Lanefan
Victoria Rules
Sometimes the "random, pointless and disruptive things" *are* the game, and as long as people are having fun, so what?I don't want to play in a game where the players do random, pointless and disruptive things.
That'd be me.There seems to be a type of player who's end goal seems to be disrupting gameplay, rational behavior or party goals. Its kind of like if one of the actors on the set of a movie decided to not only ignore the script, but to do everything in their power to tank the filming.
The minute I start feeling like I'm supposed to follow a script narrower than broad story-lines, I start looking for ways to do something - anything - else. And while it may "tank the filming" of that one particular episode, who knows what other interesting things might end up getting filmed instead?
From the DM's side, one of the first things I learned was that I had to be able to hit the curveball; to roll with it when the party (or individual characters) pulled a sudden left turn, and find a way to fit what they did into the campaign. And if this means abandoning a pre-planned story arc, well ::shrug:: so be it; if it's that good I can always find a way to resurrect it later.
Lan-"the Buffy-shotgun approach works for me"-efan