations to the Far Realm the Drow fled to the World and to the deep Underdark.
They still worship and seek-counsel from the Goddess, and live in constant hate of the other Gods. With the Incursion they welcomed the Aberrations into their underground homes to plan and plot together.
The Drow have all black-skin a sign of the taint placed upon them through their Goddess. As she was flung into the Elemental Chaos by the other Gods, forming the Abyss and becoming the Demon-Goddess. They have all white-eyes that reflect the world around them, they are slightly shorter then a Human.
Since not all of us are gonna be playing in PoL or in any of the campaign-settings and thus shall be making our own. So how do you plan to in your homebrew to deal with the Races; socially, historically, physically, etc.
For my World-Campaign I plan on doing this:
(PC) Races:
-Human
-Elf
-Eladrin
-Tiefling
(NPC) Races:
-Drow
(PC) Races:
Humans: Humans are the dominant race in the World. Most City-States are ruled and populated mainly by Humans. Humans are a industrious-people, most technological advances are thanks to humans, such as; steel-structures, electricity, telegraphs, steam-engines, gunpowder, photography, and clockwork mechanics.
They are however a very suspicious and superstitious people. They have little trust for those of magickal talent, and even less trust of other races. Though few races besides Tieflings willingly live amongst Humans.
Most Humans share common physical traits, with the natural range of skin-colour, eye-colour and hair-colour differences.
Elves: The Elven kind are rarely seen by Humans or other races. They choose to travel in caravans through wilderness areas, they have learned to stay on the move to keep alive.
Elves divided from their Eladrin cousins after the Incursion, they split with their cousins choosing the safety of the wild.
The Elvish culture is built around the caravan, each Elf-family has a devoted matriarch and devoted caravan-waggon. Ancestral-history is passed down through vocal-history and carvings on the waggons. Many young Elves to prove themselves and show their adulthood become scouts for the caravans.
Elves are pale of skin, with generally black or brown hair tinted with blue or green. They most commonly have blue, black or green eyes. They are the same height as a human, but of lighter build.
Eladrin: The Eladrin were once a mighty-culture of Feywild-Lords. Though they lost much when the Feywild collapsed they still reined over their new World-based towers and wielded mighty magic. They were allies of the Humans and had become restive in time.
Then came the Incursion, as they went out to fight they left their towers to the Humans. As they returned, battered and defeated against the aberrations of the Far Realm. They found themselves forced out of their towers and into the ghettos of the Human-cities. Now most Eladrin are poor-peasants, with little memory of their past glory; though magick still courses through their veins.
Eladrin are a head taller then humans, most are pale in colour like their Elf-cousins, but with sharper features and most have grey, white or silver hair. Their eyes are slightly reflective and give off a slight bluish glow.
Tieflings: Most Tieflings are lucky to survive to adulthood in this World. A Tiefling is a child born from either Human or Tiefling-parents who has been warped by the taint of the Far Realm. They are the only children not to cry from exposure to the aberrative-taint that permeates the World.
Many Tieflings die in childbirth, some die after because of fearful parents or left to die. Many become orphans thanks to this, those that do survive to adulthood face a world suspicious of them.
The Tieflings soon realize that they must adapt. Humans and other races, fear them for they are the sign of the World's tainting by the Far Realm (though few truly believe in aberrations and the Far Realm, they still fear it). The only reason Tieflings are not out-right banished or killed-off is because since they are born at random, it is hard to cull their numbers. Also it is said many Noble-families have Tieflings-children and wish not to see Noble blood spilt.
Tieflings can vary wildly, some look like ordinary Humans, others are quite different. Besides normal Human skin-tones, many Tieflings have; black, grey or white skin. Their deformations can develop in any number of ways, from; extra limbs, extra eyes, tentacles, tails, horns, etc.
(NPC) Races:
Drow: The Drow split from their Eladin and Elf-cousins long ago. When the First War raged on between the Aberrations of the Far Realm and the Gods.
The Drow's Goddess Lolth saw victory in the hands of the Far Realm. She called for her Drow to side with her, they did. Splitting the armies of the Feywild in two they lead the forces that began to collapse the Feywild into the still dormant and asleep World. Victory however did not come, as the Gods pushed back the Aberrations to the Far Realm the Drow fled to the World and to the deep Underdark.
They still worship and seek-counsel from the Goddess, and live in constant hate of the other Gods. With the Incursion they welcomed the Aberrations into their underground homes to plan and plot together.
The Drow have all black-skin a sign of the taint placed upon them through their Goddess. As she was flung into the Elemental Chaos by the other Gods, forming the Abyss and becoming the Demon-Goddess. They have all white-eyes that reflect the world around them, they are slightly shorter then a Human.