Treebore
First Post
I handle it this way.
"Hey player #6! Your character bit the big one. Do you want it to be raised? No? Cool."
"Hey player #4! Your character bit it too! Do you want it raised? Yes? OK, then this is who you have to look for...."
Unless the party cleric is alive and able to cast "raise dead".
Normally a player has a "competitive bone" somewhere in their body. So when they die they feel failure. Plus I make doing it a hassle. So I figure the point is proven well enough.
I suppose there are those who have the "video game mentality" about dying, but I have been fortunate enough to not run into them. I hope I stay that fortunate.
Plus, I have also found it to be a mistake to make games "too realistic". Players want escapism, not to be reminded about the negative things they deal with in the real world. So just another one of the "fine balancing acts" us DM's have to do while running our games.
"Hey player #6! Your character bit the big one. Do you want it to be raised? No? Cool."
"Hey player #4! Your character bit it too! Do you want it raised? Yes? OK, then this is who you have to look for...."
Unless the party cleric is alive and able to cast "raise dead".
Normally a player has a "competitive bone" somewhere in their body. So when they die they feel failure. Plus I make doing it a hassle. So I figure the point is proven well enough.
I suppose there are those who have the "video game mentality" about dying, but I have been fortunate enough to not run into them. I hope I stay that fortunate.
Plus, I have also found it to be a mistake to make games "too realistic". Players want escapism, not to be reminded about the negative things they deal with in the real world. So just another one of the "fine balancing acts" us DM's have to do while running our games.