random user said:I think that even those who nominally have 5000gp to use and still not be bankrupt, in many situations they would choose not to be raised.
Imagine an NPC Smith. He owns his own smithy and does a decent trade. He's been working for 20 years so he's decently old (let's say about 35) but still has a few years of life in him. If he were to die, by selling his smithy and collecting all his money, he could afford to be raised and still have a house to live under.
But he remembers his long years of apprenticeship and having to wander from teacher to teacher. He scraped together all of his money together so eventually he could buy a smithy so he could pass it down to his son, who has some talent in smithing. If he sold his smithy, his son would be left with nothing and would have to seek work elsewhere. Indeed, he would as well, since he wouldn't have his own shop.
In addition, he's scraped together about 1000gp to offer as a dowry for his daughter. He had a hard life, and he's hoping that by having his daughter marry someone of minor importance (which the dowry will help) she may have a better life, and more importantly, his grandkids may never have to experience going to bed hungry like his kids did when he was younger. He could use that money for himself, but that means that his daughter would most likely have to live the life of a pauper.
If this NPC died, do you think he put in his will "please liquidate everything and bring me back to life?" Or do you think he would be content that he raised a son and a daughter, both of which will hopefully have an easier life than he had?
I'm not saying that there are no people who would choose to be raised; however, I still maintain that the vast majority of the population would not be affected by raise dead regardless of how common it is.
It is not just about who can directly pay for the action, or how easily. It is about the fact that such spells are available for those who choose to use them that causes the social changes. People today cannot afford their medical bills... but their families insist on going into debt to pay for them, neighborhoods hold fund-raisers, charities donate the necessary funds, and so on. The availability of such magic would encourage the same kinds of behaviors in the game world.
Consider... if raise dead/resurrection/true resurrection are available...
- The custom of weregild takes on a whole new meaning. In the real world, people paid a cash penalty for accidental maiming or death of another. In a world where raise dead, etc., are available, the weregild could be extended to raising the cash for the necessary spell. Whole families and clans would be expected to contribute, and could be bankrupted to pay for an accidental death.
- In the case of a murder, the laws might well require the convicted person to liquidate all assets toward bringing the victim back to life.
- The inheritance traditions of the poor usually reflect those of the wealthy. The wealthy might generate a tradition like a 10% resurrection rule (liquidate 10% of the assets; if it is enough for a raise dead/resurrection/true resurrection, then one is performed).
- The inclusion of a stipulation "I do/do not want to be raised if I am killed" might become a standard part of the wills of the wealthy. In the case where such a clause is missing, it might become tradition to assume the dead want to be raised, or it could just as likely become tradition to assume they do not want to be raised (influenced by the general alignment of the population).
- Burial rites could take on ancient-Egyptian-like aspects, with more liberal use of Gentle Repose spells. A whole side industry in permanent gentle repose shrouds or the like would not be far-fetched. Certainly, the wealthier nobles would be likely to fund the research.
The blacksmith in your example raises another interesting point. People have to agree to be raised in order to come back; very few would be willing to risk 5,000 gp in diamonds on the chance that the recipient would say "No". So, there would also be customs for indicating your preference before you die, and about assuming a Yes or No answer if there is no specific indication. Perhaps all accidental deaths/murders are supposed to at least try a raise dead, while all old age/natural causes deaths are supposed not to.
In short, the implications of having the spells around go far beyond simply who can pay for them.