Raiders of the Overreach

Richards

Legend
Not for long, though. I have another writeup to do for this campaign and we're going to go through another short adventure tomorrow night, then that'll be it until May or June, when Harry and Joey finish their semester of school and we go through the obligatory two-week quarantine period before our gaming sessions start back up for the summer. So, two more writeups to come.

Johnathan
 

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Richards

Legend
ADVENTURE 33: DO WE HAVE TO?

PC Roster:
Cramer Appleknocker, gnome cleric 10
Jhasspok, lizardman 3/barbarian 3/fighter 4
Khari Hammerslammer, dwarf fighter 10
Marlo Pendragon, human sorcerer 10
Utred "Buckets" Butterflinger, dwarf barbarian 10​

Game Session Date: 1 January 2021

- - -

The five newly-appointed citizens of Overreach were not particularly surprised to be summoned for another mission - they had no misperceptions that their elevation from slave status to full citizenship had any bearing on the fact they were still expected to do what the drow told them to do - but they were admittedly surprised to find out they had been summoned directly by Matron Jalamir herself. They geared up and soon stood before the drow matriarch of their Noble House.

"I have been interrogating Calish," she said without preamble, fully aware that the five former slaves were well-acquainted with her son, who until recently had been the slavemaster in charge of their care. They, in fact, had been the ones to bring him in to House Jalamir after he had defected to House Bel'vior, believing the Mortal Queen to be the likely victor in any Overreach civil war that might erupt between the various factions of the city. "I have found out some disturbing news."

None of the five dared interrupt her but rather waited for her to continue at her own pace. "He has told House Bel'vior the location of the Writhing Gate." She let that sink in for a moment, for the hidden illithid teleportation device was located two days away from the city of Overreach and had been a powerful tool in allowing Jalamir slaves to perform raids upon the surface world. None of the other Houses had such a device under their control; it was one of the reasons House Jalamir had risen to be the third-most powerful House in the city.

"As a result," Matron Jalamir continued, "House Bel'vior plans to sacrifice N'zorthal in a ritual near the Writhing Gate, to summon a powerful avatar of Lolth to fight on their behalf during the upcoming war. All attempts to scry upon N'zorthal have failed, and his last known location was at the Writhing Gate, attempting to repair it." Again, the five new citizens knew this wasn't entirely true, for there was nothing wrong with the Writhing Gate; N'zorthal had used that as an excuse to remain by the illithid artifact. In fact, the group was fairly certain Matron Jalamir wasn't even aware of the Writhing Gate's true nature: that it derived its power from the Dying One, an illithid Elder God who had been nearly slain by Wee Jas, Goddess of Magic and Death, or that the writhing tentacles that gave the gate its name were actually ten of the hundred tentacles of the Dying One. But they had been forbidden to pass on such information by N'zorthal and the group had no doubt in the mind flayer's ability to read their minds and learn of their treachery if they spoke of the device or the Dying One.

"We know very little about the specifics of the avatar-summoning ritual, so N'zorthal must be rescued from the ritual and kept alive thereafter - we don't know if his death at any point after the ritual begins might summon the avatar of Lolth." Cramer's face drained of blood as he realized they were about to be sent to rescue the mind flayer from being sacrificed to Lolth. As N'zorthal served House Jalamir as its Administer of Discipline, the mind flayer had eaten the gnome cleric's brain three times in a row as punishment for disobedience immediately after their first mission and the gnome had harbored a deep hatred for the illithid thereafter.

"We will leave for the Writhing Gate at once, Matron," replied Marlo, likewise anticipating their current mission's parameters. Matron Jalamir nodded once, dismissing her troops.

"This is just great!" grumbled Utred once well out of earshot. "We have to risk our necks to save a guy we don't really wanna save in the first place!"

"It's not like we have a whole lot of choice about the matter," growled Cramer. "I sure wouldn't mind letting N'zorthal get bumped off, but not if it means having an avatar of Lolth running around! That kind of problem we definitely don't need!"

"It's funny, but I wouldn't be surprised if summoning an avatar of Lolth is a direct result of us stealing back the Tarrasque soul prison from the Mortal Queen," observed Marlo. "If she can't have a giant, reptilian monster stomping around smashing her enemies, she'll have an image of her demon-goddess doing the same."

"Yeah, real funny," grumbled Cramer.

The group gathered up their travel gear and headed out of the city. Fortunately, they'd made this trip several times before and it was a relatively straight shot through the Underdark tunnels, with not too many opportunities to get lost. This was also a relatively unused section of tunnels, so they managed to make the trip without encountering any of the various dangers one might expect to run into in the lightless realms below the earth.

However, on the second day when they recognized they were coming close to the Writhing Gate chamber, they slowed their pace and Marlo and Cramer started casting the normal preparatory spells they preferred to have in place right before leaping into combat. They could hear chanting coming from the chamber ahead so it sounded like the ceremony had already started, but that also meant the participants would likely not be able to hear the sounds of the gnomish cleric and the human sorcerer casting their own spells. Cramer cast magic circle against evil, death ward, and true seeing spells upon himself and an aid spell upon Khari. Marlo used five charges from her new wand and covered each of the five former slaves with an invisibility spell. Then, unable to be seen without magical assistance, they sped forward to the chamber ahead.

The Writhing Gate was in the back end of the cavern; immediately before it, a magic circle had been carved into the stone floor and its circumference ringed with various mystical runes and glyphs. N'zorthal was held down in the center of the circle by a quartet of undead skeletons grasping his limbs, but the mind flayer was motionless but for the steady movement of his chest, indicating he was still breathing - so the sacrifice had not yet been carried through. Armed and armored drow also ringed the circle, likely guardians to ensure the ceremony was not interrupted before its completion. And in the back stood two female drow spellcasters, one an obvious cleric of Lolth and the other appearing to be a sorceress.

"Jhasspok, you head straight for the two women in the back and kill them," Cramer whispered to the lizardfolk, realizing he'd otherwise just deal with whoever was closest and the cleric wanted the spellcasters out of the picture as quickly as possible. As the gnome gave his orders, a slight rippling effect on the stone floor beside him indicated Khari had just used his earthglide warhammer to travel below the cavern; the dwarven fighter popped back into visibility as he popped up from the floor along the side of the magic circle, smashing the skeleton that had been holding onto N'zorthal's left ankle. The skeleton's bones exploded into shards by the force of the dwarf's blow. Khari suddenly found himself being attacked by three drow warriors, but he held his own against them.

And then Cramer struck what was to turn out to be a lethal blow to the ritual's success. Choosing a point on the floor halfway between the two drow spellcasters, he cast a silence spell and the chanting the two had been doing suddenly ceased. Utred charged straight ahead, ignoring the skeletons and drow warriors and heading for the drow sorceress. His greataxe swung in a powerful arc as the invisibility spell dissipated from Utred's form, giving the startled spellcaster just enough time to step back enough that the blow wasn't immediately lethal. She turned and fled at once, running full-bore for the Writhing Gate, seeking primarily to escape the radius of the silence spell preventing her from further chanting and spellcasting herself, but fleeing from Utred also very high on her list of reasons.

Jhasspok sprinted forward parallel to Utred, leaping over a skeleton holding N'zorthal because it wasn't his target: the drow cleric was. His battleaxe drew blood as he too popped back into view and the spellcaster staggered back a step, trying not to fall over from the blow. She retaliated at once with her own weapon, a fiendish-looking scourge whose ends came whipping towards the lizardfolk, but he successfully blocked the attack with his shield.

With three foes suddenly seeming to materialize around the magic circle, the skeletons swarmed Utred and Jhasspok, whose axes were kept busy chopping the animated undead into pieces. Then Marlo became visible as well as she cast an Evard's black tentacles spell that encompassed the three drow warriors attacking Khari and two tougher drow fighters moving up behind them to come to the defense of the ritual participants. Their attacks all ceased as they were forced to direct their attention against the pitch-black appendages squeezing the very life from their bodies.

The lone drow warrior not being crushed by Marlo's spell raced up to stab at Khari with his sword, but the dwarf brought him down with one blow of his warhammer and then cleaved the weapon-head into one of his compatriots bound at the edge of the writhing tentacles. Both drow died within seconds of each other. One of the other drow pinned by the tentacles managed to wriggle free, but the magical attack had unnerved him and instead of doing his duty to the Mortal Queen and fighting off her enemies, he turned and tried to flee for his life. Of course, there was only one way out of the cavern - the way the heroes had entered - but fortunately they were mostly further into the chamber. If he could just make it around the field of tentacles without anyone noticing him....

Cramer finally popped back to visibility as he cast a spiritual weapon in the direction of the drow sorceress, back over by the Writhing Gate. The shimmering field of force took on the appearance of a quarterstaff and slammed down at the drow spellcaster, whacking her on the side of the head and sending her reeling. And by then Utred had chased her down as well, his greataxe thirsting for her blood. She cast a greater invisibility spell and stifled a sigh of relief when she stepped to the side and Utred was no longer sure exactly where she might be - unaware that Cramer saw her exact location just fine with his active true seeing spell.

Jhasspok continued attacking the drow cleric as the remaining skeletons tried entering the fray, their bony claws ineffectual against the lizardfolk's thick scales. From across the chamber, Marlo cast an empowered scorching ray and the streams of flame went streaking over to the drow cleric as well - but only one of them managed to successfully strike its target. The cleric, clearly in pain, rapidly stepped backwards and was pleased when the sounds of combat all around her suddenly became audible all at once - she had just stepped outside the area of effect of the gnome's silence spell! With great relief she cast a cure critical wounds spell on herself, healing a good chunk of the damage she'd sustained thus far.

With a roar of determination, one of the drow fighters - a personal bodyguard of the cleric - ripped free from the black tentacles winding around him and positioned himself between his mistress and the rampaging lizardfolk eager to slay her. His sword came slashing at Jhasspok, but the reptile's shield blocked the blow. Khari slew another of the pinned drow warriors within reach, leaving the others - too far into the tentacle mass to be able to reach - to be crushed by the spell's effects. Meanwhile, the one free warrior continued his stealthy approach around the tentacle mass, waiting for the opportunity to make his dash for freedom. He looked around, saw nobody, and made his break - only to have Khari suddenly rise up from the stone floor before him, for the dwarf had seen his dash for freedom at the last moment and earthglided below the tentacle-mass to cut him off. One swing of his dwarven warhammer was all it took to take the cowardly drow warrior out of the fight.

Cramer sent his spiritual quarterstaff slamming down at the astonished drow sorceress - who had been sure she was safe beneath the greater invisibility spell she'd cast upon herself - and then channeled a burst of positive energy through his holy symbol, blasting the remaining undead skeletons to dust. Utred, seeing the spiritual quarterstaff strike true, swung his axe at the area where he believed the sorceress must be and got lucky, his blade slicing through her abdomen and spilling coils of intestines out onto the floor at her feet. She fell over, dead, returning to visibility in the process.

Jhasspok, with single-minded determination, dodged past the drow bodyguard - even though that meant taking a hit from his greatsword - to get to his primary target, the drow cleric Cramer had assigned him to kill. He hit, and his attack caused her quite a bit of pain, but not as much pain as Marlo's subsequent follow-on empowered scorching ray spell caused, this time hitting her target with all three rays of flame. But the drow cleric had already committed to casting an inflict serious wounds spell on the lizardfolk and saw through with that attack. Jhasspok hissed in pain at the spellcaster's touch, then again as the fighter's greatsword went slicing into his flesh, parting scales with the power of the sword's swing. But then Cramer redirected his spiritual quarterstaff over to the wounded cleric, dropping her at last. Figuring the others could deal with any clean-up operations by this point, the cleric went over to check on N'zorthal, just to make sure he was still alive.

Jhasspok did finally finish off the drow bodyguard, getting his battleaxe past his defenses and then surprising him by ripping his throat out with his sharp teeth. Idly, the lizardfolk wondered why so many of his enemies forgot he was capable of such a maneuver; it wasn't like his mouthful of sharp teeth were hidden or anything.

Cramer cast a healing spell or two on the unconscious mind flayer, waking up the hated Administer of Discipline. Greatly weakened by the ordeal, the mind flayer helped himself to a few of the brains of the fallen drow, picking through them to feast on those who were still tenuously clinging to life, for N'zorthal greatly preferred eating brains out of the skulls of still-living prey.

"The Mortal Queen isn't going to like this at all," observed Khari once Marlo dismissed her Evard's black tentacles spell, those still in its multilimbed embrace long since having been slain.

"That's kind of the point," Cramer replied.

"Yeah, but remember: without our slave tattoos she can't have scried upon us, so with any luck she won't know who it was who stopped her ceremony," added Marlo. "And the anti-scrying measures they put into place to prevent us from scrying on the ritual will hopefully have also prevented her from watching us butcher her forces."

<You no longer have slave tattoos?> asked N'zorthal telepathically while slurping down the contents of a drow's skull.

"Yeah, there have been a few changes since you last saw us," replied Cramer. "Let's go: we'll fill you in on the way back to Overreach."

- - -

After we finished the adventure, Logan informed us that on the two-day trip back, Cramer will receive a sending spell from Lauren, saying they are needed back in Greenvale. It's apparently time for our PCs to uphold our end of the bargain and free the Mithral Mage from Dwarven Hell. Next adventure: "A Bad Day to Be a Dwarf."

And we all leveled up, so we're now at 11th level. It'll all be downhill from here!
 

Richards

Legend
ADVENTURE 34 - A BAD DAY TO BE A DWARF

PC Roster:
Cramer Appleknocker, gnome cleric 11​
Jhasspok, lizardman 3/barbarian 3/fighter 5​
Khari Hammerslammer, dwarf fighter 11​
Marlo Pendragon, human sorcerer 11​
Utred "Buckets" Butterflinger, dwarf barbarian 11​

Game Session Date: 6 January 2021

- - -

Lauren had sent Cramer a sending spell during the trek back to Overreach with N'zorthal, informing him that the preparations had been made to allow the five new citizens of House Jalamir to fulfill their part of the agreement: to enter Dwarven Hell and rescue the Mithral Mage, the man the various factions of the Seekers of Eternity venerated, either as the original founder of their organization or, in the case of one sect, as a god. "That's something you're not asked to do every day," the gnome cleric remarked, "rescue a god from Hell."

"Not much of a god if he can't find his own way out of Hell," Utred remarked.

"Yeah, well, Lauren's grandfather Arcturus doesn't believe any of that business about him being a god," pointed out Marlo. "He's just a wizard, although apparently a pretty powerful one."

"Not just a wizard, though - he's also a lich," reminded Cramer. "Accidental or not, he's undead and we'd best be careful dealing with him."

Almost immediately upon their return to Overreach they parted ways with the mind flayer Administer of Discipline and headed over to House Ky'hulcressen, where they were sent through the Plane of Shadows via the permanent shadow gate and ended back in the surface city of Greenvale. There they were met and brought before a group of Mithral Redeemers - the faction of the Seekers to which Arcturus belonged - and shown the preparations on which they had been working so diligently.

"It's...a metal lobster," Khari said, his brows furrowed in confusion. "Are we supposed to take it with us or something?"

"It will actually be taking you with it," replied one of the wizards who had been working on the device. "I take it you're not familiar with the Apparatus of Kwalish?" None of the five was familiar with the term. The wizard explained the lobster-shaped contraption before them was patterned after an underwater exploratory device originally created by the wizard Kwalish. "We've made some modifications," he said proudly. "It has several contingency spells loaded onto it, which will automatically trigger at the appropriate times. It has a Mordenkainen's magnificent mansion spell keyed to its interior, so despite its external size all five of you will fit within - two of you will pilot the vehicle while the other three remain inside the interior mansion. It has energy immunity - attuned to fire, of course - to activate when it comes in contact with the liquid mithral, and a--"

"Wait a minute," interrupted Cramer. "Did you say 'liquid mithral?'"

"Yes, of course. There's an irregular planar gate that activates in a mine in the Baator's Breath Mountains, occasionally linking this world with Dwarven Hell. Molten mithral often flows through the rift between the worlds when the planar gate is opened. In any case, as I was saying, it has a find the path spell that will show the pilots the location of the Mithral Mage once you enter Dwarven Hell, an Otiluke's resilient sphere to encapsulate the area where the Mithral Mage is imprisoned, and a wish spell to remove the molten mithral from within the confines of the resilient sphere, allowing you to exit the Apparatus and free him. Once this has been activated, you will have 26 minutes to free the Mithral Mage and escape before the resilient sphere collapses and the liquid mithral sea falls back upon you."

"So how will we get this device to the Baator's Breath Mountains?" asked Marlo. It looked too big and bulky to put onto a cart and she couldn't imagine them "walking" it to the mountains on its lobster legs.

"Once you're all inside, the Apparatus of Kwalish will be teleported to Ashfall - the kingdom where the mithral mine is located - and then it will ethereal jaunt to the designated mine. There you will remain, ethereally, until you see the dwarven miners fleeing from an opening rift, at which time you will return to the Material Plane and scuttle into the rift to the Mithral Sea of Dwarven Hell."

"So that's how we get to Dwarven Hell to free the Mithral Mage," Cramer repeated. "How do we get back out? Wait for another rift?"

"No, that's a little weirder," replied the wizard. Cramer raised his eyebrows in disbelief, as so far this whole scheme seemed pretty weird. "Normally, the Mithral Sea is warded against all forms of teleportation, including those of extraplanar means, but Lauren clearly foresaw Marlo using a scrolll of plane shift to escape in her vision, so that's how you'll be escaping after you free the Mithral Mage." He handed a scroll tube to the sorceress, who opened it and began studying its contents with a read magic spell, to make sure it was what it was supposed to be and that she'd be able to use it correctly when the time came.

"So, I assume everything's ready for us to depart?" asked the gnome.

"Ready when you are," the wizard agreed.

"I'll want to prepare my spells first," Cramer replied, closing his eyes and clearing his mind for his daily prayers to Fharlanghn. Surprisingly, as he made his selections of which spells he thought would be the most advantageous for the mission, he felt a gently mental tugging towards a spell he had never asked to receive before. However, not wanting to go against Fharlanghn's wishes, he added a magic circle against chaos spell to his mental repertoire.

"Who's driving?" asked Utred as the back "hatch" - by the lobster's tail - was opened and the group started piling inside.

"Marlo and I, as usual," the gnome replied.

"This is likely gonna be a bit different than steering a horse and wagon," Khari pointed out.

"No arguments there," Cramer said. "But the normal interior is somewhat cramped, and Marlo and I take up the least amount of room." It was true, too - the little gnome and the rather small human were the shortest of the group, especially when compared to the burly dwarves and the hulking lizardfolk. "You three settle into the Mordenkainen's magnificent mansion - we'll handle it from out here." Utred shrugged and led the other two into the extradimensional space off to the side of the Apparatus interior. Only once they were inside did Cramer admit to his copilot, "Like I'd trust any of that lot to get us to where we need to go!"

Inside the extradimensional rooms, there were no complaints from Jhasspok or the dwarves, for the mansion was stocked with delicious food and all manners of comfortable furniture. "We ought to travel like this all the time!" enthused Khari, chewing on a cold chicken leg. He proffered another to Jhasspok, explaining it away as "skyfish." The lizardfolk asked no further questions, devoting his full attention to the meal before him.

Getting into the Mithral Sea went exactly as planned, although Marlo and Cramer saw the occasional glimpses of dwarven faces twisted into grimaces of extraordinary pain through their forward viewports. "It's a layer of Hell, remember," Cramer reminded the sorceress. "They all no doubt earned this afterlife."

"It's still horrible," Marlo remarked, her own face twisted in a grimace of distaste.

Through the magic of the find the path spell, steering the Apparatus of Kwalish in the right direction was no more difficult than following the trail of glowing arrows showing which way to go. They traversed countless passageways and submerged tunnels, eventually dropping down into a crater at the bottom of the Mithral Sea. The string of magical arrow signs vanished once the craft touched bottom, leading Cramer to announce, "We must be here." Sure enough, more of the automatic spells started kicking in, forming an Otiluke's resilient sphere around the entire crater and the molten mithral flowing upwards to escape the bubble of air now surrounding their magical craft.

After shooing the other three out of the Mordenkainen's magical mansion - and grabbing a couple of chicken legs for herself and Cramer, who missed out on the free food thus far - Marlo cast a new spell she'd only recently mastered. <Can you hear me okay?> she thought to the others.

"Aaaah!" cried Jhasspok suddenly, holding the sides of his temples between his clawed hands. "A voice in my head!"

<That's just me, Jhasspok - it's Marlo! I cast a Rary's telepathic bond spell on us all - now we can send telepathic messages to each other without anyone else hearing.>

<You're coming in loud and clear,> announced Cramer, then began casting detect undead and magic vestment spells upon himself and align weapon spells upon Khari's earthglide warhammer, Jhasspok's battleaxe, and Utred's greataxe.

<I can hear you, too,> replied Utred.

<Yeah, me too,> Khari thought over the link.

"Okay, time's a-wastin'," Cramer told the others, unsealing the hatch.

Khari was the first of the group to step out into Dwarven Hell. Although the wish spell had removed most of the molten metal, there were still pools of the stuff around, including two of considerable size. As the others stepped out of the craft, the Hammerslammer dwarf looked around at the crater's interior, seeing perfectly well with his darkvision. There wasn't much to see - not at first, in any case. But as he stepped between the two largest pools of liquid mithral, a massive form surged up from the pool to his right, forming a flaming body of only the most rudimentary humanoid build. A flaming fist came crashing down at the dwarf, but Khari dodged around the blow and swung his warhammer into the burning fires of the creature's hand.

In a flash, Jhasspok was at the dwarf's side, adding his own weapon to the fray. But the reptile was unable to avoid the hellfire elemental's attack and the blow left singed and blackening scales all along Jhasspok's side where he'd been struck.

With the advantage of seeing ahead of time what he'd be facing and the combat expertise to realize which of his many weapons would be the best approach against this enemy, Utred loaded an arrow into his frost longbow and sent it flying up at the hellfire elemental's head, well above the heads of Jhasspok and Khari. Unfortunately, he saw the arrow incinerate almost immediately upon contact and couldn't be entirely sure if the frost damage from his cold-infused arrow had even done any good against the towering beast. Frowning, he put the longbow away and pulled out his trusty greataxe.

The massive elemental swung both its fists above its towering head and brought them down upon Jhasspok. The lizardfolk tried in vain to block the blow with his shield but the elemental was too big for such a strategy to have much of an effect. Most of Jhasspok's scales were now blackened and sizzling, their tips burning like embers. And then, with another roar of flames, a second towering elemental rose up out of the other pool.

Marlo instinctively cast an invisibility spell upon herself and decided to let "the boys" handle the combat while she worried about their primary mission: finding the Mithral Mage. Despite her human eyesight, there was enough light in the air-filled crater from the two blazing hellfire elementals for her to see just fine. And sure enough: there was a cave opening in the side of the crater wall just ahead, past the two pools of molten mithral from which the elementals had risen.

Cramer stepped forward behind Jhasspok and touched him on the tail, imbuing the lizardfolk with a protection from fire spell that would hopefully prevent him from being fried to a crisp there on the spot. Khari, beside the reptile, kept swinging his warhammer at the blazing foe, wishing he could reach more than the creature's extremities when it brought its long arms down to strike at one of them here on the ground. But standing in the middle of a pool of molten mithral was a pretty effective way of ensuring nobody got too close. Jhasspok was in the same position, but he kept swinging his battleaxe for all he was worth, determined to rid Dwarven Hell of this particular fire elemental at least.

Utred took it upon himself to take care of the second elemental. Charging at full speed with a dwarven battle-roar on his lips, he took a hit from the flaming beast before he could bring his greataxe to bear, but when he did he felt he had managed to deal the creature a fair bit of damage, even if it was difficult to see actual wounds on a body composed of flames. The creature retaliated against the dwarven barbarian, while the other one divided its attacks between Jhasspok and Khari - likely the only thing keeping the lizardfolk alive at this point.

Marlo, still exploring invisibly, added a magic circle against evil on the list of spells currently active upon her person. She took the long way around the second hellfire elemental, skirting all the way around its pool of liquid metal. Cramer cast the very same spell upon Khari, realizing their close proximity meant the spell would effectively cover himself, the dwarf, and the lizardfolk as well. The three front-line combatants continued their assault upon the two hellfire elementals, while they in turn sent their flaming fists crashing down upon these living intruders upon the surface of Dwarven Hell. Jhasspok dropped to one knee from this latest attack and Cramer belatedly realized if he didn't apply some healing to the lizardfolk soon he was likely to be slain.

But then an attack came from an unexpected vector. Marlo, seeing how poorly the melee was going, popped back into visibility as she cast a lightning bolt spell that went crashing through the forms of both hellfire elementals. They roared in pain, the sudden assault causing the first elemental to explode in a gout of flame and disappear from view, its fires apparently extinguished forever. That gave Cramer the opening he needed to dart forward and cast a much-needed heal spell upon Jhasspok, who seriously looked to be on his last legs. The positive energy revitalized the lizardfolk at once, as the singed scales started falling from him like leaves from a wind-blasted tree, leaving fresh, new scales gleaming in their place.

But combat wasn't yet over. The hellfire elemental they'd been fighting having been slain, Khari and Jhasspok rushed over by Utred to help the barbarian deal with the one he'd been taking on by himself. Together, the three of them weakened the elemental enough that Marlo was able to slay it with another lightning bolt spell. "You guys okay?" she asked, but they were pretty much all too busy at this point swigging down healing potions to answer.

Advancing forward towards the cave, Cramer's detect undead spell suddenly "pinged," letting him know there were undead within range. "I think the Mithral Mage is in there!" he told the others. Utred scooped up the diminutive gnome from behind him and transferred him to the barbarian's back, a combat stance they'd used many times in the past - allowing Cramer to take advantage of the dwarven barbarian's greatly enhanced speed while for his part Utred barely even felt the added weigh he was carrying.

Sure enough, there in the cave was the Mithral Mage - or what the group assumed was him, given it was a shiny, gleaming skeleton encased in chains: thick, metal chains which were clamped not only around the skeleton's neck and wrists but also went through his rib cage. But standing before the metal skeleton was a dwarven form wearing reddish hellsteel armor, wielding a flaming hellsteel greataxe. Besides the armor, he wore a metal collar the same color and style as the chains imprisoning the Mithral Mage.

Khari went rushing in, whacking the half-fiend dwarf in the side of the head with his warhammer. Jhasspok followed suit with his battleaxe, taking a retaliatory strike from the dwarf's weapon as he passed by him, trying to open a spot for Utred to rush in, so they could attack the guardian from three sides. Utred failed to disappoint, rushing into the open area and bringing Cramer along for the ride. Rushed by three enemies, the half-fiend dwarf took a step off to the side and brought forth an unholy blight down upon all four of the men; Marlo was still safely outside the cave entrance, in the much bigger crater opening. Not surprisingly, the good-hearted Khari suffered the worst of the group from the guardian's magical assault.

Marlo activated her boots of levitation rising up into the air just high enough to fire an empowered lightning bolt over the heads of her friends and strike only the half-fiend dwarf. Cramer, however, was concentrating on his detect undead spell and was practically staggered by the feedback he got when he focused directly upon the Mithral Mage. There was absolutely no doubt in the gnome's mind the skeletal lich was undead - he was the most powerful form of undead the cleric had ever encountered!

Khari brought the dwarven defender down with a series of blows from his warhammer, giving the fallen guardian a good blow to the head once he was down just to be safe. Then they moved forward to examine the cave's prisoner.

The silvery flames burning in the otherwise hollow eye sockets of the Mithral Mage "blinked" once in surprise at it exclaimed, "You're not my brother's champions!"

"Brother?" asked Cramer. "Uh, no idea about that. We're here to rescue you, though, because you play an important role in a prophecy." He briefly explained about the Dying One and how "the metal man from Hell" was one possible way of preventing the Dying One from returning to his full power and destroying the world.

"By all means - I have no wish for this world to be destroyed!" exclaimed the Mithral Mage. "I have some things that will need to be taken care of, but I will gladly aid you in defeating this Dying One in exchange for freeing me!"

Unfortunately, freeing the Mithral Mage from his chains turned out to be rather difficult, for the group had no way to destroy the enchanted chains binding the metal lich. "You'd have thought Lauren might have foreseen this!" grumbled Cramer.

"There is another way," pointed out the Mithral Mage.

"Yeah? How?" snapped the gnome cleric, well aware that time was passing quickly and pretty soon the whole crater would be once again flooded with molten mithral - and if they hadn't freed the prisoner by then, their chances were nil in getting this part of the prophecy completed.

"Kill me," replied the Mithral Mage. Upon seeing Marlo's querulous look, he stated simply, "I'm a lich. Slay me and my soul will return to my phylactery - which is safely on the Material Plane, not upon this dreary level of Hell. Within a week, I'll have reformed my body, and then we can be safely about our joint business." And, he thought to himself, I won't have to get involved in their schemes unless they track me down again. This talk about the severed head of an illithid Elder God having survived a decapitation from Wee Jas was, he supposed, technically possible - but highly improbable. With luck, he'd be able to research the veracity of these strange people's claims on his own before deciding on whether or not to take part in their crazy schemes.

<Guys?> Cramer asked over the telepathic link. <What do you think? Can we trust him?>

"Aaaah!" cried Jhasspok, once again startled to hear a voice in his head from out of nowhere. The Mithral Mage turned his head to look quizzically at the lizardfolk, but no explanation was forthcoming.

<I got nothin' better to suggest,> pointed out Utred.

<Time's running out,> added Marlo.

"Okay," agreed the gnome cleric. "Guys: kill him."

It took a bevy of physical attacks and combat spells to bring down the Mithral Mage, but for his part he just stood there and took it. Eventually, his skull fell backwards and the silvery flames from his eye sockets went out, his mithral-coated skeleton collapsing in a pile with the enchanted adamantine chains binding him in place. "Pity we can't take any of this with us," remarked Utred. "Mithral and adamantine - they're both worth plenty!"

"Yeah, well so are our hides!" replied Cramer from the barbarian's back. "Come on - let's get out of here!" Utred complied, but not before bending over the slain half-fiend dwarf's body and grabbing up his flaming hellsteel greataxe. "What are you planning on doing with that?" the cleric asked. "Don't you have enough weapons already?" The barbarian stifled a chuckle; "enough weapons" - what a crazy concept!

Jhasspok raced over to where they had battled the hellfire elementals and retrieved one of his own sloughed-off scales. Then, succumbing to intense curiosity, he bit into it, wondering what he might taste like. He was disappointed; apparently he tasted dry and burned.

"Are you quite through?" Marlo asked, unrolling her plane shift spell scroll.

"Wait, are we just abandoning the lobster thing here?" asked Khari, looking worriedly at the Apparatus of Kwalish.

"No choice," Marlo answered. "It's far too big for me to take with us. The wizards are well aware this was a one-way mission for their vehicle, and that they'd never see it again."

"Bummer," Khari sighed, thinking about the rest of the banquet lying untouched inside. Those had been good chicken legs!

Marlo began reading the words from her scroll when Cramer got the frantic sensation that he absolutely needed to cast a magic circle against chaos spell upon himself - and immediately! He rattled off the words to the spell, finishing it up just as Marlo's spell took effect. A burst of energy exploded around the heroes and their bodies slipped out of Dwarven Hell...

...but instead of returning to the Material Plane as Marlo had expected, they were in a strange land, filled with sights that staggered the imagination. Colored smoke drifted listlessly across the sky, occasionally breaking up into sharp-paned shards before flapping off into nothingness. The ground beneath them was spongy and rippled softly of its own accord, rising and lowering the heroes as if they were each on separate ships at sea. A flash of blue lightning exploded up from a mountain in the distance, before the mountain lost its cohesion and drifted off in a cloud of brightly-colored bubbles, each changing through a variety of hues in rapid succession before popping.

"Where are we?" asked Jhasspok, looking around in puzzlement. He knew the surface world was very different from the Underdark where he'd been hatched and raised, but this was completely different even by "surface world" standards.

Marlo just shook her head, not knowing how to answer the lizardfolk. "Somewhere far away," she said, her voice barely a whisper as she added, "in some far...Far Realm...."

- - -

And that's where we left off, not only for this gaming session but for the next few months. Harry and Joey will be out of school sometime in May or early June, so we'll be able to pick up our two campaigns then. But right now the supposition is that the only reason Marlo was even able to successfully cast a plane shift spell that allowed the heroes to exit Dwarven Hell was due to deific support from the Dying One, her secret patron. There's a very good chance that Marlo's status as a secret worshiper of the Dying One may come out into the open in the next adventure; all of the players are of course well aware of the secret but none of the other PCs know. Either way, it looks like the next session is going to be "a bad day to be Marlo Pendragon!"
 
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Richards

Legend
ADVENTURE 35: THE FAR PLANE HOME

PC Roster:
Cramer Appleknocker, gnome cleric 11​
Jhasspok, lizardman 3/barbarian 3/fighter 5​
Khari Hammerslammer, dwarf fighter 11​
Marlo Pendragon, human sorcerer 11​
Utred "Buckets" Butterflinger, dwarf barbarian 11​

Game Session Date: 9 June 2021

- - -

Instinctively, the five heroes took a step back, surprised at the strangeness of the world around them. Their surroundings seemed to wobble in place before finally settling down to a terrain that at first looked somewhat normal, if you didn't examine it too closely....

Whereas mere moments ago they'd been on a level of Dwarven Hell, they were now standing up to their ankles in a mist-covered swamp. This was fine by Jhasspok; he preferred standing in a swamp over dealing with all the heat and molten metal of Dwarven Hell. But there was something wrong with the background in the distance, something that just didn't make sense to the easily-puzzled lizardfolk. He tried shaking his head to see if that would make any difference, but it didn't.

Beside him, Marlo and Cramer were likewise examining their surroundings. They could tell this Far Realm was broken up into multiple layers, and that these layers each had slightly different terrain, some of it overlapping like the Ethereal Plane overlapped with the Material Plane. To their left, the ankle-deep waters of the swamp changed suddenly to the waters of a much deeper lake; just beyond that, the water was now magma instead. To their immediate right, the local terrain was a tree-filled forest; beyond that, some sort of fractal plane that gave you a headache if you stared at it too long. But having studied (to some extent, in any case) extraplanar lore, both spellcasters realized you could simply "will" yourself to an adjacent planar layer, in the same manner you could choose to "fall" in any direction when upon the Elemental Plane of Air. What they didn't realize was this wasn't knowledge shared by their lizardfolk companion or either of their two dwarven friends.

"What in the blazin' Hell?" demanded Utred, looking around him. "How'd we end up here?"

"I'm not entirely sure," admitted Cramer, "but it's essential that you all stay in close proximity to me. I have a magic circle against chaos spell centered on me - step too far away and you'll be battered by the pure chaos energy of this place."

"An' then what?' asked Khari, gripping his warhammer and looking about for enemies on this strange world.

"Your mind...breaks, and you end up crazy," the gnome cleric answered. "Jhasspok? Did you hear me? Don't get too far away from me, okay?"

"Okay," Jhasspok answered, ready to do exactly as requested. This place was too strange for his liking and he had every intention of sticking close to the only ones who could get him back to the safety of the Underdark...heck, he'd even take the "normal" strangeness of the surface world, at this point!

"Well, I'm makin' sure you stick close to me," Utred said, scooping Cramer up from behind and lifting him up to ride on his shoulders. It was a maneuver the two had done plenty of times in the past, giving the height-challenged Cramer a better vantage point (and a quicker movement rate), while the burly dwarven barbarian hardly even noticed the extra weight provided by the little gnome.

"What's that?" Marlo asked, pointing straight ahead of them, more than a little bit of worry in her voice. Looking at where she indicated, the group saw a "V" of the foggy mists parting as something approached them through the shallow water. "It's heading straight for us!" the sorceress added, ready to activate her boots of levitation if it came down to it, but concerned that she didn't want to rise up too far away from the protection of Cramer's spell.

"Hey!" Jhasspok called out as the approaching creature raised itself up above the mists. "It's a glittering mouther!" Oddly, although the lizardfolk had fallen under the sway of one of these creatures back in the remains of Cramer Appleknocker's home town of Grover's Comb, he was actually kind of glad to see the creature approach - it was, in his mind, something somewhat reminiscent of home.

"'Gibbering,'" Cramer automatically corrected, then frowned to himself in puzzlement, for while this creature had every appearance of being a gibbering mouther - an amorphous, shapeless blob of matter whose outer surface was covered in random eyes and mouths - this one had one very distinctive difference to the creatures they'd fought in Grover's Comb: it wasn't gibbering! Instead, it opened its various mouth one at a time and each spit out a single word, forming sentences seemingly created in a committee.

"Hello," one mouth said, followed immediately by a bevy of others: "We..." "Have..." "Been..." "Waiting..." "For..." "You...."

"How is this possible?" Marlo wanted to know. They hadn't even known they'd be shunted here after escaping from Dwarven Hell; the plane shift scroll she'd read aloud was to have taken them back to the Material Plane, not here!

But the creature - which Cramer soon dubbed the "chatting mouther" - ignored her question, telling her what it had intended to say instead. "Follow..." "Us..." "To..." "Place..." "Of..." "Sanctuary...."

The heroes looked at each other and Cramer, atop Utred's shoulders, shrugged. "It's not like we've got any better options," he reasoned, and there was little argument against that. "Lead on, buddy!"

The many-eyed abomination led the group back the way it had come through the swamps, taking care not to cross any of the boundaries to any of the adjacent layers. Trudging through the ankle-deep waters of the swamp, they eventually approached a thick slab of stone, the end pointing at them containing a door of sorts and then extending for some 40 feet or so, attaining a height of about 10 feet for most of its length. Marlo couldn't help making the comparison: it reminded her of nothing so much as a giant, petrified tentacle.

The chatting mouther reformed some of its mass into a pair of pseudopods and manipulated open the door-hatch, oozing its way inside. Marlo was the first to follow it, but her entry took a sudden halt when she heard their guide start to mutter to itself. "Hungry..." admitted one mouth, and the sentiment was echoed first by another mouth, then several more, until the thing was whispering, mumbling, shouting, and murmuring, "Hungry...hungry...HUNGRY!" Marlo made short work of dashing back outside into the ankle-deep waters of the swamp to rejoin the others.

"Get ready," she warned. "I think it's reverting to type!"

Utred gripped his greataxe and took up position on one side of the open hatch; Khari followed suit on the other side, gripping his warhammer. And then out splorched the gibbering mouther, striking at Utred with six newly-formed pseudopods, the mouths at the end of each snapping at him. Of the six only one managed to latch onto the dwarven barbarian, but Utred suppressed a shriek when the mouth biting him suddenly vomited forth four illithid tentacles, which wrapped around his arm and pulled him closer, the tentacles reaching out for his brain. Both dwarves retaliated immediately, striking the abomination with their weapons. Cramer leaned forward and brought his mace crashing down upon the nearest tentacle, but its metal head seemed to bounce off the creature's rubbery hide. Jhasspok strode forward with his battleaxe ready to strike but he got there too late, for Marlo took it out with an empowered scorching ray spell.

"Let's drag that thing all the way out of there," she suggested, and Jhasspok was happy enough to do at least that much - plus, a gibbering mouther had an abundance of tasty eyes to sample!

Once everybody trundled inside the petrified tentacle and Khari pulled the hatch shut, the group heaved a collective sigh of relief, for they were all overcome with an overwhelming sense of safety. "Just where are we?" Utred wanted to know, as Cramer climbed back down off the dwarf's shoulders. He could easily see the interior had five stone shaped "cots" along one wall, two sized for dwarves and one for an even smaller gnome; apparently their gibbering mouther host was quite sincere about them having been expected.

"Let's see what this has to say about it," Marlo suggested, walking to the back of the hollow structure, where she saw - by the light of the group's slave-light cloaks - a stone-shaped desk, upon which sat five headbands, a book, and a scroll. Unrolling the scroll, she passed on what it had to say.

"This first part is a spell of some sort," she said, reading the notation beneath the spell-runes: "'The gnome will find the path to where he needs to be tomorrow.'" Then, after that, was an explanation of how the headbands worked; while not magical, each held a chip of stone from the petrified tentacle that, when worn against the forehead, protected the wearer from the insanity-inducing effects of the chaotic plane.

Opening the book next, she was surprised to see instead of writing, the "words" consisted of a series of raised bumps; this, she realized, was "Quiddith," a touch-language used by the mind flayers. She asked to borrow Cramer's helm of comprehend languages and he passed it over, the magical helm automatically resizing to fit the human's head. "What's it say?" Cramer demanded, and Marlo held up a hand while she perused a few pages first.

Finally, after a quick skimming, she passed on the gist of what the book had to say. "It's about the Dying One," she said. "When he was beheaded by Wee Jas, his cult of followers 'anchored' his head to our world, Shadreth, with ten anchors."

"Ten, huh?" asked the gnome. "I'll bet it's no coincidence that there are ten tentacles making up the Writhing Gate!"

"The anchors," Marlo continued, reading ahead, "are to open a gate for the 'reborn' Uboros to escape the Far Realm. Apparently only seven anchors are needed for that task, but the energy released would split Shadreth apart. Using all 10 anchors will allow the energy to disperse safely." None of this talk made any sense to Jhasspok; he settled down on the largest bunk and rifled through his leather satchel, looking for a dried dung beetle - he was pretty sure he still had a few such provisions left, and past history already told him there was no point in offering to share his snack with the others because they always turned him down.

"Due to the prophecies foretelling the world's destruction at Uboros' rebirth, the author of this book went to investigate the anchors," Marlo continued. She read ahead; the book listed the anchor points for all ten locations, but the translated names were meaningless to her without the proper context. However, it did lead her to come up with a slightly different supposition about the anchors: it was entirely possible that there were in fact ten Writhing Gates - that actually made a lot of sense, for the Dying One was said to have 100 tentacles, and the Writhing Gate with which the group was familiar sported 10 tentacles...it fit!

Continuing on, Marlo relayed that the author found one of the anchors was broken - again, this made perfect sense if the petrified structure in which the heroes now found themselves was one of the Dying One's severed tentacles - so he headed into the Far Realm to find the cause. And that was where the book left off. "Weird," was all Utred had to say about the matter.

Marlo returned the helm to Cramer and let him read it over for himself. But their jointly-agreed-upon plan was to spend the night in their petrified sanctuary, so Cramer and Marlo would have a full complement of spells in the morning before they wandered back out into the Far Realm. Cramer cast a read magic spell, examined the scroll, and confirmed it was a find the path spell. Then it was lights out and time to rest up.

The next morning, after Cramer had prayed to his god for his spells, the five heroes donned their headbands and stepped back outside into the strangeness of the Far Realm. The nearby "bands" of planar layers were still there, with a forest on one side and a lake on the other, with ankle-deep swamp in the middle zone. "Me boot's're gonna get ruined in this water," grumbled Khari.

"That's why I don't wear any," Jhasspok answered. Khari almost pointed out the lizardfolk didn't in fact wear any clothes, unless you counted his slave-light cloak, but that was more for illumination than protection from the weather or concerns about nudity. But then he thought better of engaging the lizardfolk in any lengthy conversation, turned to Cramer, and asked when he was going to cast the find the path spell so they could all get out of this strange place.

"Doing so now," Cramer promised, unrolling the scroll and letting the word inscribed in the prayer roll off his tongue. "Got it!" he said. "Anybody else see the arrows pointing which way to go?" Nobody did. "Then you'll all need to follow me," he said, casting a longstrider spell so he wouldn't slow down the rest of the group. But then Utred scooped him up and plopped him back up on his shoulders again.

Marlo cast a Rary's telepathic bond spell, informed everyone telepathically that she had done so, and once again Jhasspok was practically startled out of his scaly hide at the sudden, unexpected voice in his head. <It's just me, Jhasspok!> Marlo chided the lizardfolk as the dwarves took the lead and Cramer gave Utred telepathic instructions on which way to go. Jhasspok couldn't help it; he flinched every time anybody "spoke" over the shared mental link. That was something he'd likely never get used to.

It wasn't long during their trek to wherever it was "the gnome needed to be" according to the scroll's author that they heard the trumpeting of a number of elephantine trunks coming from somewhere off to the right - the "forest" area on the other side of a planar layer. It sounded like a herd of elephants was approaching! But when the source of the trumpeting was finally made clear, it was a much smaller number of creatures suddenly coming into view. In point of fact, it was merely one, although the Cthulephant was a rather large beast in and of itself. However, the great number of rubbery trunks splitting off from the front of its head wasn't the only strange thing about it, for it seemed to glide through the trees, passing through them like a ghost. "Um, incorporeal elephant approaching!" Cramer warned the others, in case they had missed it.

Utred hadn't missed it. Upon its sudden appearance, the dwarven barbarian picked up his speed, running as fast as he could in the direction the gnome cleric had told him the arrows were pointing. Utred wasn't afraid of combat with anything, but this Far Realm place creeped him out and he didn't trust any of the local inhabitants - what he wouldn't give to be back home already and fighting some drow or something!

Jhasspok could easily run as fast as the dwarven barbarian but to do so would mean to leave Marlo and Khari behind and he wasn't willing to do that. Instead, he ran just far enough to be in the multi-trunked creature's path, then stood his ground with his battleaxe raised, ready to strike out at it if it continued its approach. Khari opted to follow his fellow dwarf in flight from the great beast.

But the lizardfolk's blade wasn't the first weapon to strike the Cthulephant's flank - that honor went to the spiritual quarterstaff Cramer caused to blink into existence and slam down at the massive pachyderm. Cramer saw the edges of the beast wavering and realized it likely took up more than the standard three dimensions, likely existing in a fourth and possibly even fifth dimension.

Marlo hit the beast with an empowered scorching ray spell. It bellowed in pain, trumpeting wildly through a dozen or more separate trunks. Then it struck out at the nearest target: Jhasspok, who swung his blade at the beast and struck it a solid blow before being snatched up and pulled not only into a multi-trunk grapple but also - in some extradimensional manner the lizardfolk couldn't even begin to understand - being sent over to the next layer with his foe, such that the Cthulephant stood waist deep in the waters of the lake while still standing on the border between the forest layer and the swamp layer.

Seeing as they were going to have to fight this beast anyhow, Utred shifted course and sprinted at the Cthulephant, his greataxe slashing at a powerful trunk. But he was snatched up by several other equally-powerful trunks, bringing Cramer along for the ride with him. The dwarf and gnome found themselves fighting off the beast while solidly in the forest layer. Cramer bent down and touched a trunk, channeling an inflict critical wounds spell directly at the creature's flesh - and learned right then and there the elephantine horror enjoyed some sort of spell resistance, for the cleric's spell did absolutely nothing to it.

Despite having been grabbed around the waist by a pair of trunks, Jhasspok's hands were still free and he brought his battleaxe swinging down into the nest of trunks. Khari used the power of his earthglide warhammer to drop down below the surface of the forest and only rise back up when he was underneath the great beast. Then, standing to his full height underneath the thing's belly, he swung for all he was worth. Marlo sent another empowered scorching ray spell crashing into the beast's side, where her gouts of flame wouldn't hit any of her trunk-entangled friends.

The Cthulephant pulled Jhasspok into the lava layer and released him, expecting the painful lizardfolk to plummet to his immediate death. But Jhasspok was having none of that; he clamped down hard with his teeth onto the base of a trunk and held on, his mouth filling with the Cthulephant's blood. He didn't have to hold on for very long, either, for the ongoing attacks from his friends soon brought the monster down, falling over onto his side and crushing Khari with its massive body over in the forest layer. Jhasspok scrambled up onto the creature's head, a temporary island of safety in a pool of magma. He looked over at the next layer, and there was the Cthulephant floating in the lake, and just beyond it was lying in the fog-covered mists of the swamp, and even further back the many-trunked abomination was lying on the forest floor, with a bruised and battered Khari climbing out from underneath the massive beast. Jhasspok hadn't been aware there had been so many of the beasts attacking all at once!

<Will yourself back over here!> Marlo called to Jhasspok over the telepathic link, causing the lizardfolk to cry out on shock and surprise again at the voice yelling inside his head. But it soon became apparent to Marlo and Cramer that not everyone knew about all of the planar traits of the Far Realm and coached Jhasspok on how to "blink" over from the magma layer to the swamp layer by simply envisioning the transfer and willing it to happen. The lizardfolk finally made it through this new maneuver, and not a moment too soon for the Cthulephant slowly sank below the bubbling pool of magma. The group once now back together on the same layer, Cramer directed Utred forward, following the arrows only the cleric could see.

Eventually, the swamp gave way to a chasm, with a structure of shifting patterns surrounding the gaping maw of the open space before them. Jutting out from this stone building was a simple hallway, square in cross-section, 10 feet to a side, and some 50 feet long. "The arrows are pointing us straight through that hallway," Cramer said, and that was all Utred needed to hear. He moved forward into the open hallway, Cramer still perched on his shoulders.

There were fine spider webs within the dark hallway, only now being lit by the slave-light cloaks the heroes wore. But as Utred stepped deeper within the structure, he saw the skittering swarms of spiders clumped ahead of him, one group on the ceiling and another on a side wall. Not liking having to deal with entire swarms of small critters - they were hard to fight with a greataxe - the dwarf plucked a bead from his necklace of fireballs and tossed it between the two swarms, engulfing them in the subsequent explosion of flames. As expected, the blast fried quite a few of the spiders into crispy corpses, but the dwarf was surprised that these dead spiders didn't fall down from the ceiling to the floor below but rather stayed in place on the ceiling and wall. Odd!

The remaining spiders surged forward, those on the ceiling flipping over to the opposite wall and then swarming over Utred, up his body, and onto Cramer as well, biting with venom-laced mouths that the gnome was astonished to see actually held teeth, like no terrestrial spider he'd ever seen. Cramer reached into his pack and pulled out a potion of neutralize poison, knowing it could be vital in counteracting the effects of whatever venom surged through these spiders' bodies. He passed a second vial down to Utred but the dwarf was busy scraping spiders off his body with both hands, so the gnome tucked it between the straps of the dwarf's pack, the top of which Cramer was sitting upon.

Jhasspok was also frustrated at facing a whole bunch of little enemies instead of one big one, but he swapped weapons, setting aside his trusty battleaxe and using his flaming spear not so much to stab at individual spiders but to wave the tip around and try to burn up as many of the creatures as he could. Khari pulled out and activated his flaming burst longsword and followed the lizardfolk's lead. Scorched spiders fell away from the bodies of Utred and Cramer, falling to the floor. Marlo left the boys to deal with those spiders that had already made it as far as they did and concentrated on those far enough away to take down with another of her empowered scorching ray spells, burning them into blackened husks.

But before the group moved on they noticed they had all been moving sideways. This became especially noticeable when Jhasspok, over on the right-hand side, suddenly found himself standing on the rightmost wall, almost bumping heads with Utred! Marlo stood on the wall beside and behind him. Even the dead spiders on the ceiling had shifted position; they were now over on the left-hand wall, while those that had been over on the right wall were now on the ceiling! "Gravity's all flooey!" Cramer surmised. But then he urged Utred down the hall, eager to be on their way.

Utred exited the hallway and entered a strange chamber - although "strange," he realized, applied just about equally to everything he'd seen on this oddball plane! But he stood on an infinite stairway of some sort; the stairs led upward to his left, to make a turn to the right after some 40 feet or so and continuing upwards, making another upwards turn to the right after another 40 feet, and then a fourth one...which somehow ended up right back where the stairs had started, even though it was uphill the whole way. Utred followed the stairs back the other way with his eyes, confirming by going counterclockwise down the stairs you'd make a full transit and yet end up right back where you started. Weird! But at each corner there was a doorway facing the downward set of stairs...and on each of these four hallways was a much larger spider of the same type as they'd fought in the hallway behind them. At Cramer's urging, Utred drank down the potion of neutralize poison as the large pseudonatural arachnids skittered towards them, one pair heading down the stairs from the left and the other two climbing up the stairs to the right.

Two of the spiders - the closest pair - raced up to Utred and Cramer and snapped at them with their horrible, teeth-filled mouths, while the other two each scampered through a doorway at the corner of the stairs and were gone from view. But they ended up directly in the hallway, one skittering forward on the ceiling and other on one of the walls, snapping their teeth at Marlo, Khari, and Jhasspok who had yet to enter the winding stairs that encased the chasm. Their mouths likewise failed to hit their targets as the heroes instinctively stepped back from these odd-looking arachnids.

Fortunately, despite their greater size, these spiders weren't much more of a threat than the smaller versions making up the swarms the heroes had battled in the hallway - and despite their odd appearance, they died just as easily as terrestrial spiders of a similar size. Utred cut one down with his greataxe, slicing through its head in a single blow of his blade, while Jhasspok and Khari took out another one with their own weapons. Marlo killed the other one in the hallway with another of her empowered scorching ray spells, while a combination of Cramer's mace and Utred's hefty blade made short work of the last one. Then the other three heroes entered the winding stairs to join with Cramer and Utred, but not at all in the way they had imagined.

Due to the shifting gravity planes in the hallway, Jhasspok stepped out from a side wall and found himself not behind Utred and Cramer as expected but rather down the opposite set of stairs. Marlo, likewise, was on a different set of stairs; only Khari, who was on the "floor" of the corridor when he stepped through the doorway, ended up beside Utred and Cramer, who had likewise entered the stairs from the floor level. Just in case it made a difference, Marlo and Jhasspok were instructed to return the way they came, get to the floor level of the shifting hallway, and then exit back into the endless stairs. As expected, they showed up beside the others.

"Now where?" asked Khari wearily. He was getting tired of the strangeness of this Far Realm!

"This way," Cramer said, leading Utred up two flights of stairs and through the doorway at the corner. As the rest of the group started climbing clockwise around the chasm, Jhasspok went the exact opposite direction.

"This way!" Marlo called, purposefully not using the Rary's telepathic bond when she knew it would only startle the lizardfolk.

"Downhill's easier!" Jhasspok replied, and sure enough he made better time going counterclockwise than the others trudging up the stairs. And they were all apparently in the same orientation as they stood before the intended door. Cramer shrugged and sent Utred stepping through the open doorway, the others following just behind. This led to another corridor like the one they'd used to enter the stairway, only it was thankfully devoid of either spiders or webs. But on the other side of the short hallway was a sight that put everything else the heroes had seen on this Far Realm to shame.

The open doorway at the end of the hallway led to an open void. Tumbling through it was what could only be the severed head of the Dying One itself, a hundred impossibly-long tentacles spreading out from the massive head of a mind flayer. Amidst these tentacles was a small fleet of recognizably drow ships, of the type used on the Bioluminescent Sea that surrounded the drow city of Overreach, each ship encased in a bubble of some sort.

Seen only by Cramer, the otherwise invisible arrows of the find the path spell indicated the gnome was to "fall" toward one of the smaller vessels; this, apparently, was his final destination for no arrows departed from the ship. Cramer instructed the others over the telepathic link (eliciting another yelp of surprise from Jhasspok) how to direct one's personal sense of "down" such that they fell in whichever direction they chose. It took some getting used to, but the five heroes eventually managed to all fall in the appropriate directions and land upon the vessel Cramer indicated was their target.

But they noticed two things as they approached their target vessel. As they got closer and closer, a deafening silence encroached upon their telepathic bond, rendering it unusable. (Jhasspok didn't even notice its absence, but would have been perfectly fine with its loss had he been aware.) But the deck was already crowded with a score of unfamiliar figures, each as motionless as a carved statue. As the group landed upon the deck among these figures, not a one of them moved or in any way acknowledged their presence. They were apparently warriors of some sort, with thin, curving swords buckled at their waists, elaborate helmets (some of them sporting demonic visages and various horns and antlers), and strange armor seemingly made of wood in places. But their complete immobility made them seem as if they were already dead; in fact, none of the heroes could even see any of these fierce-looking warriors breathe.

"Are they statues?" asked Jhasspok. They were obviously not carved from stone, for there were too-elaborate knots holding their helmets in place and some of these frozen figures had visible facial hair; in addition, they were in full color, with brightly-colored designs on their armor. Sprouting up from the backs of some of these figures were wooden poles holding fluttering, vertical flags, but the flags were as motionless as the rest of them.

"I think these are regular people," Marlo hazarded, "but they're stuck in some sort of time stop effect." Some quick experimentation showed the heroes were unable to affect these frozen people in any way: they couldn't be lifted from their positions, or their arms pulled away from their bodies, or their helmets removed from their heads.

"What's your find the path spell telling you?" Utred asked the gnome riding on his backpack.

"The arrows lead to the cabin, where we're to wait until this ship exits the gate," Cramer replied. And then a memory came crashing into his head: the first time the group had stepped through the Writhing Gate, being teleported to the surface world on their first raiding mission, there had been a part of the transition where Cramer's mind had been contacted by the Dying One; he surmised the teleportation effect took those using the Writhing Gate temporarily into the Far Realm before depositing them at their final destination. It was entirely possible, the cleric mused, that this entire ship was passing through the Writhing Gate - or one of the ten Writhing Gates, Cramer mentally amended - and these twenty warriors were simply frozen between moments of time. The cleric climbed down from Utred's back and stepped over to the cabin at the back of the ship, with the other four following behind him.

There, they found a male drow sitting upon a throne of some type, his robes bearing the insignia of House Falmakyorl, one of the Eight Ruling Houses of the Overreach - the one in charge of the city's naval vessels, as a matter of fact. Like the foreign men standing outside, the drow seemed to be frozen in place; unlike them, he was able to move his eyes around, which he did frantically as if to attract the heroes' attention.

"Can you hear me?" Cramer asked the drow. The eye movements increased, as close as a nod of affirmation as the wizard could likely accomplish in his current state.

Marlo stepped up to him. "Look to the left for 'yes' and to the right for 'no,'" she suggested. "Can you hear us?" The drow quickly looked off to his left.

"Is this something you expected would happen?" she pressed on, and the wizard shifted his glance to the right. So he hadn't expected to be frozen like this. Marlo had also experienced a brief moment of telepathic contact with the Dying One when first using the Writhing Gate, as had Khari; Utred and Jhasspok were the only ones who hadn't been contacted. But while the sorcerer's mental contact had lasted but a brief moment - long enough for her to swear allegiance to the Dying One - this ship's transit through the Far Realm was taking much, much longer for some reason. Perhaps it had something to do with the size of whatever was being sent through the Gate? she theorized. Then she realized this was taking entirely too long, mentally chided herself for not thinking of this solution before, and cast another Rary's telepathic bond spell, this one linking her, Cramer, and Utred up with the drow wizard.

<Can you hear me?> she asked telepathically, glad not to have to deal with Jhasspok flinching at the mental communication for once.

<Praise Lolth!> the drow replied. <I thought I was going insane! I see by your insignia you're from House Jalamir - are you from one of the other ships? How is it you're not frozen like the Jakurans?> None of the heroes in the link knew what a "Jakuran" was, but they supposed it was the name for the frozen warriors out on deck.

<It apparently affects different people in different ways,> Marlo answered, ignoring the drow's first question and hoping he didn't press the issue. But the wizard was too glad to have someone to talk to, even telepathically, and he was more than happy to answer their questions, especially since he viewed them as allies to the Mortal Queen, as evidenced by the House Jalamir emblems pinned on their slave-light cloaks. In answer to their mental questions, he explained he'd been trapped immobile for what seemed like a day and a half; he'd heard from a few others that they'd experienced something similar when passing their vessels through a Writhing Gate but hadn't paid much attention until it happened to him; the soldiers (he called them "samurai") on board his vessel were from a nation called Jakura from the other side of the world; they had a reason to hate Greenvale because the turncoat drow's ironsilk production caused a drop in the desire for the silks Jakura produced and thus it was easy for Matron Bel'vior to get them to join her mock crusade.

That term caused a fresh flurry of questions, this time from Cramer. The drow wizard further explained the whole war against Greenvale was a ruse to cull the numbers of the faithful to a more manageable amount to flee the world before its destruction. After all, House Falmakyorl only had so many of these ships, and while they had long known the magical devices they created to pilot them without wind theoretically granted the ships the power of flight, it wasn't until Matron Bel'vior's Lolth-given knowledge allowed sufficient modifications that in turn permitted them to travel even farther than the sky. That, coupled with the knowledge of the Writhing Gates given freely by Calish (even though he only knew the location of the one) and the information stolen from N'zorthal (specifically, on how to work the gate and use one to find the others) allowed them to finally get their fleet somewhere where they could test out their ability to fly.

<Where is this ship headed?> Cramer asked.

<I'm to bring these samurai to an assault upon a fort north of the Elderwood, called the Crossroad Keep,> the drow replied.

<Surely you won't be bringing one of the ships responsible for bringing the loyal drow to safety into a war zone?> Marlo asked, pretending to be only concerned with protecting the spelljamming vessel that would be used as a "lifeboat" to rescue the Mortal Queen and her most loyal followers from the planet before the Dying One destroyed their world as prophesied.

<Oh, no!> agreed the drow. <I'm just to drop the samurai off and then fly back out of harm's way!>

<Good, good - excellent, in fact!> replied Marlo, continuing to play the role of a loyal follower of the Mortal Queen. But keeping her thoughts free of the Rary's telepathic bond spell, her mind was whirling with sudden realizations: the Far Realm played tricks with the passing of time and apparently more time had passed since the group departed Dwarven Hell than the one night they had thought, for it looked like the Overreach drow invasion onto the surface world was already underway!

- - -

I had some very mixed feelings about this adventure. While first of all it was great to be able to start this campaign back up again and I really enjoyed the creativity Logan came up with in the non-Euclidian aspects of the Far Realm, so much of the ongoing plot just doesn't make a lot of sense to me and it's really caused me to be concerned that the campaign's logic (which up until now has been impeccable) is falling apart. Here are my major issues:

1. The whole war upon the surface world (and Greenvale in particular) is just a ruse? Because there's only so much room on the spelljamming lifeboats? Wouldn't it make more sense for the Mortal Queen to pick however many of her most loyal subjects fit on the lifeboats and evacuate them to a new world if she's so worried about the Dying One destroying this world? I have to admit, I've really enjoyed the gradual buildup to the oncoming war; it's a bummer to find out the whole thing is just a sham.

2, It defies logic for me that the Underdark drow are even aware of a surface world country on the completely opposite side of the planet (which our previous campaign, "The Durnhill Conscripts," established was the case), let alone are allies to them.

3. There being ten Writhing Gates is a neat twist, but I'm kind of lost on the Dying One's behavior. I get that he probably isn't actively trying to destroy the world (just that passing through his own Writhing Gates back to the Material Plane with only seven "anchors" in place would destroy the world - much better if all ten were in place), but how in the world is it in his own best interests to give our PCs aid, when we're the fairly obvious prophetic figures who will slay the Dying One and thus save the world? After all, we've been depicted in prophetic murals and there can't be that many groups containing two dwarves, a human, a gnome, and a lizardfolk. You'd think an Elder God would know enough not to go out of his way to save the five people who will likely be responsible for his eventual death, even if one of them has agreed to serve him.

I have other smaller quibbles and I have to admit I was kind of grumpy at what I considered was "anime-level plot silliness" towards the end of this adventure. But I was likewise grumpy when Logan wrote an adventure that forced us to hand over the power of the tarrasque to the Mortal Queen and he managed to allow us to right that wrong a few adventures later. So I'm going to take some advice that Logan and Stuart were given when watching an anime marathon at a Gen Con some two dozen or so years ago, when the guy running the marathon was addressing the fact to the audience that Japanese anime contains some really oddball plot points from time to time: "Accept, and move on." Logan's crafted a compelling campaign thus far, and while some of these new plot points don't make a whole lot of sense to me right now, I'm just going to trust that he knows what he's doing and that he'll continue to finish off this campaign with the same level of quality that he's put into it thus far.

In the meantime, I've come up with some interesting things that a group of five heroes working against the Mortal Queen can do to an entire fleet of spelljamming vessels that will be "frozen in time" for the better part of a day....
 
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Nthal

Lizard folk in disguise
"Accept, and move on."

I just had a very similar experience. I was the player, and the amount of plot holes and illogical behavior of the scenario outlined bugged me. But I had to take a step back and remember its a game and remind myself that we haven't seen the entire story yet.
 

Richards

Legend
ADVENTURE 36: THE BATTLE OF CROSSROAD KEEP

PC Roster:
Cramer Appleknocker, gnome cleric 11​
Jhasspok, lizardman 3/barbarian 3/fighter 5​
Khari Hammerslammer, dwarf fighter 11​
Marlo Pendragon, human sorcerer 11​
Utred "Buckets" Butterflinger, dwarf barbarian 11​

Game Session Date: 23 June 2021

- - -

There were a dozen ships floating in the strange emptiness of the Far Realm, each identifiable as belonging to the dark elves of the Underdark city of Overreach, but until now Jhasspok had only ever seen them floating on the Bioluminescent Sea. Having learned how to "fall" in any direction they wanted by simply wishing it, the five former arena slaves checked out each of the vessels in turn. Of course, as soon as Cramer left the first ship - filled with human samurai from the faraway land of Jakura - his find the path spell kicked back in, showing him he was to return to that first vessel, but he had learned from telepathically "talking" with the drow pilot of that vessel, a male drow sorcerer named Dh'aeve, that these ships would remain frozen in time for another day and a half before returning to the Material Plane and having a sense of normal time return to them, so the gnome decided the exploration was worth the risk.

Five of the ships, it turned out, were manned by slaves who'd had the contagion spell cast upon them. They had drow handlers on board, keeping the slaves at bay with long, wooden prods - rather like rakes without the tines - which would be used to toss them overboard once they'd gotten into position over the areas they were to infest. Other ships were filled with drow combatants, presumably ready to strike out against the forces of Greenvale and her surface allies.

Cramer worked hard, praying over his spell selection, for while he had the ability to cast a quite wide variety of spells, there were only a small handful that could be cast during a timeless span and which would then "kick in" when the vessels returned to the Material Plane. After much deliberation, he opted for the following:
  • A symbol of fear at the front of one of the contagion ships, which in theory would cause the panicked slaves to flee back among their drow handlers, hopefully spreading their various diseases among the dark elves
  • A mark of justice upon the brows of two of the other drow "pilots" keeping their individual contagion ships afloat, triggered to cause an irrational fear of piloting a ship when they attempted to do just that (the gnome cleric hoped that might cause the ships to veer widely off course when they re-emerged in the skies above Shadeath, and possibly even plummet to their destruction if the pilots actually fled their magical helms which allowed the ships to fly in the first place)
Jhasspok came up with a means to take out the twenty samurai on the vessel on which they'd be riding home: after borrowing a bucket from Utred, he squatted over it and produced a rather large pellet of solid waste, topped with the white, foamy uric acid that made up the majority of his liquid wastes. This messy concoction was then thoroughly mixed into a paste and liberally applied over the open eyes of the twenty samurai, each frozen between moments in time and unable to be directly affected. But once they ships re-entered the Material Plane and time returned back to its normal flow, Jhasspok assured the others that the men in the "funny-looking armor" would be temporarily blinded - at least for long enough to allow the five adventurers to cut them down without much resistance.

"You're a twisted little freak sometimes, Jhasspok," Khari informed the lizardfolk.

"An' ye can keep that bucket when you're done with it," Utred advised Jhasspok. "I got plenty others - I don't really want that one back. Seriously."

As a final addition to their plans, they "fell" through the sky back to the odd structure they'd left earlier, but only to lug the slain bodies of as many of the odd spidery creatures they'd encountered and slain; to the drow, the spider was a symbol of Lolth, their primary Demon-Goddess - and Cramer assured them the "sudden appearance" (from their frame of view) of dead spiders aboard each of the drow vessels would be seen as an omen of the very worst sort. "Demoralization might count for something," the gnome cleric suggested hopefully.

"I think we're getting close to returning to normal time," Marlo observed, pointing directly in front of the floating ship of samurai. There, a black opening was forming, irising open wider and wider at a speed too slow to actually track. But the ship was lined up to enter directly into it, assuming it was big enough to encompass the vessel by the time it got that far.

"Everybody get ready!" Cramer called to the others. Khari, Jhasspok, and Utred went to the back of the main deck, directly behind the Jakuran samurai. Marlo stood behind Dh'aeve, her arcane blade out and ready to threaten the drow spellcaster if he tried anything. Cramer stood on the rooftop of the back of the ship, directly above Dh'aeve and Marlo and began casting the spells he wanted to have already affecting him when they returned to the Material Plane - which looked to be any second now, for the hole in front of the vessel was now irising open at a speed that could be seen and the ship was noticeably moving forward. He cast a longstrider spell upon himself and three shield of faith spells upon the lizardfolk and the two dwarves. Marlo cast a Rary's telepathic bond spell upon the group of five heroes. As an added precaution, the little gnome activated his ring of invisibility and faded from view.

With a lurch, the ship leaped forward and suddenly the strangeness of the Far Realm was replaced with the comfortably orthodox view of a blue sky streaked with fluffy, white clouds. There was a forest and roadways below; directly below, some hundred feet or so, was the familiar outline of the Crossroad Keep, a structure the heroes had stayed in before. But the pleasant view was interrupted by the sudden shrieks of startled samurai, who clawed at their eyes and a few of whom started retching involuntarily.

On the rooftops of the keep's buildings below, elven archers turned inwards above them and raised their bows; they'd naturally been expecting an attack from somewhere outside the keep, not directly above it. Inside the four towers at each corner of the Keep, the wizards stationed within snarled in fury, for the magical defenses had likewise been positioned for an attack to the keep's exterior, not above it. The scorching ray spells the tower's defenses could bring to bear against the enemy would only be useful if the ship would fly off to one side of the building, something it seemed unwilling to do - whatever magic allowed it to suddenly appear in the skies above were likewise keeping it from drifting off to either side.

With a grin, Khari began mowing his way through the blinded samurai directly before him, the first swing of his warhammer crushing the man's skull and the follow-up strike knocking him over the side of the floating vessel. The dwarven fighter expected to hear the man's screams as he plummeted to his death, but instead a thin, metal chain around one ankle began glowing and the samurai floated down safely to the ground below, a one-shot feather fall spell kicking in as the man left the side of the vessel. (Of course, in this case it was a moot point, for the man was already dead, his skull having been caved in despite the elaborate helmet he wore.)

Utred had planned on mowing his way through the samurai before him with his greataxe as well, but right before the ship exited the Far Realm he realized he'd be able to get a whole bunch of them with one of the beads from his necklace of fireballs. Plucking forth a bead, he threw it into the air and watched as the resulting explosion caught a full eight of the samurai in the very front of the flying vessel. The dwarven barbarian's only regret was that he'd already used up his more powerful beads, leaving behind only his weaker versions that burned up the lot of the eight Jakuran warriors but didn't manage to slay any of them outright.

Suddenly, down below on one of the rooftops of the Keep, a black-robed figure in among the rest of the elven defensive forces lowered his hood, revealing the unmistakable, four-tentacled face of N'zorthal, the illithid Administer of Discipline for House Jalamir - and, more importantly, a secret adherent of the Dying One, the mind flayer's Elder God whose tentacles made up the Writhing Gates allowing for teleportation among the world of Shadeath. Shouting his exultation telepathically to all around him, he cried, <They have arrived! The time of awakening is here! Master, take of my body and walk the world once more!>

With these words, a sudden realization overcame Cramer and Marlo. Recalling that the last time they had seen N'zorthal was when they had rescued him from an attempt by the Mortal Queen to summon an avatar to attack Greenvale, Cramer advanced his concerns over the telepathic link - once again causing Jhasspok to cry out in alarm at the sudden voice in his head - that they had only assumed it was to have been an avatar of Lolth the drow would have summoned.

<Why would the Mortal Queen summon an avatar of the Dying One?> Marlo asked over the link.

<Not sure, but no time to worry about it - that avatar's our biggest worry right now! Definitely a bigger threat than these poop-blinded samurai! Everyone: we've got to stop N'zorthal!>

Marlo slipped the arcane blade back into its sheath at her hip and stepped away from Dh'aeve. She cast an invisibility spell upon herself as she leaped over the side of the floating vessel, using her boots of levitation to slow her fall as she landed gracefully on a rooftop below. Streams of vomit streaked by her as the samurai above succumbed to having had lizardfolk wastes rubbed onto their eyeballs. Another one fell overboard as a result of his violet thrashings, the feather fall ankle bracelet lowering him down at a safe and steady pace. Unbeknownst to the heroes, this was actually Lord Shirimono, the leader of the samurai troop - a man who had been slain earlier in his own lands but returned to life by those for whom he pledged his loyalty and his service.

Khari frightened Marlo when she saw him suddenly plummet to the earth below; she'd feared he'd likewise fallen off the side of the ship and was about to meet a messy death on the ground a hundred feet below. But he had his earthglide warhammer gripped firmly in his hands, and when his body reached the ground the earth simply opened up beneath him and embraced him as it would a long-lost friend, slowing his fall and returning him unharmed to the surface above in a matter of mere seconds. Rising up from the ground with his weapon in hand, Khari Hammerslammer approached the building upon the roof of which stood N'zorthal.

Cramer called for Utred to duck down and as the barbarian bent to comply, the invisible gnome leaped off the roof at the back of the ship and landed on the dwarf's shoulders, imbuing him with a fly spell as he took his position sitting upon Utred's backpack. "Fly down to N'zorthal!" Cramer commanded.

"What about Jhasspok?" Utred called back as he pushed a blinded samurai out of his way and lifted a booted foot over the side of the vessel. Utred knew the lizardfolk weighed a ton and it was unlikely even he would be able to carry them both at one time.

Cramer answered Utred by calling out to Jhasspok, "Grab one of the samurai and leap over the side of the ship! He'll float you down to safety!" Jhasspok merely nodded his understanding, pulling his battleaxe from the back of the samurai he'd just slain. He wasn't sure why taking a samurai with him was necessary, especially not after the gnome had already shown him how to fly in the Far Realm by simply deciding which way was down, but he shrugged and accepted it as some weird way magic worked or something - there was really no making sense of it and the practical lizardfolk had long since given up trying to do so. Grabbing an enemy before leaping off the side of the ship and flying down to N'zorthal seemed like it had an extra, unnecessary step, but so be it.

Astonished at having a mind flayer appear among them, the elven archers lining the Crossroad Keep released their arrows at N'zorthal. Surprisingly, some of them actually seemed to do some damage, even as the illithid's entire body seemed to swell with an unearthly energy. Utred landed softly on a building across the way from where the mind flayer stood, the invisible cleric of Fharlanghn still perched upon his backpack. His greataxe was in his hands and he prepared himself for a flying dash across the building rooftops towards his foe.

But N'zorthal - or rather, the intellect of Uboros currently inhabiting his body - had other plans. <Come to me, we have much to discuss!> he called out to the heroes, snapping two of his facial tentacles together.

Instantly, time froze all around the heroes just as it had on the dozen Overreach ships in the Far Realm. Only the five heroes and N'zorthal were unaffected. Cramer, Utred, and Marlo each noticed an uncontrolled flinch from the mind flayer as he caused the time stop effect, as if using this much power was causing his mortal form some amount of pain. Furthermore, it looked as if the illithid's four facial tentacles were each splitting down their lengths; before long, there would be eight tentacles instead of the standard four. Cramer assumed this was merely a slow-motion transformation into the Dying One's normal full hundred tentacles sprouting from his squidlike face.

With a wave of his hand, a table and seating for six appeared in the courtyard of the Crossroad Keep. One chair was built like a throne; the illithid floated down to that seat and took it for himself. Of the other seats, four were standard chairs and the last was more of a stool - and better suited for a lizardfolk with a powerful tail jutting out behind him. <It is in your best interests to at least hear me out,> Uboros warned the heroes.

Somewhat apprehensive of taking on the avatar of an actual deity, the party hesitantly agreed to listen to what the Elder God had to say. Upon Cramer's orders, Utred flew up to the ship to go fetch Jhasspok, who was having a frustrating time trying to grab one of the samurai like Cramer had said and leap over the side of the ship - the strangely-armored man was back to being like a statue again and no matter how Jhasspok struggled he couldn't even get the samurai to budge from his current position. "Never mind, Jhasspok," Utred said, flying over to the lizardfolk and grabbing him under his arms. "Let's go see what the squid-head has to say."

Once everyone was in position - with weapons still in hand if not actively threatening the Elder God's avatar - Uboros informed them, rather nonchalantly, <Death itself is painless. Dying, however, is agony. Dying for eternities beyond counting...is unimaginable. You seek my death, and I welcome it. I can aid and guide you, if you'll but swear a pact to do your utmost to bring about my death. The death of my true form, not merely this avatar. You need not answer out loud.>

But Cramer recalled the prophecies about the Dying One's plans, especially the one about having a giant, tentacled worm eat the Dying One's brain and thus gain all of his knowledge and power for itself - a means by which Uboros was to "eat himself to become himself." Looking up at the tentacled menace before him, the little gnome asked, "What about your 'rebirth,' though?"

<Need you concern yourself about that?> the Dying One asked Cramer as a means of reply. But that wasn't all Uboros was doing - he was simultaneously having five different private mental conversations with each of the heroes, offering them all sorts of benefits if they'd only swear undying allegiance to him. Before Marlo he dangled the opportunities of nearly unlimited spellcasting power, a level far beyond that of most mortal spellcasters. To Utred he sent images of the dwarf filled to the brim with vitality, wading his way through dozens of enemies and hardly even noticing the slight wounds that made it past his defenses. Khari was treated to a similar vision of his own dwarven body rippling with muscles, swinging his earthglide warhammer with enough power to bring down a castle wall. Cramer's mental visions were similar to Marlo's with the gnome's mind opened to such an extent he'd be able to cast a far greater number of spells than any gnome cleric before him.

With Jhasspok, he didn't bother with anything more extensive than the image of the lizardfolk sitting before a vast pile of fish, more than he could ever eat in one sitting.

"But I thought you were going to destroy the world," Jhasspok argued aloud, the fact having stuck somewhere in the deep recesses of his reptilian brain. Try as he might, he couldn't see the point of having all the fish you could eat if there was no world left to live in while you were doing so.

<All things must eventually come to an end,> Uboros countered. <The question you must ask yourself is: which side do you want to be on? Surely it makes more sense to be allied with the one wielding the power to destroy a world, rather than striving futilely against him?>

"Well..." Jhasspok began, thinking how best to make his argument. But words were hard: there were so many of them and you had to string them in just the right way for them to make any sense. Then he figured out the best way to make his point, leaping from his stool and bringing his battleaxe crashing down upon the avatar's head, nearly severing a tentacle in the process - although it was possible it was just continuing the self-dividing process that was still ongoing; N'zorthal's stolen body now sported at least two dozen of the facial appendages.

Khari's intellectual capacities were about at the same level as Jhasspok's; neither was particularly known for their brilliant insights. But each well knew the importance of standing by one's friends, so when the dwarven fighter saw his lizardfolk pal engaged in a battle far, far out of his league Khari didn't hesitate for a moment before earthgliding below the ground, only to pop up behind the Elder God's throne and bring his warhammer crashing down upon his bald skull. Utred dashed forward and attacked the Elder God as well, getting in a solid blow with his greataxe. But he was brought into battle as much by the avatar's promises of personal power and his stated desire for his own true death as by the unvoiced requirements of dwarven brotherhood.

<Excellent! It has been so long since I experienced true combat!> exulted Uboros as he stood from his throne and focused his attention on Cramer, still seated across the table from him. The avatar hardly noticed as Jhasspok and the two dwarves each swung at his body with their assorted weapons, his entire mental focus centered on the massive blast of a psionic energy ray that speared across at the gnome, enveloping his body in unearthly fires. The gnome only had a split second by which to counter with his last-ditch effort - a quickened cure minor wounds spell that stoked the very last ember of life force still left in his little body after the brutal attack - and collapsed to the ground, smoke rising from his scorched form.

Marlo cast an empowered lightning bolt spell across the table at Uboros and surprised herself at how effective an attack it was. Jhasspok and Utred continued their assaults upon the avatar's form with their axes and Khari did likewise with his warhammer, until Uboros swiveled in position and blasted the Hammerslammer dwarf with the same type of energy ray that had felled Cramer. But this apparently wasn't as direct a hit, for though Khari buckled temporarily from the pain of the mental assault he still remained standing, his grip tightened on his weapon and his teeth gritted in determination.

But flakes of skin were erupting from Uboros's body as the unearthly energies of an Elder God burned their way through the mortal form of N'zorthal, a frail vessel indeed to hold such power for long. Jhasspok darted forth, slashing with his weapon and snapping with his teeth, ending up with a mouthful of ashes as the mind flayer's body burned its way all the way through and dissipated into nothingness as the Elder God's delighted cackling echoed through the heroes' minds. Upon the death of the avatar, time started flowing all around the heroes once again and astonished elven archers wondered aloud how the five heroes had suddenly made it down below into the courtyard, around a table and six seats that hadn't been there a mere moment ago. They watched in puzzlement as Marlo leaped to the side of the table, unstoppering a healing potion from her belt and lifting it to Cramer's lips, coaxing the life-giving fluid down the gnome's broken body. The meager contents of the elixir were at least enough to rise the gnome to full wakefulness, where he insisted on taking care of the rest of the business at hand.

And quite frankly, after having taken down the avatar of an illithid Elder God, slaying the remaining blinded samurai on the floating ship above was child's play.

"Is N'zorthal dead?" Cramer wanted to know, having been unconscious during the avatar's sudden demise. Marlo assured him that he had been burned to ashes from within. "Bugger," complained the gnome cleric. "I wanted to kill him myself. Oh well."

Having watched the party's progress through the magical sensors of his flying ship, Dh'aeve agreed to join their side. He had his own reasons for hating the Mortal Queen and saw the five former House Jalamir arena slaves before him as his best method of extracting his revenge against her.

"Listen up," he advised. "I think I know a way we can take down the Mortal Queen, once and for all, if you're interested."

It turned out they were.

- - -

So, some interesting things came about as a result of this adventure (and the previous one), things that the players are all aware of but not all of the PCs know about. Not surprisingly, Marlo took Uboros up on his offer and as a result her Charisma has been increased to a whopping 26! Also, when she checked on her toad familiar Truffles, who had spent the entire adventure in a pocket of her robes (as is normal for him when he's not otherwise needed), she found him covered in tentacles - apparently exposure to the otherworldly energies of the Far Realm has mutated him (as he hadn't been given a headband to ward off the effects of the plane like Marlo and the other four PCs had received), granting him the pseudonatural template.

But more of a surprise was that Utred took Uboros up on his offer as well, lured to the "dark side" by the siren call of a 26 Constitution. So we'll have to see how this plays out, as Cramer, Khari, and Jhasspok are now the only ones to have turned down the Dying One's offer, and neither of them are aware of the fact that Marlo and Utred have apparently joined up with the illithid Elder God we're prophesied to slay. At this point, I'm just hoping that they're both just trying to "play" Uboros, taking him up on his offer but betraying him at the last minute when the tentacled worm comes to "devour Uboros to become Uboros." Joey's already having second thoughts about Utred's agreement, but I cautioned him that Elder Gods generally are strict adherents to the concept of "no takesie-backsies." Now I've got Joey worried that Utred's going to start growing tentacles out of his butt or something.
 
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Richards

Legend
ADVENTURE 37: PUTTING THE "MORTAL" IN THE QUEEN

PC Roster:
Cramer Appleknocker, gnome cleric 12​
Jhasspok, lizardman 3/barbarian 3/fighter 6​
Khari Hammerslammer, dwarf fighter 12​
Marlo Pendragon, human sorcerer 12​
Utred "Buckets" Butterflinger, dwarf barbarian 12​

Game Session Date: 30 June 2021

- - -

"We're almost there," Dh'aeve told the others.

Dh'aeve Falmakyorl sat at the helm powering the spelljamming vessel and keeping it in flight. After the invasion of the surface world had ended up with some surprising reversals - not least of which was the sudden crashing of two of the flying ships filled with contagion-laden slaves when their pilots apparently abandoned their helms in mid-flight - the Mortal Queen had made some immediate changes. First of all, each vessel now required a backup pilot standing by at all times to take over the helm should something happen to the primary pilot. These ships were expensive, not easily replaced, and were the only means by which the Mortal Queen, Llolnida Alyxyra Bel'vior, would lead 300 of her most loyal followers to a new world, abandoning this one to the Dying One - whose return to the Material Plane would likely lay waste to the entire planet.

This edict applied to all drow spelljamming vessels, even the flagship, which the Mortal Queen entrusted none to pilot but herself. Standing beside her was Matron Falmakyorl, leader of the Second House of Overreach, Falmakyorl being the Noble House responsible for the Overreach Navy. Unknown to the Mortal Queen, Matron Falmakyorl was a drow purist who despised Llolnida Alyxyra Bel'vior's half-fiend nature, viewing her as unfit to be a House Matron let alone the self-professed Queen of the Drow. She was currently under a Rary's telepathic bond spell linking her to her nephew, Dh'aeve, and filling him in on everything going on in the vicinity of the flagship's magical helm. As far as the Mortal Queen was aware, Matron Falmakyorl's presence there was merely as her backup pilot should she need to replace Llolnida at the spelljamming helm; she had no idea the House Matron was equally willing to relieve her of her duties as Queen of the Drow and step into that role as well.

Dh'aeve was piloting his own ship to rendezvous with the flagship, for the Mortal Queen had summoned the entire remaining fleet to her, floating over the mountains to the northwest of hated Greenvale. The surface city of expatriate drow had survived the recent attack, in no small part due to the alliances made with their surface-world neighbors. Standing on the ship's open deck were the five former arena slaves of House Jalamir, now free citizens of Overreach's Third House and the ones responsible for many of those alliances. A small group of drow soldiers stood among them, although a veil spell cast upon the five heroes by the Archmage Xiandria Jalamir gave them each the appearance of a drow as well. The original plan was for the smaller vessel to get within boarding distance of the flagship, at which time all ten passengers would leap aboard and the real drow soldiers would keep the Mortal Queen's drow allies at bay on board the flagship's main deck while the heroes fought their way into the back room of the vessel, giving them a chance to take out the Mortal Queen as she sat at the ship's helm.

However, as Dh'aeve brought his ship into position, the heroes greatly altered the plan. Getting information directly from Matron Falmakyorl herself over the telepathic link, it seemed a much better approach was for Cramer to teleport the group directly to the Mortal Queen's helm room - that way, there would be only the Mortal Queen and her two bodyguards, her own trusted niece and nephew, to contend with - Matron Falmakyorl would be there as well, of course, but she would not raise a finger in the protection of her alleged superior. Best of all, as the helm of the flagship was in an enclosed room in the back of the vessel, nobody would see the heroes' attack but those inside the room with them.

"It'd be even better if you cast a silence spell on me," suggested Utred. "That way, none of them would be able to cast any spells."

"The Mortal Queen can't cast any spells in any case," pointed out Cramer. "Powering a spelljamming helm drains the pilot of the ability to cast spells for a full 24 hours." Dh'aeve acknowledged that this was true. "And anyway, if I cast a silence spell on you, then I can't cast the teleport spell and bring you along with, which defeats the whole purpose."

"So cast it on me after we show up in the room with her," Utred argued.

"We'll want to teleport in and hit them hard and fast before they have much of a chance to react," Marlo countered. "However...." An idea had suddenly popped into her head. She unfolded the bag of holding in which the group stored their communal property. "What if we cast the silence spell on you and then you hopped into the bag? I could hold the opening shut long enough for us to teleport over, then open it as soon as we got there and you could pop out. The silent effect would only affect the bag's interior while you were inside, so Cramer could still cast his spell to get us over there...."

"I like it!" enthused the gnome.

"But what about us?" asked the leader of the small band of drow soldiers who had planned on storming the deck of the flagship.

"New plan," Cramer informed them. "Dh'aeve pilots us into position - anywhere I can get a good view of the doors to the flagship's helm room - and then we pop over there. You guys just stay here as if we're docking and awaiting the Mortal Queen's further instructions."

"Better get to whatever spellcasting you want to do," advised Dh'aeve. "I can see the rest of the fleet ahead. And don't bother trying invisibility or anything, as the helm room's covered in a true seeing effect - your drow disguises will be suppressed while you're in there."

Marlo and Cramer each cast a magic circle against evil spell upon themselves, always a good plan when going up against drow. Marlo cast a Rary's telepathic bond spell upon the five heroes. All but Utred received a shield of faith spell, the entire quintet received the benefits of a mass bear's endurance spell, and Cramer beefed himself up with spells of spell resistance, longstrider, death ward, and righteous might, the latter spell doubling the height of the three-and-a-half-foot tall gnome until he towered even over Jhasspok.

"A giant gnome," muttered Khari. "Now I've seen everything."

As Dh'aeve brought the ship floating to a halt above and to the side of the flagship, Cramer looked down, found the doors he'd be using as a focal point for his teleport spell, and cast the silence spell on Utred as planned. The dwarven barbarian stepped into the bag of holding Marlo held open for him, taking in a deep breath before she closed the bag shut. Then she nodded at the giant gnome cleric, Cramer cast his final spell, and the five were suddenly gone from the ship.

Teleporting into the flagship's helm room, all was as Matron Falmakyorl had described it over the Rary's telepathic bond spell to her nephew: the Mortal Queen sat at the ship's helm towards the back of the room, her senses focused on the area all around the outside of her floating vessel. The Matron of the Second Noble House of Overreach stood behind her and to one side, ready to sit at the ship's helm should the Mortal Queen abandon her post. And to either side of the Mortal Queen stood her bodyguards: a female anti-paladin of Lolth, Fiovia Bel'vior, before her to her left and a duskblade, Aravian Bel'vior, before her to her right. The five heroes stood directly in front of the heavy wooden doors that led out to the flagship's upper deck surface, lined up in two rows with the hand-to-hand combatants in the front and the two spellcasters in the back.

As the drow (with the notable exception of Matron Falmakyorl) gasped in surprise and shock at the sudden appearance of the odd group, Khari took off in a charge at his nearest foe, Fiovia. Despite not being able to use the earthglide function of his magical warhammer, the weapon did just fine as a blunt instrument and the dwarven fighter sent the female drow reeling from the blow to the side of the head he gave her before she could raise any defenses.

At almost the same time, Marlo opened the bag of holding and silence suddenly engulfed the room. That, she knew, would prevent not only their enemies but also her and Cramer from casting any further spells for the duration of the fight, but they'd already cast all of the preparatory spells they wanted to have active and their drow enemies presumably had had no such warning that such preparations were necessary. Plus, the group had no idea of just what spells the Mortal Queen's bodyguards might be capable of or how dependent they might be on spellcasting in battle, whereas she and Cramer both had martial weapons they could use in a fight.

But silence wasn't the only thing spilling out from Marlo's bag of holding; with an unheard combat yell, Utred charged out of the bag and struck at the Mortal Queen with the flaming hellsteel greataxe he'd taken as a trophy from Dwarven Hell when they'd rescued the Mithral Mage. The fire from his weapon's axe-blade seemed to do little damage to the half-fiend drow, but the blade itself did plenty; Utred would have loved to hear the silent scream of pain and fury spilling from the Mortal Queen's lips at being struck down in her own imagined place of safety and power.

Jhasspok rushed at the duskblade, snapping at him with his sharp teeth as well as swinging his own battleaxe with all of his considerable strength. Seven-foot-tall Cramer followed a parallel path to Utred's, although his swing with his double-sized light mace missed the Mortal Queen's head, likely because he was unused to fighting from a position of this great height. But Llolnida was already slashing her demon-claws at Utred, who'd had the audacity to strike her divine form with a base weapon forged by devils! Her mouth opened and closed rapidly, no doubt spouting out a constant stream of Drow and Abyssal obscenities that were absorbed unvoiced by the silence effect.

Now over her initial surprise at this unexpected attack, Fiovia channeled forth the unholy power of her demon-goddess patroness and sent it flowing through her weapon, striking its blade against Khari's shoulder. The dwarf responded almost instantly with a rapid series of hammer-strikes of his own, dropping her down to one knee. Marlo finished her off with a snap of her life-flame whip, striking the drow anti-paladin in the face and causing her to fall over, well into unconsciousness.

Jhasspok continued with his unrelenting battleaxe strikes, cutting through the duskblade Aravian's armor and deep into his flesh with each strike. The drow's rapier barely scratched the lizardfolk's scales when he tried to give back as good as he had gotten. But then Utred found himself uncharacteristically impotent in battle; after his initial charge his blade seemed unable to make contact with the wily Mortal Queen, try as he might. Fortunately, Cramer was there to pick up the barbarian's unexpected slack; he got in a good couple of whacks with his mace, causing the Mortal Queen to reassess the oversized gnome as her currently most dangerous threat. She sliced at him with her demon-claws...and found herself in the same boat as Utred, missing by a large margin. Cramer just grinned down mockingly at her.

Deprived of his most recent foe, Khari charged at the Mortal Queen, striking her with his warhammer while she twisted at the helm to claw ineffectually at Cramer. Marlo's whip snapped over at the drow leader as well, but its tip struck only the air between the Mortal Queen's upraised horns. Jhasspok made quick work of the duskblade and turned to face the Mortal Queen as well. His battleaxe slashed out, slicing through the armor of the woman's right thigh. Blood pooled up at the wound.

Desperately, the Mortal Queen slashed out at the enemies surrounding her, making brief eye contact with Matron Falmakyorl, whose only contribution to the fight was to take a step to her right to get out of the way of Jhasspok's swinging tail as he spun to bring his battleaxe into an overhead swing down at Llolnida. Eventually, it was Khari's earthglide warhammer that made the killing blow and the Mortal Queen slumped off the side of the spelljamming helm. Only then did Matron Falmakyorl spring into action, kicking the body of her erstwhile leader to the side and leaping onto the helm, positioning herself in place to see to its stability before it could fall from the sky.

Marlo coiled her life-flame whip at her hip and drew her other weapon, the arcane blade. Cramer dismissed the silence effect as Marlo put her blade to good use.

"I think it's time to let the rest of them know," Cramer told Marlo, opening the double doors from the helm room.

Marlo strode regally through the open doors, pushing her way past a pair of female drow bodyguards supposedly preventing anyone from entering the helm room. They were astonished that some drow woman had made it past them - for now outside of the helm room and its true seeing effect, Marlo was once more covered in Archmage Xiandria's veil spell - but even more astonished by what she held in her hands.

Marlo didn't hold it for long, though. Tossing the decapitated head of Llolnida Alyxyra Bel'vior onto the deck, Marlo called out in a loud voice, "The so-called Mortal Queen is dead! Stand down and bow before your new queen: Matron Falmakyorl!"

Sudden new leadership wasn't anything to which the drow were unaccustomed; they acknowledged the reality of the new situation surprisingly fast. The five heroes boarded Dh'aeve's vessel and the five drow soldiers who had been on board - originally to have been an assault force - were sent to the flagship to be the voice of their new queen. In the meantime, Dh'aeve flew the heroes back to Greenvale, filling them in on some of the new queen's edicts as he piloted the ship to its destination. Apparently the members of House Bel'vior were to be reduced to slave status. And Matron Falmakyorl planned to continue the Mortal Queen's evacuation plan, only with herself as the queen of the new world they would eventually settle upon. There was still only room for 300 of the most loyal drow on the spelljamming vessels, but now "loyalty" had to be reassessed to mean those who had been loyal to House Falmakyorl, not to that half-breed abomination who had self-importantly elevated herself above all drow. And as far as having Lolth's support in all of this, the new queen's best argument was that the Demon-Queen of Spiders had allowed events to unfold as they had - and who would dare argue against that?

"Things will be tense in the Overreach for a while while the Houses fill the power vacuum left behind by the evacuated Houses," Dh'aeve surmised. "With House Bel'vior revoked and most of the House Falmakyorl leadership departing, that will likely leave House Jalamir as the strongest contender for First House." There was a good chance House Ky'hulcressen, currently the Eighth House and lowest of the Noble Houses, would be elevated in station and several of the smaller Houses would finally be able to jockey for Noble status.

That all worked fine for Cramer; with House Jalamir in charge, they'd be able to put more effort into uncovering the mysteries of the prophecies concerning the five heroes. They'd already come to the conclusion there might be a better way to prevent the end of the world rather than either of the three prophecies to which they'd already been introduced, for according to the book found in the Far Realm, of the 10 anchors (also known as Writhing Gates) that tethered the Dying One to the Material Plane, only seven were needed for him to come through. Since one gate was apparently already broken, if the group could figure out how to destroy three more gates, it wouldn't matter if a neothelid went through one of the gates and became the new Uboros, as it wouldn't be able to return to the Material Plane and therefore wouldn't be able to destroy the world.

"Good," Jhasspok agreed. "I don't want the world to be destroyed."

"And I'd just as soon not have to fight a giant worm if we don't have to," added Khari.

Unfortunately, the Greenvale scholars had no leads on where the other nine gates were located, as the illithid names for them in the book were meaningless to them. "It's like if they called Greenvale by a different name in their language, we'd know they were talking about a place by that specific name but we'd have no idea it was Greenvale they were referring to," explained one of the scholars.

"So how are going to track them down?" asked Cramer.

"Maybe we should ask a mind flayer," Jhasspok suggested.

"Jhasspok, with N'zorthal dead we don't have access to any mind flayers," Cramer chided the lizardfolk.

Jhasspok merely shrugged his scaly shoulders. "But wouldn't it be easier to find a mind flayer than to find the Writhing Gates?" he countered. "There's probably a lot more of them."

Cramer opened his mouth to argue, but then closed it as he thought. Rubbing his beard he mused, "Easier? Probably. But as for less dangerous, I don't think so. Still...."

- - -

Poor Joe's dice abandoned him after his initial attack on the Mortal Queen. And I felt bad for Logan, for he had intended us to have to fight our way past five drow bodyguards and an 11th-level evoker to even get into the helm room to fight the Mortal Queen and her niece and nephew. That was a lot of stat work that never got used. Likewise for any spell decisions he'd made for the anti-paladin and the duskblade, since our silence stratagem rendered any further spellcasting useless. But that's the way it goes sometimes, and any shortening of the adventure by cutting down the number of combat enemies we had to face was no doubt eaten up by Dan, as he took a solid 20 minutes to decide on which spells Cramer would prep for the session and then another 20 minutes or so deciding which ones to cast on us immediately before battle. (Of course, a lot of the latter was spent by Logan updating our armor classes and "floating" hit points and such on his PC tracking sheet.)

Not unexpectedly, we leveled up to 13th level at the end of this adventure, breaking a new record by only spending one adventure at 12th level. I don't think we've ever done that in any of our previous campaigns.
 
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Richards

Legend
ADVENTURE 38: WHAT'S UNDER THAT DURNHILL?

PC Roster:
Cramer Appleknocker, gnome cleric 13​
Jhasspok, lizardman 3/barbarian 3/fighter 7​
Khari Hammerslammer, dwarf fighter 13​
Marlo Pendragon, human sorcerer 13​
Utred "Buckets" Butterflinger, dwarf barbarian 13​

Game Session Date: 4 August 2021

- - -

With a slap, the severed dwarven hand landed on the stone surface of the floor, drawing the attention of the figures in the room there.

"What's that?" asked Cramer, looking over at the pillar in which the Greenvale end of the Shadow Gate was situated. Looking down at the floor, he saw the severed hand and noted it held clenched in its grip a rolled-up sheet of parchment. He went to pick it up off the floor, noting the blood still dripping from the wrist; the hand had been severed recently, by the look of it. There was no one else in the room with the five adventurers but a small handful of Greenvale scholars; the hand had apparently been sent through the Shadow Gate.

Jhasspok turned to look at the hand as well, although he didn't particularly care what was on the parchment - it wasn't as if he could read any words that might be printed there, in any case - but rather was drawn by the intoxicating bouquet of the scent of fresh blood. Knowing his friends' general squeamishness about such things, he was fairly certain nobody else was going to want to eat the severed hand but him.

"What does it say?" Marlo asked as Cramer pulled the parchment from between the fingers of the severed hand. As Jhasspok had anticipated, the gnome cleric left the hand lying there on the floor and focused his attention on the writing on the sheet of paper. The lizardfolk sidled over, scooped up the discarded dwarven hand, and ambled back over to where he'd been standing. He waited until the others had gathered around Cramer before enjoying his snack, to avoid disturbing his friends at the sight of him devouring the hand - mammals could be so squeamish about such things!

"It's in Dwarven," the gnome noted. Indeed, Dwarven runes covered both sides of the sheet of paper and with his magical helm Cramer was able to read at least one side of it. "Some kind of instructions to find 'The Keeper of the Key,' whoever that is," he said. "The other side uses Dwarven runes as well, but it's magical writing - my helm can't translate that." He passed the sheet of parchment over to Marlo, who cast a read magic spell before looking over the back side of the sheet.

"Whatcha eatin'?" Khari asked the lizardfolk, after having already lost interest in whatever the piece of paper might say.

"Nothing," replied Jhasspok, swallowing down the remains of the dwarven hand, which was technically true - he wasn't eating anything right now, for he had already finished his unexpected snack. Khari shrugged to himself and looked back at the others, leaving Jhasspok to lick any last traces of blood from his scaled mouth with his forked tongue.

Marlo read aloud the translated runes: "Focus runes inward and instructions will follow."

Utred and Khari shared confused glances. "That mean anything to you?" the burly barbarian asked. Khari shrugged and shook his head. "Nah, me neither," Utred admitted. He turned to Cramer and asked, "So what does that mean?"

"I'm not quite sure," Cramer admitted. He held the parchment at arm's length and tried focusing inward, eventually crossing his eyes in concentration. Nothing happened.

Marlo tried holding the runes up to her forehead and concentrating on them. Nothing happened.

Jhasspok suggested that maybe "focusing inward" meant eating the paper the runes were printed on but nobody wanted to try his suggestion. He likewise lost interest. Eventually, Marlo and Cramer decided to leave the parchment with the scholars there in Greenvale, while they pressed on with their own agenda: finding a mind flayer who could read The Book of Uboros and hopefully translate the locations of the nine other Writhing Gates. Marlo and Cramer had both read the book but the locations meant nothing to them; the gnome had explained it was as if the illithids referred to Greenvale as "the sun-drenched city" in their writings instead of the name the sunborn drow (and other surface dwellers) called it - they could translate the words in the book but they didn't mean anything to them. Hopefully, a mind flayer could translate the locations of the other Writhing Gates so the group could see what they could do about shutting them down. In fact, of the ten total, one of them was already supposed to be destroyed, so if the heroes could destroy three more there wouldn't be enough left for the Dying One to use to return to the Material Plane, for doing so required a minimum of seven gates - and making the transition with less than all ten of the Writhing Gates would destroy the world.

And the one mind flayer ally they'd had, N'zorthal, the Administer of Discipline for House Jalamir, had given his body up as an avatar of the Dying One. The heroes had been forced to slay him while defending the Crossroad Keep during the drow invasion of the surface world. Now they needed another mind flayer, and hopefully a friendly one more interested in helping to defeat one of its own Elder Gods than eating the brains of the heroes destined to save the world from catastrophe.

Fortunately, the sunborn drow scholars of Greenvale were able to help them on their current quest. "We know of a mind flayer colony called Tardinessk," offered a drow scholar with bright green hair tied in an elegant ponytail. "It is a trek of several weeks through dark tunnels from the Overreach. However Lauren's divinations suggest a faster way to get there is to find the temple of the abandoned sun in the city of Durnhill."

"Durnhill?" asked Utred, recognizing the name. "We been there?"

"We skirted around it, mostly," Cramer replied. "But that's where we first found Lauren and saved her from that pair with all the elementals trying to kill her." He turned to Lauren, whose face was covered in the tattoos that suppressed all magic but divinations. "So there's an abandoned temple in Durnhill that will lead us to the mind flayers?" he asked. "Hopefully friendly ones?"

Lauren nodded and explained that "Durnhill" was the name not only of the entire kingdom but its major city as well. "We will teleport you about an hour's walk from the city gates," she said, "for there is some kind of magical protection preventing anyone from teleporting directly into the city itself. But I have two further bits of advice. First, beware the pale lady, for she has connections to the evil wizard responsible for the rune-marks upon my face. And second, I would have the lizardfolk wear your hat of disguise while within the city."

Utred pulled the magical hat from his pack and passed it over to Jhasspok. "Here," he said. "Make yourself look like somebody who won't attract no attention inside a mostly-human city." Jhasspok put the unwelcome head covering on the top of his head - it wriggled and altered shape to do so, to accommodate the lizardfolk's crest running down from the top of his head along his spine - and promptly took on the semblance of an ogre.

"No, too big, too scary-looking," chided Utred.

"It's a mammal," argued Jhasspok.

"Smaller," insisted Utred.

Jhasspok sighed and altered his appearance to look like a dwarf. After all, his two closest associates among the quintet of heroes were Khari and Utred, dwarves both, as neither of the three of them had any spellcasting power and relied on the more dependable power of the strength of their limbs and the deadliness of their weapons. "There," he said. The dwarves nodded their approval while Jhasspok idly swatted at the illusory beard apparently growing out from all sides of the lower half of his face. He could see it sticking out in his peripheral vision - how did his friends deal with constantly having the equivalent of a small shrub growing out of their faces? Weird!

After having been given directions to Durnhill, the group of five was teleported across the miles from Greenvale and set about on their path - just a human, a gnome, and three dwarves walking to the big city to make their fortunes, should anyone ask. They were allowed entry into the city - after Marlo advised Jhasspok to remain quiet and let her and Cramer do the talking for the group - and were soon wandering its streets, looking about for an abandoned temple of the sun. However, a shop caught Cramer's eye and he popped inside for a quick purchase.

"What's he want in there?" asked Utred, reading the sign on the door. "It looks like it sells...pets?" But Cramer was soon back out with the group, smiling to himself and carrying a sack containing his new purchases in one hand. The sack bulged and wriggled.

"Dare I ask?" Marlo inquired, but Cramer ignored her, turning to face Jhasspok instead, still magically disguised as a dwarf.

"Hey, Jhasspok, do you still want to eat Truffles?" he asked. The dwarf's eyebrows shot up as Jhasspok spun his head in eager anticipation. "Then catch!" the gnome called out, tossing a toad from his sack over at the disguised lizardfolk. Jhasspok caught the toad and popped it into his mouth, as Marlo gave a stifled scream and put her hand in the pocket of her robe, immediately reassured by the comforting touch of Truffles' tentacle-covered body.

Jhasspok was halfway through devouring his snack when he remembered what Marlo had told him months earlier about toads bursting into flame when you tried eating them. He narrowed his reptilian eyes at the sorceress, but was immediately distracted from his suspicions when Cramer tossed him another toad.

"Hey, guys?" asked Utred. "I dunno if anybody's noticed, but we're being followed. Three women, all of 'em human."

As one, the five heroes spun in place and faced their followers, not bothering with any pretense that they might not have noticed their silent pursuit. Cramer tied the top of his bag of toads to his belt, freeing both hands in case it came to a fight. Jhasspok finished his current toad snack and watched the approaching women, as Marlo cast a magic circle against evil on herself, anticipating combat.

One of the women, wearing an elaborate helmet and armor filled with right angles, called out to the group, "Come with us. We'd like you to answer some questions."

"We're perfectly willing to answer questions," answered Cramer immediately. "But I see no reason we can't answer them right here." He didn't know who these women were, but right now the odds were five-to-three in his group's favor and he wasn't sure he wanted to do anything to alter those odds, if it came down to a fight.

Another of the women, this one wearing dark robes, cast a quick spell and turned to the samurai, apparently the leader of the trio. "They don't register as evil, Mikito," she said, relaying the results of her spell. This, as well as their cooperative demeanor, was not at all congruent with Daleth and Orion's account of these five interlopers - including the lizardman pretending to be a dwarf - having attacked them and aiding in the escape of a known member of the Seekers of Eternity.

"Show us your necks," commanded Mikito, stalling for time. Then she amended her order as the three dwarves started lifting their beards: "The backs of your necks." None of them wore the tattoo of the shattered hourglass.

"Are you willing to be subjected to a zone of truth spell?" asked Anuja Graveshadow, the dark-clad cleric of Wee Jas.

Cramer lifted his arms from his sides, showing his open hands held no weapons. "Subject away!" he offered.

Anuja cast her spell and the interrogation began. The gnome and human were very forthcoming, spilling a tale about saving the world from an illithid Elder God who currently existed in the Far Realm as an enormous severed head with a hundred tentacles. The three dwarves just stood by, waiting as their two leaders told their tale. The women's brows furrowed at the strangeness of the tale being told, but Anuja concurred that they were telling the truth - or at least, she amended, the truth as they believed it to be.

"But you admit to aiding the escape of a Seeker of Eternity?" Mikito pressed.

"Who, Lauren?" Cramer asked, adding, "Young lady with runes tattooed on her face? Yes, we rescued her from an elven wizard and a halfling on a riding dog. They tried killing her, and us, lobbing elemental gems at us - one of each, as I recall."

"The water elemental had a fish in it," Jhasspok pointed out.

"What do you think?" the dark-clad cleric asked the third of the women, a light-skinned blond woman in a white dress.

"We'd better take them to Daddy," Dow suggested.

Mikito turned back to the group. "If you surrender your weapons to us and come quietly," she told them, "we will take you to our leader, Skevros, who works directly for the king. He will no doubt have further questions for you."

"Will the weapons be returned to us upon request?" countered Cramer. Upon receiving a reply to the affirmative - still under the zone of truth spell, which affected the three women as well as the five visitors from the Overreach - Cramer agreed on behalf of the group. "It might take us a while to disarm, though," he warned, looking at Utred, who was a walking arsenal of weapons.

"Wait - I have a question," interrupted Jhasspok. He spun and faced Marlo. "You lied about toads bursting into flame when you try to eat them, didn't you?" he accused. "You used some magic trick to make Truffles burn in my mouth."

Marlo sighed and shook her head in disbelief; they were being disarmed and brought before a representative of the leadership of the kingdom of Durnhill, who believed the five of them were some sort of terrorist assassins or something and in league with the Seekers of Eternity, a perfectly harmless group about which Durnhill apparently had some serious misgivings, and the foolish lizardfolk was more worried about having been tricked into not eating her familiar! "Yes, Jhasspok, I tricked you so you would stop trying to eat Truffles. You're my friend, but Truffles is also my friend and I don't want him to be eaten, any more than I'd want somebody to eat you." That at least made some sense to the lizardfolk: Marlo was apparently addle-brained enough to want to make friends with food! He actually kind of felt sorry for her now, having to cope with such a debilitating limited intelligence.

Fortunately, Dow had a bag of holding into which the assorted weapons of the five heroes (almost half of them belonging to Utred alone) could be stored for easy toting, and the three women led the group to a small tavern at the edge of the city. Utred, grumpy at having to hand over all of his weapons, had his spirits lifted at the sight of the tavern (the Enchanted Flagon, according to the sign on the door) and the prospects of getting some decent alcohol.

Once inside the tavern, the group was greeted by a tall, gaunt man introducing himself as Skevros. Cramer scowled at him and wondered why he was instinctively filled with distrust at the sight of the king's adviser. "Ah!" he suddenly called out. "I know why I don't trust you - you fit the description of the evil wizard who covered Lauren in those tattoos!"

Skevros at least had the good grace to look embarrassed. "Yes, well, in my younger days I was...somewhat of a different person for a span of time...." He pulled out a black book from a pocket in his red robes and flipped through it. "Hmmm, yes, it seems at one point I was hired by Arcturus of the Council of Guilds to perform an experiment in divinatory magic," he admitted. "I have no recollections of that span of time, but it's entirely possible I did as you claim." He turned to the group again. "Tell me," he asked, "have you ever heard of the Mithral Mage?"

"Never heard of him," Cramer answered immediately.

"Wait," pointed out Jhasspok helpfully, "wasn't that the guy we freed from Dwarven Hell?"

The zone of truth spell, having been cast out in the streets of the city, was no longer a factor and Anuja admitted to not having another such spell at the ready, but Skevros dismissed her concerns. "I think I can tell when someone is lying to me," he assured her, looking pointedly at Cramer. He then asked the group to tell their side of the tale about the attack upon Lauren, and how the group had ended up fighting off Orion and Daleth, both of whom apparently worked directly for Skevros. He also wanted full details about how - and, more importantly, why - they had freed the Mithral Mage from Dwarven Hell. Cramer, the talkative one, spun not only those tales but brought the adviser up to speed on the Dying One and the threat he posed to the entire world if he tried returning to the Material Plane using less than the full ten Writhing Gates and filled him in on the various factions within the Seekers of Eternity, pointing out how the Seekers provided with refuge in Greenvale had helped fight off a drow invasion from the Underdark. It was a tale long in the telling; fortunately, a silent barmaid named Karen provided Utred and Khari with tankards of ale with which to while away the time while Cramer talked and talked and talked.

Once Cramer had finished - and accepted an ale for himself, finding himself parched after all that discussion - Skevros agreed that at the very least the gnome believed everything he said to be true. "I shall want to do some research myself into this Dying One of yours," he admitted.

"While you're at it," suggested Marlo, "can you offer any insights into what 'focusing runes inward' might mean?" She briefly explained about the parchment they'd left with the Greenvale scholars.

Skevros mulled it over for a bit before offering, "It sounds like it might refer to psionic magic. Rather exceedingly rare, I'm afraid - I don't know a whole lot about it." Then he came to his decision. "Return their weapons to them. You are free to leave, as long as you don't cause any trouble within the city. This 'temple of the abandoned sun' you seek is the Temple of Pelor, boarded up once it was discovered it sits upon caverns leading to the Underdark." He gave them directions on how to find the temple and permission to break into it. At Utred's request, he also gave them a small keg of ale.

The group had no difficulties finding the temple, nor in pulling down the boards sealing up the front door. As described, there was an area designated as an orphanage at the rear of the building, inside which was a secret tunnel leading down into a cavern below the structure. They were greeted almost immediately by a telepathic voice inside their heads.

<It seems you are looking for one such as I?> queried the voice.

"Aaah!" cried out Jhasspok, his usual response to sudden voices in his head. But the voice belonged to an unusually tall mind flayer named C'thorlumbrox. <If you are willing and trust me, I can levitate each of you down,> the ulitharid offered.

"I've got my own way down," replied Marlo, casting a quick Rary's telepathic bond spell on the group and then stepping into the vertical shaft, using her boots of levitation to slow her descent. Khari also had his own way down, using his earthglide warhammer to tunnel through the rock and appear in the cavern at Marlo's side. The other three (Jhasspok having resumed his normal appearance now that he wasn't visible to the townspeople of Durnhill) took the ulitharid up on his offer, figuring if he meant them harm he had had ample opportunity to attack them before they were even aware of his presence.

Once everyone was gathered around the ulitharid, Jhasspok came right to the point. "We're trying to kill one of your Elder Gods," he said. "Can you help us?" Marlo just closed her eyes and silently wished the lizardfolk would leave the talking to those better equipped to do so. She could feel the beginnings on an incipient headache forming behind her temples.

<You speak of the Abomination.>

Cramer took that as a good sign that C'thorlumbrox was not a fan of the Dying One. For a third time that day, he found himself explaining the background of Uboros and what would happen if he were able to reform the rest of his body from his severed head and try to return to the Material Plane without all ten Writhing Gates functioning. "We'd like to destroy the Writhing Gates, or at least as many of them as needed to prevent the Dying One - the Abomination, that is - from even making the attempt."

Marlo handed over her copy of The Book of Uboros, showing him the passages that denoted the locations of the Writhing Gates. "We know where one of them is, in the tunnels and caverns outside the drow city of Overreach," she explained. "We need the locations of the others deciphered for us."

C'thorlumbrox scanned the pages. <It is written in an archaic form, using older names,> he advised. (In fact, if not for the weird temporal effects of the Far Realm the book would likely be so old as to crumble apart at the merest touch.) <Translating it will take some time. But I can tell you what I know of the Writhing Gates.>

Cramer and Marlo leaned forward in anticipation. Utred opened the flask of ale and he and Khari settled down for what was likely to be another long bout of exposition. Seeing their inattention but judging it an easy way to keep them from interrupting, Cramer wordlessly handed over the sack of toads and Jhasspok focused his attention on another light snack, politely offering a toad to the others and being shooed away for his efforts.

<Destroying the Writhing Gates will not be easy,> explained C'thorlumbrox. <It took a special weapon to destroy the one Writhing Gate, and the weapon was itself destroyed in the process. Unfortunately, an artifact of that power could only have been created by the Primordial Avatars - the versions of the gods that first set foot upon and created the world, and from whom most myths about the gods are born. After a Primordial Avatar disappears from the world all future avatars of that god pale in comparison. That means, of course, that such a weapon can no longer be created today.>

"But there are other of these primordial weapons that can take out a Writhing Gate?" pressed Cramer.

<It is possible; I will research the problem at hand. But such favors are not to be provided free of charge.>

"Are you going to try to eat one of our brains?" asked Jhasspok around a mouthful of toad, surprising everyone by proving he'd been paying attention to the ulitharid's mental conversation.

<Yours would not be worth eating,> C'thorlumbrox replied. Then, looking disdainfully at Khari Hammerslammer, he added, <And there is something wrong with that one's.>

"So what's the payment to be?" asked Marlo.

<There is a duergar outpost that my colony needs pacified. It would be advantageous for those not affiliated with Tardinessk to do the deed.> He gave the group directions and said he would await the party's return.

"Sure, we can handle a group of duergar for you," Cramer reassured him. "Guys! Drink up! We're off on a mission!"

"'Bout damn time!" Utred agreed, sealing the keg back up and grabbing up his greataxe.

The way to the duergar outpost started at the bottom of a deep chasm off to the side of the cavern in which C'thorlumbrox had been conversing with the former arena slaves. Now, after having been levitated down to the bottom of the chasm and following miles of a twisting passageway, the group approached the long cavern said to house the group of duergar they were to slay for the mind flayer colony. Anticipating imminent combat, Cramer advised it was time for the standard bevy of pre-combat spellcasting. Marlo said there was still plenty of duration left on the Rary's telepathic bond spell, so she left it as it was. Cramer cast a mass bear's endurance on the group, as well as his standard longstrider spell upon himself. Then, casting a detect evil spell as he did so, he stepped foot into the cavern.

He immediately noticed an evil aura emanating from, of all things, a stalagmite directly across the way from him. He puzzled on this for a mere moment before the reason became apparent, as the "stalagmite" opened its cyclopian eye and fired a strand at the little gnome, striking him in the chest. Cramer effortlessly shrugged off the roper's attempt to drain him of strength through its strand, then smirked as the tip of the adhesive appendage slipped off his armor and flopped to the ground. That was one of the many advantages of being a cleric of Fharlanghn: the ability to will into existence a freedom of movement effect that shielded him from such attempts at impeding his progress.

But now that there was an enemy at hand to deal with, Jhasspok charged - literally - into combat. Speeding past Cramer in a few long strides, the lizardfolk raced up to the roper with his battleaxe raised over his head. The roper proved to be much more maneuverable than the stalagmite it resembled, darting its trunk forward to bite at Jhasspok as he approached, but the roper got the worse end of the exchange as the reptile's axe-head buried itself in the upper part of the creature's body, near the single eye.

The sounds of clomping boots on stone brought the group's attention to the gaggle of duergar racing towards them from the far end of the cavern. The eight gray dwarves fired crossbow bolts at the only two combatants they could see thus far - Cramer and Jhasspok - splitting the targets between them. Of the barrage, Cramer was hit by only one bolt, and that was a superficial hit that barely scratched the side of his arm.

Utred raced along Jhasspok's path, ending up beside the lizardfolk, bringing his magical greataxe to bear down upon the roper. With Marlo in the way in the cramped tunnel leading into the cavern, Khari opted to earthglide through the stone beneath her, popping up off to one side of Cramer - and directly in front of a second roper standing motionlessly against the wall opposite from its fellow monstrosity. This second roper leaned forward, biting at an astonished Khari with its sharp teeth, catching the Hammerslammer dwarf in the shoulder.

Marlo stepped into the cavern and decided to do something about the duergar they had been sent here to deal with - as usual, the guys had gone full-out against the first combatants they had spotted and ignored the real reason they had come here in the first place. She summoned forth the required mystical energy and caused a circle of writhing, black tentacles to rise up from the stone cavern floor and encompass themselves around the struggling duergar. Try as they might, none of them could find release from the Evard's black tentacles spell Marlo had cast their way.

The first roper reeled in its ineffective strand and fired off two strands each at Utred, Jhasspok, and Cramer. All six struck true, but none of them was able to siphon off any physical strength from its foes, and once again the two that struck the gnome failed to find any permanent purchase. It snapped its teeth in frustration at Jhasspok, but the lizardfolk managed to scramble sideways out of its reach. The other roper had only Khari as a target, so the dwarven fighter was struck by no fewer than six strands; fortunately, as a dwarf he was built with a solid constitution and he had no trouble at all resisting the strength-draining attempts of the roper's strands. This second roper also chomped at its target in frustration and this one was much more successful in its bite attack than had been its counterpart; Khari's upper body became firmly lodged in the roper's massive mouth as teeth pierced the dwarf from front and back. The fighter's legs kicked furiously as he was lifted from the ground.

Cramer, looking at the eight duergar imprisoned by the Evard's black tentacles spell, thought they were lined up rather nicely and cast a blade barrier spell over six of the group. Flashing blades stabbed and sliced at the screaming gray dwarves as blood flew in all directions. The two duergar not caught up in this second spell's effect yelled just as loudly, redoubling their efforts to escape the squeezing tentacles before the swords came their way as well - to no avail. Marlo's spell had them all but bound and helpless.

Jhasspok swung his battleaxe at the first roper again, catching it in the side of the mouth and sending a few spiky teeth flying off to the side. Utred hit the same roper with his flaming greataxe, noticing the fire seemed particularly effective against the creature. He broadcast his findings over the telepathic link, eliciting another yelp of surprise from Jhasspok.

Khari was half inside the second roper's mouth but he was far from out of the fight and he was damn sure he wasn't going to be swallowed by the monster. He brought his warhammer crashing into the creature's throat, causing it to shake him back and forth in its mouth like a dog with a rag toy. But then Marlo, listening to Utred's advice, cast an empowered scorching ray at the first roper and just like that it was dead, the strands that had been adhered to Jhasspok and Utred falling limply to the stone floor of the cavern.

Cramer then focused his attention on the second roper, still gripping Khari in its mouth and shaking him back and forth. He cast two spells in rapid succession: a flame strike covering the two in holy fire, followed almost immediately by a quickened cure serious wounds spell on Khari, healing up some of the damage he'd just inflicted on the dwarf as an unwelcome side effect of damaging the roper. "Sorry!" the gnome called out to Khari; any verbal response the dwarven fighter might have made was absorbed in the interior of the roper's mouth.

Utred switched weapons as he crossed the cavern, striking at the second roper with his life-flame whip as he did so, causing a burn mark stripe across the roper's stonelike skin. Jhasspok sped across the cavern again, leaping over Cramer and Utred's heads as he crashed into the roper, his battleaxe just barely missing the darting creature's eye. But despite the efforts of his friends, it was Khari himself who provided the killing blow that finally finished off the roper that had been trying to eat him. As the roper crashed sideways to the ground, Khari extricated himself from its vile mouth. "It's stinky in there!" was all he had to say on the matter.

The two remaining duergar started pleading incoherently as they saw the feared Marlo Pendragon walking their way. Their pleas were not heeded; Marlo finished them off with an empowered lightning bolt spell. She then released her black tentacles, which dissolved back into the ground from which they had sprung. The group gave the entire cavern a quick perusal but there were no other duergar about, nor did the eight they'd slain have much in the way of valuables among them, just a few basic supplies stored here and there in the cavern. They did note their armor had been coated in some weird, slimy substance, apparently to fend off the ropers' strand attacks; as effective as they might have been for that purpose, they had proven entirely useless against Marlo's black tentacles.

Returning back through the twisting passageway to the bottom of the deep chasm, Marlo and Khari made their own way back up while C'thorlumbrox levitated the other three. "It's done," Cramer reported and the ulitharid bowed his appreciation.

Marlo then took the opportunity to hit the ulitharid up for what he might know about "focusing runes inward," the phrase Skevros had hinted might involve psionics. <It is indeed a psionic message,> C'thorlumbrox agreed. <Focusing runes inward refers to the way psionics, unlike arcane or divine magic, is willed into existence by mental power alone.>

Their mission accomplished for now - and C'thorlumbrox reaffirming he'd contact the group with the results of his findings about the Writhing Gate locations and how to possibly destroy them - the five heroes departed the city of Durnhill. Once well outside the city proper, Cramer was able to cast a teleport spell that returned them to Greenvale. There, they briefed the Greenvale scholars on what they'd accomplished and what they'd learned about the phrase written on the parchment.

"Hey, maybe you're secretly psionic," joked Utred to Khari. "That might be what's so wrong with your brain that even a mind flayer don't wanna eat it."

"You jest, but that's actually a distinct possibility," admitted Marlo. At her request, the parchment was returned and she handed it over to Khari. "Here, try focusing these runes inward," she suggested. Khari took the parchment, looked at the Dwarven runes inscribed on it, focused his will - and promptly passed out, spilling into a limp heap onto the floor.

"Wha' happen?" Khari asked blearily when the others had slapped him awake.

"You passed out," Cramer explained. "You know, if the 'wrongness' C'thorlumbrox mentioned about your brain is some sort of malady, it's possible a greater restoration spell might fix it. Are you willing to give it a try?"

"Sure, I suppose so," Khari shrugged.

Cramer cast the spell upon the dwarven fighter and in an instant, Khari remembered. He remembered everything.

As a wee child, Khari had first developed psionic potential. A dwarven elder had used that potential to seal the key to Brunniir inside his mind. Unfortunately, the process effectively lobotomized him, leading to his lowered intellect.

"Are you okay?" Marlo asked, concern written across her face.

"I'm fine," Khari replied, scowling. He was trying, repeatedly, to focus the runes inward and this time he received in a flash a series of images showing the way the key was to be used to gain entry to the city of Brunniir. "'Instructions will follow' - that's what the magic runes said on this parchment," Khari said, flipping the paper over. "It worked: I'm the Keeper of the Key and I know how to get us to Brunniir."

- - -

Well, it looks like we know where our PCs will likely be heading next! We've already guessed that Brunniir is the city we saw along the Path of Shadows, but now we might be able to actually do something about it.

We surprised Logan by not fighting Anuja, Mikito, and Dow and being so reasonable with them and Skevros. But we knew we were in the right and that our actions had all been warranted. (I suppose we also had a little bit of player knowledge that Skevros and company were good guys and wouldn't likely hurt us; no matter how much you try to ignore knowledge you have but your PCs do not, it's often difficult to partition that knowledge.)

So as a result of the greater restoration spell (Logan handwaved away the normal XP cost of casting the spell since it was being cast for story purposes), Khari Hammerslammer's Intelligence 5 has been permanently restored to its (apparently original, although this was unknown even to Harry) score of 12; in addition, he's gained the bonus feat "Wild Talent" from the Psionic Handbook, which will allow him to progress and gain psionic levels (in classes like psion or psychic warrior) if he so desires. Harry emphatically does not so desire, wanting to keep Khari on the path of the fighter for the full 20 levels. And that's fine with Logan, although he's a big fan of psionics overall and would no doubt like using them more in the campaign if the opportunity ever presented itself.
 
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Richards

Legend
ADVENTURE 39: THE ROAD TO THE GOLDEN CITY

PC Roster:
Cramer Appleknocker, gnome cleric 13​
Jhasspok, lizardman 3/barbarian 3/fighter 7​
Khari Hammerslammer, dwarf fighter 13​
Marlo Pendragon, human sorcerer 13​
Utred "Buckets" Butterflinger, dwarf barbarian 13​

Game Session Date: 11 August 2021

- - -

"We all know how to get to Brunniir," argued Cramer Appleknocker. "We've seen it, in the distance, when we crossed through the Path of Shadows."

"Can't go that way," insisted Khari Hammerslammer, crossing his arms across his chest and putting on his most stubborn expression. "Brunniir is under siege by all kinds of incorporeal undead - we'd never make it through them all."

"I can turn them," argued the gnome, holding up his holy symbol of Fharlanghn, God of Travel.

"Not that many, you can't," answered Khari. "Nobody could. We'd need an army of clerics."

"I assume you have another way to get us there, then?" suggested Marlo, seeing a similar look of stubbornness crossing Cramer's face. More than anything else, she wanted to prevent the two from planting themselves into their respective beliefs and refusing to budge. "What did the visions tell you?" This was a subtle reminder to Cramer that Khari had information none of the others currently possessed, put there decades ago and psionically locked away in the dwarf's head.

"We do our traveling on the Material Plane, through the Underdark tunnels, to get to where Brunniir used to sit. Then we transition to the Plane of Shadows, where the Golden City now resides."

Jhasspok was confused. "I thought we wanted to go to Brunniir, not the Golden City," he said, reptilian brows furrowed.

"Hush, Jhasspok," chided Marlo. "Brunniir is the Golden City."

"That'll takes weeks!" argued Cramer. "My way's quicker."

"Your way gets us all killed."

Cramer looked over to the others. Utred hadn't said a word but he walked over and stood beside his fellow dwarf, his burly arms crossed and his scowling face showing he too could be as stubborn as any other member of his hard-headed race. Jhasspok stood beside his two melee partners and, belatedly seeing they were both crossing their arms, did so himself. (Apparently it was now a thing they did. Good to know.)

Marlo, ever the peacemaker, offered up, "If his way is safer in the long run, and the psionic message was sent to him by someone from Brunniir - or who at least knows more about Brunniir than we do at present - it makes sense that--"

"Okay, fine!" surrendered Cramer, seeing there was no way he was going to win this argument against such a united front. "Fine! But we'll need to stock up on provisions if we're going to be traipsing around through Underdark tunnels for a week."

There were plenty of provisions to be had in the drow surface city of Greenvale; while Marlo and Cramer saw about supplying enough food for the five of them (and Jhasspok stocked up on his favorite dried insect snacks, which he was sure the others would overlook if he left the provisions entirely in their hands), Utred made sure there was likewise an ample supply of ale for the trip. Then, fully provisioned and ready to go, Khari led the party the long way through the Underdark tunnels, following the fleeting images flashing through his head.

The first day was uneventful. When it came time to make camp, Marlo cast a rope trick spell, got everyone into its extradimensional space, and then pulled up the rope behind her. Just that easy, they had a safe place to spend the night without even needing to set out guards in shifts.

It was on the second day of travel they encountered their first danger. Walking along an Underdark tunnel, the dwarves were the first to notice the vibrations coming through their feet. "Something's burrowing beneath us," Utred said.

"Something big," added Khari.

"Feels like it's heading our way," Utred said, readying his greataxe to strike at anything that might pop its head up and try to eat them. Khari held his earthglide warhammer at the ready as well and Jhasspok held his battleaxe in preparation for combat. Marlo cast an invisibility spell and used her boots to levitate nearly to the tunnel's ceiling. Cramer cast a shield of faith spell upon himself. Mentally, Utred ran through several possibilities of what might be headed their way: bulette, thoqqua, delver....

"Purple worm!" cried out Khari as the stone wall beside him exploded outwards in a hail of rock shards and shrapnel. He sent his warhammer crashing into the creature's armored head, but that only focused the great worm's attention on him as its first potential target. Its massive maw opened and a circle of sharp teeth engulfed the dwarven fighter, pulling Khari deep into the creature's mouth. Utred dashed forward, striking at the side of the worm's head with his greataxe, while Jhasspok raced across the space between them, leaping over Utred to land on the creature's head and bring his own axe-blade digging deep into the worm's armored flesh.

Inside the creature's mouth, Khari decided against trying to scramble his way back out of the huge maw, deciding he could deal just as much damage to the beast inside it as well as outside it. He let fly with his warhammer, cracking a few teeth at the root. If the fool thing was going to try to swallow him down, he'd make it pay for every inch he was dragged down its gullet!

From her position up by the tunnel's ceiling, Marlo suddenly popped back into view as she cast an empowered scorching ray spell at the massive worm. Not wanting to hit Jhasspok, who stood balanced upon its head, she aimed her streams of fire further back down the creature's length, where it first exited the hole it had burrowed through the side of the tunnel wall. And then Cramer followed suit with one of his most powerful spells, destruction. The purple worm struggled under the effects of the gnome's spell, and while it managed to avoid complete disintegration the spell's energies were enough to slay the beast entirely.

"You okay in there?" Marlo called out to Khari, wishing she'd had time to cast a Rary's telepathic bond spell before combat had begun.

Khari's response was muffled, not surprising given he was a good deal down the dead worm's gullet. "I'm okay!" he called back. Then there was no further response for some time; while everyone else waited for the dwarven fighter to exit on his own, Jhasspok took advantage of the delay to cut off a few thick strips of worm meat. He offered to cut a few extra strips for the others, but once again the silly mammals had very specific opinions about precisely which "meat" constituted "meat" and worm muscle apparently hadn't made the list. He just shook his head at their foolishness.

"You planning on coming out anytime soon?" Marlo called, wondering what was taking Khari so long. When there was no answer, she turned to Cramer. "I think he's in trouble in there!" she worried. Cramer just rolled his eyes, wondering exactly what kind a trouble a dwarven fighter could get into inside a dead worm. Succumb to acidic vapors? He begrudgingly started to climb up to the slain worm's mouth, trying to slip past its broken teeth to try to go find their missing dwarf when Khari popped his head back out. He held up a few shiny rocks. "I found some unrefined gemstones inside its innards!" he exclaimed, a proud expression on his face. Now it was Marlo's turn to shake her head in disbelief, for she couldn't imagine herself digging through a worm's intestinal tract to dig out some semiprecious stones, no matter what their inherent value might be.

The rest of that day was relatively uneventful, as was the next, and the one after that. Cramer's little legs soon got tired of all the walking, but Utred helped him out by occasionally letting him ride in the harness they'd constructed, where Cramer became just one more thing the burly dwarven barbarian wore on his back.

On the fifth day the group ran into their next living opponent. The tunnels Khari led them through had opened into a wide cavern bisected perpendicularly by a wide chasm that stretched from one end to the other. "We need to get across it," Khari informed the group.

Jhasspok looked at the width of the gap. "I can jump across it, easy," he stated, and started walking back the way he had come to give himself plenty of lead space in which to build up speed. Marlo, in the meantime, cast a fly spell on Utred from a scroll. "Stick the gnome in the harness and you can both get across," she suggested. That sounded like a fine idea to Cramer, who was always willing to let Utred do his traveling for him. Climbing onto the barbarian's shoulders and wriggling into the harness, Cramer held on tight as Utred started flying across the chasm.

And that's when he realized the chasm was much deeper than it had first appeared. While at first glance it had looked to be only about 10 feet deep, in reality it was much deeper than that - only all but the top 10 feet were filled with the amorphous body of an elder black pudding! As the dwarf and gnome flew over the chasm, an oily pseudopod darted up from the gap and struck the pair of them, burning the barbarian with its acidic touch.

Seeing their friends under attack, Khari approached the edge of the chasm and fired an arrow at the pudding with his frost longbow. The arrow was completely absorbed into the ooze's body, leaving only a slight patch of frost on its surface to show where the arrow had been swallowed up. Jhasspok started sprinting to the edge of the chasm, not to leap the gap as originally planned but to attack the fat tentacle thing engulfing Utred and Cramer. He launched himself into the air, swinging his battleaxe at the offending appendage, but by the time the lizardfolk had gotten there his friends had already escaped, courtesy of a dimension door spell the gnomish cleric cast upon the two of them. They ended back up at the cavern's entrance by Marlo, while Jhasspok found himself sinking into an enormous, sticky pool of acidic ooze. He had already sunk up to his knees when the black pudding sent a wave of its pliable body over the lizardfolk's head, engulfing him completely.

Marlo cast an empowered scorching ray spell at the enormous black pudding, burning off a few layers of its amorphous body. Utred grabbed up a bow and started shooting arrow after arrow into the pudding's body, each arrow sinking into the thing's mass to be wholly consumed. Khari followed Jhasspok's lead and leaped onto the thing's body, slamming at it with his warhammer as he sunk into it past the tops of his boots.

Having been impressed with the spell's efficacy in slaying the purple worm, Cramer cast a destruction spell at the elder black pudding. This time, the spell completely overwhelmed the ooze's physical structure and its entire body dissolved away to nothingness. Jhasspok and Khari, left behind, fell the rest of the way to the bottom of the chasm, although Khari avoided striking the bottom like Jhasspok did by activating his earthglide warhammer, sinking into the rock below and then altering course to pop back up at the top of the far side of the ledge. The outer scales had been burned from Jhasspok's body, leaving the layer beneath glistening wet and hardening in the Underdark air.

Utred still had the fly spell active, so he ferried everyone else over and the group continued their trek.

On the final day of their week-long journey, Khari eventually led them into a vast chamber, likely the very bottom of a deep chasm some hundreds of feet wide. "This is it," he said proudly, pointing to an odd stone structure just ahead, a roughly circular stone some 5 feet tall, upon which stood a smaller circle, also about 5 feet high. Growing atop these stacked circles were three stalagmites, pointing up at the unseen ceiling too far overhead for the dwarves to see even with their darkvision. "That structure leads to Brunniir," he said, knowing instinctively that the central stalagmite was the keyhole through which he could get the five of them to the Golden City.

The illumination from their slave-light cloaks flickered and dimmed as they approached the stone structure, causing a small amount of consternation to cross the faces of the heroes. Unbeknownst to them, this was the result of a bit of shadow energy seeping out from the planar gate just ahead. But Khari was too excited to finally reach their goal to worry overly about their illumination (and as a dwarf, he could rely upon his darkvision as needed), so he earthglided up the circular structure and examined the central stalagmite. Closing his eyes, he concentrated on visualizing the key into existence.

As a result, he missed the moment when the undead first appeared.

These particular undead had been hanging around the area since the moment, centuries ago, that Brunniir had first been shunted from the Material Plane to the Plane of Shadows. They were attracted by the slow leak of shadow energy that permeated from the planar gate and thus never strayed too far. The first undead to appear was a cloud of mist seemingly composed of hundreds of skulls. After having manifested into a partially-corporeal existence, it lashed out with its collective mind and sent a burst of psionic energy at the dwarf still on the cavern floor. Utred cried out in sudden pain from the psychic crush but gritted his way through the pain and avoided the horrendous damage the attack could do to those not properly shielded from it.

Jhasspok, spotting the sudden foe, leaped across the span between them in his loping gait and brought his battleaxe swinging into the misty pile of skulls. He managed to get lucky with his blade, catching the incorporeal menace at just the right time and the right angle to actually cut through some of its physical substance, causing a number of the skulls to howl out in pain. Other skulls snapped out at the lizardfolk in retaliation, their teeth catching the reptile's scales.

Then three wraiths rose up from the cavern floor, surrounding Marlo, Cramer, and Utred. They lashed out at the surprised heroes, their clawed hands passing through the physical bodies of human, gnome, and dwarf alike, to little real effect. However, Marlo shrieked in surprise at their sudden appearance and took a step back - just far enough away to cast an empowered magic missile spell at the closest wraith.

Then two more shadowy figures rose up from the ground behind Utred. One of the greater shadows struck the barbarian, draining him of a portion of his strength and fueling his rage. Utred spun in place and struck at the greater shadow with his greataxe, his blade passing through the creature's body but seeming to have affected it at least somewhat.

Cramer was surrounded by undead and had an opportunity to try to turn them away, but the blast that caller in darkness had used against Utred had the little gnome spooked. Realizing he was their only source of healing (besides a few potions the others might have on hand), he stepped away from the wraith attacking him and cast a death ward spell on himself from the relative safety of using Marlo as a human shield. Then, convinced he was no longer in danger from instant obliteration from whatever attack the cloud of misty skulls had used, he looked about to see how best he could attack the various undead plaguing his team.

Khari went charging back down from the stone platform, his earthglide warhammer swinging through the nearest shadow. But his weapon glided through the undead thing, all right - seemingly without any effect. How he hated incorporeal undead!

The caller in darkness floated away from Jhasspok and hit the lizardfolk with a psychic crush attack. Had the hulking reptile not been able to gut his way through the psionic attack, he'd have dropped instantly to the ground, bleeding out from an internal hemorrhage. But he shook his head to clear it and pressed forward with his attacks, once again taking a few bites for his efforts but luckily hitting the incorporeal cloud in just the right way to affect it with his weapon's blade and his own teeth.

Over in the other clump of combatants, the wraiths tried again with their incorporeal attacks, and this time the one attacking Marlo managed to siphon off some of her life energy; she felt a distinct coldness pass through her body, leaving her vitality drained. She backed off again and hit another wraith with an empowered magic missile spell, knowing the force energy had no chance of missing and would affect even an incorporeal foe. The shadows concentrated their attacks on the two dwarves, and Khari felt a coldness penetrate his body as a portion of the strength in his limbs was drained away.

Utred's greataxe finally took out the first of the greater shadows and he cleaved the blade into the other one. Cramer scooted out from behind Marlo and positioned himself in the middle of the clump of wraiths and shadows, casting a mass cure serious wounds spell that sent healing energy into everyone but Jhasspok and the caller in darkness. Those heroes with physical wounds were healed up, while their undead foes were eaten away by the positive energy emanating from the gnome cleric. The blast was enough to slay one of the wraiths outright.

Khari continued swinging his warhammer at the undead figures, frustrated beyond belief that it seemed to pass through them harmlessly - what was he doing wrong? Jhasspok at least seemed to be doing damage against his foe with his battleaxe, but the dwarf suspected the lizardfolk would not be able to explain what it was he was doing differently to have such an effect. Odds are, it was simply good luck on the part of the lizardfolk and bad luck on his own part.

The caller in darkness floated away from Jhasspok again and this time tried a different tactic. Eschewing its psionic crush attack which had been completely ineffectual thus far against these mortal foes, it sent a death urge directly into the lizardfolk's primitive mind. Raging at the circumstances, the lizardfolk brought his battleaxe up over his head for a powerful swing - and then brought it crashing into his own thigh, slicing through scales, muscle, and flesh and cutting deep into the bone. It was as if a simple switch had been activated in Jhasspok's head, redirecting his rage and hatred away from the cloudy mass of insubstantial skulls and into himself. He staggered from his self-inflicted wound, falling to the floor as he tried to pull the axe-head from his leg so he could attack himself again.

The wraiths continued attacking Marlo and Utred, meeting up with little success. The sorceress cast another empowered magic missile at one of the wraiths, not wanting to try a more powerful spell that could easily have no effect upon the incorporeal foe. Khari cried out as the remaining greater shadow further drained him of his strength; already the warhammer was feeling heavy in his hands and he knew with another couple of these attacks he'd no longer be able to lift its weight. Fortunately, before that could happen Utred slew the shadow, leaving no more creatures capable of such an attack still active on the battlefield.

Cramer moved closer to the downed Jhasspok and cast a mass cure medium wounds spell. The deep gash in Jhasspok's thigh sealed up and the surge of positive energy was enough to slay the caller in darkness and one of the last two remaining wraiths. Jhasspok was glad to see the floating skulls dissipate into nothingness, although he was somewhat disappointed he wasn't the one to have killed them; at least whatever temporary madness that had caused him to want to kill himself had passed. He limped up to a standing position and looked around for other foes to slay. There was just one remaining wraith, and while the dwarves swung at it with their weapons it was another spell from Cramer - a cure critical wounds he had to activate with a touch of his hand - that finished it off.

Jhasspok needed some additional healing before he could walk normally again (Utred kidded him that he'd seemingly taken the most damage all this past week from his own weapon), and then the group climbed up the stacked circular stones that Khari insisted led to Brunniir. Once again visualizing a key, the others gasped in astonishment when a glowing key did suddenly manifest in Khari's hand. He pushed the key - as incorporeal as the undead creatures they'd just defeated - into the stone of the central stalagmite and just like that, the five adventurers disappeared from the cavern.

Cramer looked about him in wonderment. There was no doubt about it: they now stood within the Golden City. "Ye made it!" cried out a hearty voice. Looking in the direction from which the voice had come, the group saw a group of dwarven guards approach them. "Then our message made it through! Come with us, we'll take ye to the Elders of the City!"

The Elders had quite a story to relay. While popular belief was that Brunniir had vanished to flee the imminent end of the world so at least they would survive the destruction of the planet, in fact they had moved the Golden City to the Plane of Shadow so they could hide it from the followers of the Dying One while they researched a way to prevent the Elder God's return and the subsequent end of the world Its return to the Material Plane would bring about. "Our greatest blacksmith was working on a weapon that could destroy the Writhing Gates that link the Dying One to the world," declared one of the Golden City's Elders. "Unfortunately, the besiegers of the city have used the instability of the Plane of Shadows to separate the workshop-vault where his work was stored from the rest of the city."

"Wait, they can do that?" asked Cramer incredulously.

"It was broken off like an iceberg calving," affirmed the Elder. "The city has been under constant attack since we brought it here to this plane, many centuries ago." Then he turned to Utred Butterflinger and looked him straight in the eye. "As the blacksmith's grandson, you should be able to open the vault. But first, you'll have to find your way to it, through a vast army of undead."

Utred blew out a breath. "Great," he said. "How soon do we begin?"

- - -

So this adventure was basically just a string of encounters - opportunities for Logan to throw some Underdark creatures at us because the timing was right. That was fine, as we all enjoyed the combats. Well...all, that is, up until that last one. Harry was getting pretty peeved that he didn't get to connect even once with any of the incorporeal undead - he rolled his d20s high enough to hit them, but then always lost the 50% miss chance when fighting incorporeal creatures with corporeal weapons. We had to point out to him that just by being there he was helping to "soak up" some attacks that, had they been focused on the rest of us, might have prevented us from winning the fight. I think his brain understood that, but his heart wanted to have inflicted even some damage on one of the wraiths or shadows. (And I can't really blame him, either - the Dice Gods are nothing if not fickle.)

And I really hated having to try to kill myself, even if it was only for one round. Stupid psionic creatures with their stupid psionic attacks! Oh, that reminds me: on that front, it looks like Logan has convinced Harry that it would be worth his while to have Khari take at least one level as a psychic warrior, since he has those free power points floating around from his bonus Wild Talent psionic feat. Apparently there's a psychic warrior power he'll be able to use three times a day that will add +2 to his weapon damage. So Khari will likely take a level of psychic warrior as soon as we hit 14th level (possibly as early as the end of the next adventure - we're pretty close), and then take fighter levels from that point on. I guess we'll see.
 

Richards

Legend
ADVENTURE 40: BETWEEN DARKNESS AND A SHADOW

PC Roster:
Cramer Appleknocker, gnome cleric 13​
Jhasspok, lizardman 3/barbarian 3/fighter 7​
Khari Hammerslammer, dwarf fighter 13​
Marlo Pendragon, human sorcerer 13​
Utred "Buckets" Butterflinger, dwarf barbarian 13​

Game Session Date: 18 August 2021

- - -

The five heroes from Overreach had made it to Brunniir and the dwarven elders explained the history of the Golden City. Five centuries ago the city had been shunted to the Plane of Shadows so they could try to find a way to stop the Dying One without being found out by his cultists. The undead currently surrounding the Golden City hadn't really been an issue until 93 years ago. Fortunately, when the city had been built, the stones had incorporated a magical protection from burrowing creatures (like the purple worm the heroes had fought on their way to Brunniir): a force effect woven into each stone - which incidentally gave them the golden color responsible for the city's nickname - kept them at bay and also came in very handy in keeping incorporeal creatures from breaching the city's walls. Things went well for the next four centuries and then, some 93 years ago, the incorporeal undead on the plane started attacking the Golden City in earnest. Nobody knew who was organizing them into a unified force, but about a decade ago they started making some small progress. Still unable to breach the city, they somehow found a way to manipulate the shadowstuff of the plane itself, causing small chunks of the city's outskirts to cleave off, one building at a time. Fortunately, these attacks were sporadic, with often a span of months passing between each such occurrence. But the calved-off buildings would be drawn away from the rest of the city as the space between them was somehow increased.

Dolthran Greyale, the city's greatest blacksmith, had been in charge of working on a weapon to destroy the Writhing Gates. He died years ago, sealing his forge until his heir arrived to open it. Unfortunately, his forge had been cleaved off in the last attack - which prompted the Elders to send for the heroes in Greenvale.

"What can you tell us about this weapon?" asked Utred. "Did he finish it in time? Is it still there in his forge? What are its properties?"

"If'n 'e finished it before 'is death, it'll be locked away there in 'is vault. We c'n only hope 'e completed its construction before 'is death. As fer its nature, we c'n only tell ye a story of an incident that happened while he were still workin' on it. Somehow, Dolthran 'ad unleashed a shadowy creature upon th' city which killed dozens o' our best armed warriors before th' fool thing was finally killed - by all accounts - by a pair of two simple farmers wieldin' pitchforks. Whatever th' shadowy thing were, it seemed t' be a vital ingredient in th' weapon somehow."

"So you need us to go fetch this weapon," Cramer surmised. "How will we know where to find the forge's current location?"

"One o' our clerics'll cast a find th' path spell on ye, which'll take ye right to it, wherever it might be," the elder explained. "But that'd be but th' first task before ye: first, fetch th' weapon; second, find whatever's leadin' these undead armies an' put a stop t' them taking apart our city, one buildin' at a time ev'ry coupla months."

"You have a plan to lead us to the first part of that plan," pointed out Marlo. "Do you have any suggestions about how we might accomplish the second task?"

"As t' that, we've no ideas," admitted the elder. "But keep it in mind, while ye're out there - if ye find the leader o' these undead forces, we'd appreciate it greatly if'n ye could find a way t' take 'im out, once an' fer all. T' aid ye in yer tasks, though, we've four vials of ectoplasmic oil ye c'n apply t' some o' yer weapons." He explained this was in effect a means by which the weapons so treated would be able to affect incorporeal undead without any chances they'd simply pass through their insubstantial bodies. Cramer caught on at once: "A ghost touch effect," he explained to the others.

"Best ye rest up, now," suggested the elder, leading them to rooms where they could spend the evening. "Ye c'n set out in th' mornin', when ye're refreshed an' ready t' be about yer business."

The next morning, as promised, four vials of ectoplasmic oil were passed over to the group. Marlo agreed it made more sense for the four of them most likely to use melee weapons to get the advantages the oil brought them, as she intended to rely solely upon her spells in any combats they might face. An elderly dwarven cleric and an equally ancient-looking dwarven wizard approached the group. "Ye'd do best not broadcastin' yer locations with any illumination," the wizard advised. "This spell'll grant ye three th' vision o' a dwarf." He then cast a darkvision spell upon Marlo, Cramer, and Jhasspok.

"No slave-light cloak flames, Jhasspok," Cramer reiterated, wanting to make sure their lizardfolk companion understood the importance of keeping their illusory flames darkened while they traveled - it was obvious to the gnome but he realized it wasn't necessarily going to be obvious to the simple-minded reptile.

"Got it," Jhasspok replied. Then, looking up above the city, he asked, "Why is there a sky?" Sure enough, there was a dark sky above them with streaks of half-hearted clouds floating in the near-total darkness. "It wasn't there yesterday." The puzzled lizardfolk was pretty sure the "sky" - the big, waterless ocean which held the fireball sun in the daytime and the Really Big Pearl at night - was a surface-world thing. The Plane of Shadow had seemed to be more like the Underdark which had been his home for the vast majority of his five and a half years.

"Th' Plane o' Shadows is highly morphic in nature," the dwarven wizard replied. "At times the cavern ceilin' is dissolved into th' surroundin' stone, leavin' a visual path straight t' the surface world above. Recall, th' Plane o' Shadows is both coterminous an' coexistent with th' Material Plane."

Jhasspok looked to Utred and the dwarven barbarian translated for him. "The sky is only there sometimes," he said. Jhasspok nodded wisely. Utred was so smart!

Cramer cast his customary longstrider spell, while Marlo set the group up with a Rary's telepathic bond spell. "I'm going to talk in your head now," she told Jhasspok. Thus warned, he didn't yelp out in surprise when Marlo's voice suddenly appeared in his head. <Can everyone hear me okay?> she asked. The four males each replied in the affirmative. <Let's keep all talking over the mental link once we get outside the city,> she suggested. <We don't want to attract any unwanted attention. I'm going to cast a mage armor on each of us,> she said over the link - she'd found it was best to get Jhasspok used to the idea of using the telepathic communication mode whenever possible, because he often forgot it was active - and started to do just that.

<Don't need it,> Utred complained. <Already got plenty of armor.>

<And shadows and wraiths can pass right through it,> Marlo explained. <Mage armor is a force effect - it'll be as real to them as your normal armor.>

<Okay then, fine. Whatever.>

Cramer cast a hide from undead spell on the whole group, explaining it would keep them from being noticed by mindless undead like skeletons and zombies. <It might still work on the kinds of undead we fought before entering the Plane of Shadows yesterday, but if any one of us attacks an undead creature the spell will instantly switch off for all of us. You got that, Jhasspok? Don't attack any undead unless we're sure they can already see us.>

<Okay.>

Marlo and Cramer each finished up by casting a magic circle against evil spell upon themselves, then the ectoplasmic oil was applied to Utred's flaming greataxe, Khari's earthglide warhammer, Jhasspok's magical battleaxe, and Cramer's Elderwood flaming heavy mace. "Okay, we're ready," Cramer told the elderly dwarven spellcasters.

The dwarven cleric then cast a find the path spell on Utred and the wizard cast a teleport spell sending the five heroes far away from the immediate vicinity of the city - far enough away they'd hopefully not be visible by the hordes of undead swarming Brunniir. They ended up at the edge of the canyon in which Brunniir sat - and directly facing a pair of undead creatures.

These undead creatures were both apparently intelligent enough to ignore Cramer's hide from undead spell, for they both turned to face the quintet of heroes. The largest of the two was easily recognizable as a dread wraith; they'd just fought off two of these creatures yesterday in the Underdark cavern where Brunniir used to sit, some five centuries long past. The other one, though, seemed like it was just a simple skeleton, although one wearing tattered robes.

<I think they see us,> Jhasspok observed, proud that he'd remembered to use his thinking-in-his-head voice instead of his speaking-out-loud voice. <Does that mean--?>

<Yes, attack them!> Cramer answered irritably, for the dread wraith had immediately lunged for Khari Hammerslammer, passing his clawed hand inside the dwarf's body where it wasn't covered by Marlo's mage armor spell. The dwarven fighter felt an unwelcomingly familiar cold sensation pass throughout his body as a portion of his very vitality was drained away. But Utred was there by his fellow dwarf's side in a moment, swinging his magic greataxe at the ghostly figure nearly twice his own size. At the same time, an empowered magic missile crashed into the dread wraith's insubstantial form as Marlo immediately assessed the situation and confirmed it was safe to attack. Khari brought his warhammer up and smashed its head into the dread wraith, actually causing it to fall back a pace or two.

Cramer cast a death ward on himself, unsure about the skeletal being standing beside the dread wraith; if it had seen him through his hide from undead spell it was no simple mindless skeleton, which meant it could very well be a lich - and there was no telling what sort of foul necromantics such a being might have at hand. Far better, in the gnome's estimation, to be safe from a magical attack that might slay him instantly than to deprive his companions of their most powerful source of healing energy.

Before Jhasspok could belatedly attack either of the undead pair, the skeletal creature - no lich, but very close: a huecuva - cast an unholy blight spell on the entire group, who were still relatively huddled up in a tight group immediately after having been teleported. As far as first salvoes went it was remarkably ineffective, with the heroes easily shrugging off the worst of the effects. Of course, it didn't help the huecuva that the spell was most effective against those with a truly good-hearted nature and of its five foes only Khari met that description.

Jhasspok barely noticed the spell's effect as he leaped forward to join in attacking the dread wraith - the bigger of the two and therefore most likely the most powerful and the one that needed to be taken down the quickest, by his reasoning. His blade, coated in the magical oil, cut through the incorporeal foe as if its body had been fully solid. The dread wraith flinched as if in pain but made no sound; it reached out to attack Utred but the barbarian easily avoided its claws. (Cramer noted again that these Shadow Plane undead seemed to have a particular hatred for dwarves, but guessed they might have been trained to focus on dwarves as they were the ones responsible for the creation of the weapon they were trying to locate.)

Marlo cast another empowered magic missile at the dread wraith as Utred and Khari continued pummeling it with their weapons. Khari's final blow was the one that took the creature out and its incorporeal body dissipated like a fine mist. Cramer stepped up behind the dwarven fighter and cast a death ward spell on him as well, thinking it might not be a bad idea to have each of the heroes thus protected against a foe with unknown spellcasting powers.

The huecuva cast a flame strike spell on the group, the fiery blast coming down from above to encompass all five heroes. Oddly, the spell had a two-layered effect this time; whereas in the past, when the group had been under the effects of the spell, the unholy flames came blasting down at them in one rush of unholy energy and then that was it, but this time there was the initial blast and then a much more powerful blast that went exploding out sideways in all directions, this second blast even encompassing the huecuva. All six combatants were rocked and jostled by the power of the explosion.

<Sorry, guys,> said Utred over the mental link. <One of my necklaces of fireballs just got taken out. The other one's fine, though.>

<That was you--?>

<Other one? What in the world are you doing with two --?>

<Are you crazy? You could easily have-->

Jhasspok ignored the simultaneous mental chiding the others were giving Utred and charged at the skeleton who had caused them so much pain, swinging his battleaxe with all his might. A bladed weapon wasn't the optimal choice in taking on a creature made of animated bone, but with enough strength behind the blow it could deal quite a punch. As the huecuva staggered backwards from the power of the attack, Marlo finished it off with a magic missile spell, judging it not worth the extra spellpower to empower it. And in that she was correct, for the creature collapsed into a pile of bones mixed in with the rotting remnants of the robe it had worn.

Cramer pulled out his staff of healing and ordered everyone to line up. <I'd better heal us all up from the damage caused by Utred's fashion accessories,> he grumbled, casting not only healing spells from his staff but also death ward spells on the other three so that each would be thus protected. Once that was done to his satisfaction, he had Utred lead them on. <The find the path spell's still intact, I hope?> he asked.

<Yep,> replied Utred. <It's this way. Let's go!>

Utred led them through several winding tunnels until they found the structure parked within a small cavern. The stone blocks of its construction glowed with the same golden light as the rest of the city of Brunniir. <The find the path spell leads right up the doors and then stops,> Utred told the others.

Marlo stepped up to the doors and cast a detect magic spell; lacking anyone in the group with any lockpicking skills or experience with mundane traps, it was the best they could do. <I'm detecting several layers of abjuration,> she said and Jhasspok didn't even bother asking what that even meant - some type of magic that was somehow different from other types of magic, he assumed, although he failed to see the necessity of breaking magic up into separate chunks. <The stones have that force effect woven into their structure, but there's also something here that probably shields the interior from being breached by teleport spells and the like.>

<Makes sense,> Cramer agreed. <Old Greyale didn't want anybody getting in to steal his superweapon.>

<There's more,> Marlo added. <It looks like someone's added an alarm spell on the door. Much more recently than the rest of the magic in the stone.>

Cramer cast a detect undead and scanned the general area, seeing nothing untoward. Jhasspok circled the entire building, making sure there was nobody hiding behind the structure. Khari went with him, examining the building for any alternate ways inside. There were none. <What do we do?> Khari asked. <We can't get into the building without triggering the alarm spell.>

<Then we trigger the alarm spell,> reasoned Utred. <We need to get that weapon.> He reached out for the pair of stone doors and they slid open sideways at his touch. Utred wasn't sure if it was because they somehow detected his bloodline or what, but it seemed like a reasonable assumption. The dwarves of Brunniir had made a big deal about his grandfather having sealed up the forge for someone of his own lineage to open.

With the doors open, everyone standing at the entrance could see inside, given their darkvision-enhanced eyesight. There was a massive anvil at the rear of the structure, and Marlo noticed something odd about it right away. <There's something on the anvil blocking the auras of magic behind it,> she told the others. <I've still got my detect magic spell up and for some reason the top of the anvil is messing up the detection.>

<That's gotta be the weapon!> Utred said, stepping forward into his grandfather's forge.

<I'll stay out here and wait for whoever cast the alarm spell to show up,> Jhasspok said. It was a remarkable feat of reasoning for the lizardfolk, who still didn't really understand the whole workings of magic. But if someone put an alarm on a door, that meant they wanted to be notified when somebody opened the door. He hefted his magic battleaxe and turned his back on the forge, looking outwards for danger.

The others stepped into the building behind Utred. As he approached the anvil, he saw off to his left a shadowy figure with arms raised and waving about; he almost attacked the creature - who looked rather like an undead shadow - until he noticed it was imprisoned inside a glass cylinder that reached from floor to ceiling and appeared only to be trying to find a way out of its prison. Convinced it couldn't hurt them - at least not yet - Utred let his greataxe hang in his grip at his side as he approached the cylinder. There were dwarven runes carved on the floor around the cylinder, inscribing a warning not to release the creature.

<That's odd,> remarked Cramer. <It's not undead.> His detect undead spell was likewise still operating and the creature's aura did not register on his magical senses. Whatever this willowy creature was, it was apparently a living being.

And then another shadowy figure appeared, this one most definitely undead, for Utred was able to see entirely through its transparent body. The dwarven barbarian flinched and raised his axe, causing Marlo to ask what was up; she apparently did not see the figure Utred saw. But Utred saw the figure just fine: it was a dwarf, with thinning hair and a beard the color of gray slate, wearing a leather apron over his clothes. The figure spoke aloud, although only Utred was able to hear the message the ghost had only for him.

<What's going on?> Cramer demanded. He'd moved over to Utred's side and now that the barbarian wasn't blocking his view he was picking up the aura of an undead creature beside the anvil, although he saw nothing.

<It's my grandfather,> Utred said, relaying the ghost's message. <He says this is the Null Axe and it's completed and ready for use. Only he says we have to destroy all of the Writhing Gates, not just the three we thought would make it impossible for the Dying One to return.>

<What? Why all ten?>

<I don't know - that's just what he said, okay?>

<Somebody's here,> came another voice over the telepathic link; it took the others a moment to realize it was Jhasspok, who normally avoided "talking" with his mind whenever possible, as he was somewhat freaked out when sudden voices sounded in his head. As a case in point, he flinched with an audible gasp from outside the dwarven forge when a sixth voice entered the telepathic conversation. <I will be needing that weapon,> the voice said. <Surrender it to me and you may live.>

Utred was having none of that nonsense. He grabbed up the Null Axe - which was wrapped in some silvery fabric and tied down such that the fabric wouldn't slip off the weapon - and stuffed it inside Marlo's bag of holding, reasoning if the weapon was in an extradimensional space the unknown enemy might have a harder time finding it, and possibly even sensing it. Then, on the off chance the enemy did know it was inside the bag, Utred figured it would be best if he held onto it rather than Marlo - better to make him the primary target than the slight human woman.

The others stepped back to the doorway and saw what Jhasspok was facing down: it was a mind flayer, but one unlike any of the others they had ever seen before. This one had the typical four standard tentacles hanging down from its face, but these were emaciated and barely half the thickness of a normal illithid's appendages. For that matter, the rest of its skin was stretched tight to the bone, giving the creature a withered appearance. It was only when Cramer stepped to the side and got a straight line of sight with the creature that he was able to sense its blazing aura of undeath.

Marlo replied for the group at large in the form of a disintegrate spell she sent blasting at the alhoon - an undead mind flayer lich, extending its life after death indefinitely that it might continue its endeavors long after the end of its own natural lifespan. However, while the beam of energy struck the illithilich without fail, it didn't manage to overcome the creature's innate resistance to spells and the disintegrate spell fizzled away without any discernible effect.

Khari was the closest of the melee combatants to the doorway and was thus the first to reach the alhoon, swinging his warhammer in an arc that went crashing into the side of the undead illithid. There was a crunching sound as the weapon hit that Khari hoped was the crushing of bones, but then there was a blur above him and there was Jhasspok, leaping over the short dwarven fighter to go crashing into the illithilich. The lizardfolk had dropped his battleaxe on the ground before leaping at the undead foe and crashed into him with arms outspread wide. As they both collapsed to the ground, Jhasspok was sure to land with his arms pinning the alhoon tightly to his body in a bear hug from which the undead thing was unable to escape, struggle as he might. The alhoon had held a jet-black staff at his side but it fell from his grasp as Jhasspok barreled into him. Pinned as he was, he had only one way to strike back at his hulking foe - and Jhasspok didn't even notice the creature's foul, necromantic touch failing to get past his death ward spell.

<Fool! Release me!> demanded the alhoon but Jhasspok paid him no heed. The illithilich wriggled back and forth and struggled to escape the lizardfolk's grasp, but it was no use - he simply did not have the physical strength to do so.

"Hold on to him tight!" Cramer called out loud, afraid of scaring the lizardfolk even momentarily by "talking" inside his head. But Jhasspok didn't let his grip on the alhoon waver and the powerful undead - with dozens of spells prepared in his undead skull just waiting to be released - was unable to cast any of them with his arms pinned to his sides. What followed was a fun-filled episode of the two dwarves carefully lining up their blows, afraid to hit the lizardfolk as the undead illithid did his best to wrest free and Jhasspok held him as firmly in place as he could, while Marlo and Cramer took turns blasting single-target spells at the alhoon and hoping to penetrate past his magical defenses. Marlo, at least, knew her empowered magic missile spells had no chance of accidentally hitting Jhasspok if the undead mind flayer moved in the wrong way. But Jhasspok held firm and avoided getting hit with friendly fire, magical or otherwise, and eventually it was a blow from a magical maul Utred had picked up somewhere along his travels that crushed in the alhoon's skull.

"You can let go of him now, Jhasspok," Cramer said once it was apparent the unholy life had departed the parchment-skinned corpse of the illithid spellcaster. "And good work." Jhasspok went back and retrieved his battleaxe while Marlo gave the thing's corpse a once-over with her detect magic spell. The staff it had dropped was a staff of shadows, and freshly made by the looks of it, which she confirmed by holding it in her hands and feeling its power coursing through the warped ebony wood. The creature also, somewhat foolishly, had a device inside a pocket of its robes that Cramer identified as likely being its phylactery, explaining that liches always had some such device capable of storing its life energy upon its apparent destruction.

"But why would it carry it around with it?" Marlo asked. "Wouldn't it make more sense to keep it hidden somewhere?"

"You never know with undead," Cramer answered. "It might have worried someone would discover its phylactery if it was hidden away. By keeping it nearby, it always knew it was safe and there was always the chance if anyone did manage to destroy it they'd simply take the phylactery thinking it was a magic necklace or something." But the gnome was taking no chances, and after several blows from Khari's warhammer and Utred's maul the metal phylactery was in several pieces.

"So now what?" asked Jhasspok, glad they were back to speaking aloud.

"No reason we can't teleport back to Brunniir," Cramer replied, motioning for everyone to bunch up together so he could cast the spell after Utred had closed his grandfather's forge back up. Once back at the Golden City, the spellcasting elder dwarves examined the alhoon's staff of shadows. "Upon th' Plane of Shadows," the dwarven wizard explained, "the spells shadow conjuration an' shadow evocation - both o' which're present in th' staff - are powerful enough t' shape the very plane itself. It were no doubt th' mind flayer lich, usin' a staff like this, which was th' cause of th' buildin's bein' caved off o' th' city."

"Then the alhoon was the one coordinating the attacks by the other undead?" hazarded Marlo.

"Very likely yes, lass. In fact, that makes perfect sense: th' lich would use up th' spells in th' staff t' steal away a buildin' from th' city, then take months to craft up a new staff. That'd explain the months-long gaps between th' attacks."

"It all fits," agreed the elder dwarven cleric.

"Then you'll probably want to hold on to this," Marlo suggested, passing over the staff of shadows. "You might be able to use it to try to re-warp the Plane of Shadows back the way it was and get some of your buildings back." The dwarven wizard thanked her and sent an aide to go fetch a suitable reward for the staff and the slaying of the alhoon. Indeed, since the illithilich had been slain the hordes of incorporeal undead surrounding the city had started wandering away. It would take some time for all of them to leave, for trying to force their way into Brunniir had likely become a force of habit by now, but eventually the city clerics would manage to drive them away and the Golden City could once again enjoy not being under constant siege.

"Well then," said Utred. "We've got the Null Axe, now all we need is the location of the other Writhing Gates and we'll be good to go!" He was ready to return to Overreach and take out the one Writhing Gate they already knew about, but Cramer cautioned him to patience. "Let's wait to hear back from C'thorlumbrox," he said. "Once we start attacking Writhing Gates, the cultists might learn what we're doing and start beefing up the defenses around the others. It might be best to wait until we know the locations of them all and make our plans then."

"Hrrmph," snorted Utred. It made sense, but patience was definitely not his strong suit. "Hey," he said suddenly, recalling his grandfather's surname. "Is 'Greyale' an actual type of ale?"

"It is," replied one of the wizard's aides. "Would ye like me t' bring ye a mug o' it?"

"A mug's a good start," Utred agreed.

- - -

So per Logan, the Null Axe functions as a masterwork greataxe except as follows: when wielded it ignores all magical defenses of the target that affects Armor Class or Damage Reduction. This includes enchanted armor, rings, etc. as well as all spells, spell-like effects and/or supernatural effects. However, the wielder has all magical effects upon their person suppressed as well. Spellcasters cannot cast spells while wielding the axe. The antimagic properties are not strong enough to prevent instantaneous effects (like a fireball spell) from affecting the wielder. Despite its antimagic nature it is treated as magic for the purpose of overcoming damage reduction that comes from extraordinary abilities.

Logan statted up the alhoon as not just a wizard, but a shadowcaster from the Tome of Magic, thinking he'd throw some new stuff at us we'd never seen before in this campaign or any of our previous other campaigns. Of course, all of those plans went up in smoke when Jhasspok successfully grappled him and prevented him from doing anything at all as the rest of the PCs whittled him down to death. Jhasspok might not be anywhere near as powerful as some of his companions, but I do enjoy playing him and he does occasionally have his moments - and this was definitely one of them.

And, in no small part due to the fact that alhoon was a CR 18 encounter, we leveled up to 14th at the end of this adventure. Marlo, Cramer, and Utred added a level of their sole classes, Jhasspok took another level of fighter, and Khari took one level of psychic warrior, the only level he intends on taking, but this gives him a +2 to damage that stacks with his Weapon Specialization and Greater Weapon Specialization, which will be nice considering he can do that three times per day for a full minute each time, which in this campaign (with sessions lasting 2-3 hours on Wednesday nights), practically guarantees "for every battle from now on." Harry's pleased with the tradeoff, even though it cost him a Base Attack Bonus that will be one number lower than his total Hit Dice for the rest of the campaign. (Welcome to my world, Khari: Jhasspok's first three levels as a lizardfolk gained him an overall +1 BAB, so I'm perpetually two numbers lower than a combat-oriented PC of my Hit Dice would be.)
 
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