Raven Crowking
First Post
But, bringing this back around to my point, how is that edition based?
Apart from yourself, I am not aware that anyone suggested that there were no rules in any edition for tactical play. Most (if not all) editions have many of the same tactical elements. Likewise most (if not all) rpgs with robust combat mechanics.
Indeed, it is difficult to avoid this, as tactics are based upon real world considerations. From its wargaming roots, early D&D assumes that a knowledge of real world tactics should benefit players when engaging tactics within the game system.
What mechanical elements does your description engage?
If nothing else, Armour Class, Hit Dice, and Damage.

Among other rules for tactics in 1e: Flanking, Facing (including the facing of monsters, which can effect AC and the attacks one faces....such as the sting or maw of a purple worm!), Limitations on Shield Use, Parrying, Attacks from Higher Ground, and Overbearing. Those ones come directly to mind without having played the game in over 20 years.
I assume that there are many more tactical options that could be pointed out by anyone more conversant with the system.
RC