DND_Reborn
The High Aldwin
I'm sorry but I am not really seeing anything new here. Isn't this just how a normal campaign is run?
I'm sorry but I am not really seeing anything new here. Isn't this just how a normal campaign is run?
It's kind of rare to see with pre-made campaigns, which tend to have a pretty strong focus from day one (even if that focus might not be apparent to the PCs). Tyranny of Dragons is all about fighting the Cult of the Dragon, Princes of the Apocalypse is all about fighting the Cults of Elemental Evil, and Curse of Strahd is all about, well, Strahd. Some may have side quests, but they are diversions from the main path.I'm sorry but I am not really seeing anything new here. Isn't this just how a normal campaign is run?
Good point. I don't use the pre-made stuff and haven't spent much time reading through the ones I own. For someone who uses them a lot, this would be a different approach.It's kind of rare to see with pre-made campaigns
Fair. But I'm no more a fan of world-hopping than I am of extra-planar travel, generally speaking (some exceptions apply). Anyway, I'm not knocking the product, I'm just not sold on it yet. I'm not the target audience for every D&D product, and that's fine. I can still appreciate good design and groundbreaking ideas/collaborative processes, whether I end up buying the book or not.I’m not sure this book really involves that much extraplanar travel. From what I understood, the citadel has portals to the material planes of various worlds, not to the different planes of a single world.
I bet you can just take the destination of the adventure and just plop it down into your world and it won't affect the adventure. the Radiant Citadel is a way to get there.Fair. But I'm no more a fan of world-hopping than I am of extra-planar travel, generally speaking (some exceptions apply). Anyway, I'm not knocking the product, I'm just not sold on it yet. I'm not the target audience for every D&D product, and that's fine. I can still appreciate good design and groundbreaking ideas/collaborative processes, whether I end up buying the book or not.
Possibly. In which case I'll judge the final product based on how well the individual adventures fit into my campaigns. So I'll keep an open mind.I bet you can just take the destination of the adventure and just plop it down into your world and it won't affect the adventure. the Radiant Citadel is a way to get there.