Dark Mistress
First Post
In my opinion, race should be the biological aspects: Some examples include
1. Ability Score bonuses and penalties
2. Bonuses to saves vs.poison, disease, sleep, etc. (true immunity should, generally, be rare (e.g, constructs not needing to eat or breathe)
3. Special sight (e.g., dark vision, night vision, etc.)
4. Special movement (e.g., swimming, flying, gliding)
5. Natural weapons (e.g., claws, fangs, tails)
6. Special healing requirements (e.g., requiring constructs to be healed with a craft skill or spells that repair items rather than cure wound spells)
Cultural aspects (e.g, special weapon proficiency or bonuses, bonuses to skills representing culture, detecting unusual stonework, etc ) should be separate, a background or theme layered on top of race. The rules can suggest a "default", but it is a recommendation that can be replaced depending upon the campaign or to represent a character that grew up in another culture.
Pretty much agree with this, The last part could be represented by the trait system in PFRPG if it was expanded. Give everyone x number of traits but restrict some traits by race. So people that want to play that took them but the ones that wanted the dwarf raised by circus folk would not take things like stone work bonus etc.