Sword of Spirit
Legend
Even though I like to represent more historical prejudices in my games, I agree with Morrus's thoughts about not wanting to make a player feel uncomfortable. No one should feel personally uncomfortable at the table, either because it's hitting too close to home or because it seems like the game is providing veiled opportunity for players to hearken back to and enjoy practices we don't agree with in real life.
Primarily, I like to increase immersion, but in most of my games a struggle of Good vs. Evil is a part of the world, and evils of the past are seen more clearly in that light. Which amounts to a society with less racism and persecution amongst humans (though presen still to some degree), since non-humans can fill that role. One of the things I also keep in mind is my individual players. A campaign I might feel comfortable running with some players may not be right for others.
Primarily, I like to increase immersion, but in most of my games a struggle of Good vs. Evil is a part of the world, and evils of the past are seen more clearly in that light. Which amounts to a society with less racism and persecution amongst humans (though presen still to some degree), since non-humans can fill that role. One of the things I also keep in mind is my individual players. A campaign I might feel comfortable running with some players may not be right for others.