KahlessNestor
Adventurer
Okay, here's my character sheet.
NAME: Moradin Bronzoborodyy (Bronzebeard)
RACE: Dwarf
CLASS/LEVEL: Pathfinder/2
ALIGNMENT: Neutral Good
SIZE: Medium
---
SENSES: Darkvision
PERCEPTION +4
STEALTH +2
LANGUAGES: Common, Celestial, Dwarven, Draconic, Elven, Giant, Infernal, Undercommon
INITIATIVE: +2
---
SPEED: 20 ft
ATTACK: 1d20+4
WEAPON:
*Shotgun: 1d20+5; 30 ft; 6 shots/40 shells (1 reload move; full reload full round)
*Battleaxe: 1d20+4
*Handaxe: 1d20+4
DAMAGE:
*Shotgun: 2d8+2/P
*Battleaxe: 1d8/S
*Handaxe: 1d6/S
---
ARMOR: Chain shirt
DR: 4
WOUNDS: 11
VITALITY: 13
FORTITUDE 18
REFLEX 16
WILL 15
*Dwarven Resistances: +2 vs poison and magic.
*Earth Anchor: +5 vs Bull Rush, Charge, Grapple, Trip when on the ground.
*Bear’s Endurance: +5 vs attacks that cause fatigue or exhaustion.
*Trap Sense: +5 Reflex vs traps.
---
STR 11 (+0)
CON 16 (+3)
DEX 15 (+2)
INT 16 (+3)
WIS 15 (+2)
CHA 7 (-2)
PRIME ATTRIBUTE: Intelligence
SKILLS
Acrobatics (Dex) +2
Appraise (Int) +8 (Artisan: +5)
Arcane (Int) +5
Athletics (Str) +0
Bluff (Cha) -2
Craft (Int) +3 (Artisan: +5)
Diplomacy (Cha) -2
Disguise (Cha) -2
Dungeoneering (Int) +14
Endurance (Con) +10
Handle Animals (Wis) +2
Heal (Wis) +2
History (Int) +7
Insight (Wis) +2
Intimidate (Str) +0
Literacy (Int) +5
Mechanics (Dex) +2
Music (Cha) -2
Nature (Int) +9
Nobility (Cha) -2
Perception (Wis) +4 (Stonecunning: +2)
Pilot (Dex) +9 (+10 once per day)
Religion (Wis) +4
Stealth (Dex) +2
Streetwise (Cha) +0
Survival (Wis) +4
Trick (Dex) +2
Warcraft (Int) +5 (Artisan: +5)
---
AGE: 43
COMELINESS: 10
MULTICLASS OPTION: Cleric, Fighter, Psion
DEITY: Solari
THEME: Explorer
---
EQUIPMENT:
Chain Shirt (1)
Shotgun (2)
Battleaxe (2)
Handaxe (1)
Basic Pack (traveler’s outfit, standard ID papers, traveling papers, 2 days trail rations, full waterskin, backpack and bedroll, wooden holy symbol, 2 belt pouches, sunrod, tindertwig)(3)
50 ft Silk rope (1)
40 shotgun shells
ENCUMBRANCE SLOTS: 10
MAX: 15
*Pack Mule: +4 Str for carrying capacity.
COIN: 65 gp
---
RACIAL ABILITIES:
*Artisan: +5 Appraise, Craft, Warcraft related to gems, jewelry, stone, or metal.
*Darkvison: You see in conditions of total darkness as easily as full daylight. Dark vision is black and white only, but it is otherwise like normal sight.
*Dwarven Resistances: +2 vs poison and magic.
*Earth Anchor: +5 vs Bull Rush, Charge, Grapple, Trip when on the ground.
*Pack Mule: +4 Str for carrying capacity.
*Stonecunning: +5 Dungeoneering; +2 Perception to notice unusual stonework (traps, secret doors) when pass within 10 feet.
*Great Fortitude: +2 Fortitude
*Iron Will: +2 Will
CLASS ABILITIES:
Armor: Light
Weapons: Firearms, crossbows, small projectiles, whip, axes
Special: Thesis, on completion receive academic position of 100 gp/month
Training: 13 years
*Identify: +5 Appraise. After spending 1 hour of study and 1 Vitality, you determine all properties of an adjacent magic item within view. You don't need to touch it.
*Pathfinder Training: +2 Dungeoneering, History, Literacy, Nature, and Survival
*Trusty Weapon: Shotgun (+1 Attack, +2 Damage)
*Bear’s Endurance: +5 Endurance. +5 to resist attacks that cause fatigue or exhaustion. Can sleep in armor without becoming fatigued.
*Linguist: Elven, Celestial, Infernal
*Piloting: +5 Piloting, +10 once per day.
*Trap Sense: +5 Reflex vs traps.
MINOR BOON:
*Explorer Skills: +2 Dungeoneering, Endurance, Nature, Perception, Pilot
*Resist Energy(M): For 5 minutes, you or a touched ally enjoy +10 DR against 1 energy type, or +2 bonus versus all energy types. Costs 1 vitality.
BACKGROUND
Born in the dwarven enclaves of the Ural Mountains in the Russian Empire, Moradin was a bright child, curious and adventurous. His initial training was at the Imperial Academy in St. Petersberg. His interest in dwarven settlements outside the Russian Empire led him to the Royal Academy in Londinium to complete his training and led to his eventual recruitment by the Order of Shadows.

NAME: Moradin Bronzoborodyy (Bronzebeard)
RACE: Dwarf
CLASS/LEVEL: Pathfinder/2
ALIGNMENT: Neutral Good
SIZE: Medium
---
SENSES: Darkvision
PERCEPTION +4
STEALTH +2
LANGUAGES: Common, Celestial, Dwarven, Draconic, Elven, Giant, Infernal, Undercommon
INITIATIVE: +2
---
SPEED: 20 ft
ATTACK: 1d20+4
WEAPON:
*Shotgun: 1d20+5; 30 ft; 6 shots/40 shells (1 reload move; full reload full round)
*Battleaxe: 1d20+4
*Handaxe: 1d20+4
DAMAGE:
*Shotgun: 2d8+2/P
*Battleaxe: 1d8/S
*Handaxe: 1d6/S
---
ARMOR: Chain shirt
DR: 4
WOUNDS: 11
VITALITY: 13
FORTITUDE 18
REFLEX 16
WILL 15
*Dwarven Resistances: +2 vs poison and magic.
*Earth Anchor: +5 vs Bull Rush, Charge, Grapple, Trip when on the ground.
*Bear’s Endurance: +5 vs attacks that cause fatigue or exhaustion.
*Trap Sense: +5 Reflex vs traps.
---
STR 11 (+0)
CON 16 (+3)
DEX 15 (+2)
INT 16 (+3)
WIS 15 (+2)
CHA 7 (-2)
PRIME ATTRIBUTE: Intelligence
SKILLS
Acrobatics (Dex) +2
Appraise (Int) +8 (Artisan: +5)
Arcane (Int) +5
Athletics (Str) +0
Bluff (Cha) -2
Craft (Int) +3 (Artisan: +5)
Diplomacy (Cha) -2
Disguise (Cha) -2
Dungeoneering (Int) +14
Endurance (Con) +10
Handle Animals (Wis) +2
Heal (Wis) +2
History (Int) +7
Insight (Wis) +2
Intimidate (Str) +0
Literacy (Int) +5
Mechanics (Dex) +2
Music (Cha) -2
Nature (Int) +9
Nobility (Cha) -2
Perception (Wis) +4 (Stonecunning: +2)
Pilot (Dex) +9 (+10 once per day)
Religion (Wis) +4
Stealth (Dex) +2
Streetwise (Cha) +0
Survival (Wis) +4
Trick (Dex) +2
Warcraft (Int) +5 (Artisan: +5)
---
AGE: 43
COMELINESS: 10
MULTICLASS OPTION: Cleric, Fighter, Psion
DEITY: Solari
THEME: Explorer
---
EQUIPMENT:
Chain Shirt (1)
Shotgun (2)
Battleaxe (2)
Handaxe (1)
Basic Pack (traveler’s outfit, standard ID papers, traveling papers, 2 days trail rations, full waterskin, backpack and bedroll, wooden holy symbol, 2 belt pouches, sunrod, tindertwig)(3)
50 ft Silk rope (1)
40 shotgun shells
ENCUMBRANCE SLOTS: 10
MAX: 15
*Pack Mule: +4 Str for carrying capacity.
COIN: 65 gp
---
RACIAL ABILITIES:
*Artisan: +5 Appraise, Craft, Warcraft related to gems, jewelry, stone, or metal.
*Darkvison: You see in conditions of total darkness as easily as full daylight. Dark vision is black and white only, but it is otherwise like normal sight.
*Dwarven Resistances: +2 vs poison and magic.
*Earth Anchor: +5 vs Bull Rush, Charge, Grapple, Trip when on the ground.
*Pack Mule: +4 Str for carrying capacity.
*Stonecunning: +5 Dungeoneering; +2 Perception to notice unusual stonework (traps, secret doors) when pass within 10 feet.
*Great Fortitude: +2 Fortitude
*Iron Will: +2 Will
CLASS ABILITIES:
Armor: Light
Weapons: Firearms, crossbows, small projectiles, whip, axes
Special: Thesis, on completion receive academic position of 100 gp/month
Training: 13 years
*Identify: +5 Appraise. After spending 1 hour of study and 1 Vitality, you determine all properties of an adjacent magic item within view. You don't need to touch it.
*Pathfinder Training: +2 Dungeoneering, History, Literacy, Nature, and Survival
*Trusty Weapon: Shotgun (+1 Attack, +2 Damage)
*Bear’s Endurance: +5 Endurance. +5 to resist attacks that cause fatigue or exhaustion. Can sleep in armor without becoming fatigued.
*Linguist: Elven, Celestial, Infernal
*Piloting: +5 Piloting, +10 once per day.
*Trap Sense: +5 Reflex vs traps.
MINOR BOON:
*Explorer Skills: +2 Dungeoneering, Endurance, Nature, Perception, Pilot
*Resist Energy(M): For 5 minutes, you or a touched ally enjoy +10 DR against 1 energy type, or +2 bonus versus all energy types. Costs 1 vitality.
BACKGROUND
Born in the dwarven enclaves of the Ural Mountains in the Russian Empire, Moradin was a bright child, curious and adventurous. His initial training was at the Imperial Academy in St. Petersberg. His interest in dwarven settlements outside the Russian Empire led him to the Royal Academy in Londinium to complete his training and led to his eventual recruitment by the Order of Shadows.