Leatherhead
Possibly a Idiot.
It also removes any chances of very detailed, dramatic and tactical fights. In order fot that kind of battles to unfold, characters need to be hit, and if characters are hit, they need in combat healing.
This is just not true. Firstly, tactics and drama do not require the characters to be hit, only that they make choices. Secondly, being hit does not require combat healing, only healing of any sort. Such as out of combat healing.
In fact, combat healing smooths out mistakes, which is in direct opposition to achieving dramatic and/or tactical game play.