Rakshasa PC

There is no revised version as far as I am aware of. SS used the 3.0 raksasha as its base, which is somewhat different from the 3.5 version.

You would need to replace the spell immunity with sr27 (which works out to 13+ECL). Dr15/+3 becomes dr15/good and piercing. It also loses its vulnerability to blessed bolts. The rest should remain the same, IIRC.
 

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Actually, both Spell immunity and SR don't affect your own spells.
This is why Golems can cast Haste on themselves.

Page 298 DMG Under Spell Resistance: 5th paragraph:
A Creature's spell resistance never interferes with their own spells, item, or abilities.

While that is true for Spell Resistance, the case is somewhat complex for Spell Immunity of Rakshasa.

First of all, there is no generic definition or entry which covers Spell Immunity of all the creatures in 3.0e.

If you use 3.0e MM Rakshasa, it says,

Rakshasas ignore the effects of spells and spell-like abilities of 8th-level or less, just as if the spellcaster had failed to overcome spell resistance.

So yes, 3.0e MM Rakshasa is immune only to spells which allow spell resistance and it can cast spells and spell-like abilities on itself without problem.

On the other hand, in SS (somewhat like a 3.25e supplement) , Rakshasa's Spell Resistance ability does not has that sentence and simply says they are immune to all the effects of spells of certain levels. So if we take it as written, SS Rakshasa is immune to all the spells of certain level or levels, not only to spells which allow SR.

And that entry also says,

Like spell resistance, a rakshasa may suppress this ability in order to accept its own spells or spells from allies.

Of course, as OP is playing 3.5e, he should better use 3.5e MM Rakshasa. Ans if he does need to play it from lower levels, Runestar's suggestion seems to be reasonable.
 
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Moreitheil- Yes, I also thought it was a neat concept, but as you said there is no spellcasting level upgrade. I would have chosen mind spy if it allowed that. Divine Oracle, what book is that in?

Complete Divine.

I looked over the Knight Phantom, it like the Abjurant Champion a lot better, I just think its somewhat unbalanced, but I feel the rest of the party is somewhat unbalanced, so it would definetely help out. But reading over the phantom knight and for role playing purposes makes more sense.

Glad you like it. You need all the help you can get to stay alive.

I cant be a black guard . . . The bonus to saves though does sound nice, and I could do paladin but I really dont want to play lawful good.

Well, I suppose it's not 100% essential, just helpful. You can invest money and cast long-lasting protective spells to boost your saves instead.
 

Luck feats are in Complete Scoundrel.
Items that allow rerolls - Luck Blade, Luck Stone, I'm sure there are others.
Classes: Fatespinner, Luckstealer, there may be some others.
 

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