I'm about to give one of my PCs what basically amounts to a longsword of wounding (Full details below). This is a fifth-level game and I'm wondering what the rammifications of this entering my game would be.
Also, with all the penalties is it still attractive to a fifth-level character, what I mean is from a mechanical standpoint would your character wield such a weapon.
I'm also interested in any possible ways for a player to abuse the powers of this weapon, if anybody can think of any.
The Wailing Blade
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A razor-sharp obsidian blade of Drow construction. It is said that when the wielder looks into the blade that he can see the trapped souls of the foes the blade has taken. Worse still, is the blade is never satisfied with the amount of blood it drinks and constantly emits a piercing scream, demanding more.
Alignment: Chaotic Evil
Communication: Empathy
Intelligence: Low 9
Wisdom: Med 13
Charisma: High 15
Ego: 7
The Wailing Blade 1d8 19-20/X2 4 lb. (S)
Bloodthirst
The Wailing blade must be coated in blood every day, or its bonus fades away (until the blade is coated again). The character using this weapon must make a Will save (DC 13) everyday it is within his or her possession or become Chaotic Evil.
Wounding
A weapon of wounding deals damage to a creature such that a wound it inflicts bleeds for 1 point of damage per round thereafter in addition to the normal damage the weapon deals. Multiple wounds from the weapon result in cumulative bleeding. The bleeding can only be stopped by a successful Heal check (DC 15) or the application of any cure spell or other healing spell.
Negative Level:
Non-Chaotic Evil Wielders of the Wailing Blade recieve a negative level. (-1 competence penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities). Additionally, a spellcaster loses one spell or spell slot from her highest available level.)
Wailing:
The Wailing Blade forces all allies and enemies within 30 feet of the wielder to succeed at a Will save (DC 14) or become shaken. This is a mind-affecting fear effect.
Also, with all the penalties is it still attractive to a fifth-level character, what I mean is from a mechanical standpoint would your character wield such a weapon.
I'm also interested in any possible ways for a player to abuse the powers of this weapon, if anybody can think of any.
The Wailing Blade
==============================================
A razor-sharp obsidian blade of Drow construction. It is said that when the wielder looks into the blade that he can see the trapped souls of the foes the blade has taken. Worse still, is the blade is never satisfied with the amount of blood it drinks and constantly emits a piercing scream, demanding more.
Alignment: Chaotic Evil
Communication: Empathy
Intelligence: Low 9
Wisdom: Med 13
Charisma: High 15
Ego: 7
The Wailing Blade 1d8 19-20/X2 4 lb. (S)
Bloodthirst
The Wailing blade must be coated in blood every day, or its bonus fades away (until the blade is coated again). The character using this weapon must make a Will save (DC 13) everyday it is within his or her possession or become Chaotic Evil.
Wounding
A weapon of wounding deals damage to a creature such that a wound it inflicts bleeds for 1 point of damage per round thereafter in addition to the normal damage the weapon deals. Multiple wounds from the weapon result in cumulative bleeding. The bleeding can only be stopped by a successful Heal check (DC 15) or the application of any cure spell or other healing spell.
Negative Level:
Non-Chaotic Evil Wielders of the Wailing Blade recieve a negative level. (-1 competence penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities). Additionally, a spellcaster loses one spell or spell slot from her highest available level.)
Wailing:
The Wailing Blade forces all allies and enemies within 30 feet of the wielder to succeed at a Will save (DC 14) or become shaken. This is a mind-affecting fear effect.
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