R
RHGreen
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To summerize one of the points - make travelling back and forth from town a bigger pain in the backside than not.
To summerize one of the points - make travelling back and forth from town a bigger pain in the backside than not.
The Tweet house-rule, that is.Honestly? I'd just implement a house-rule that says characters don't get back Dailies, Surges, or Action Points until they pass two milestones, myself.
Unfortunately, the D&D designers decided to set the interval of extended rests into stone, which is very powerful magic to most players. Even the name of "Daily" powers cement the interval in which they replenish.There's nothing magical about an extended rest - rests, surges, and powers are narrative tools and game devices, nothing more.![]()
Well, this is highly unsatisfactory for lots of DMs.To summerize one of the points - make travelling back and forth from town a bigger pain in the backside than not.
Well, this is highly unsatisfactory for lots of DMs.
What if you don't want to fill every day with the standard 4-6 monster encounters?
Allowing the adventure writer or DM to set the spacing of extended rests would have made 4E much more flexible. One (travel) adventure might span weeks, while another (dungeon) adventure might want to offer extended rests every hour.
No. I haven't seen any official discussion regarding this at all, despite how all-encompassing the problem really is.The problem is that the encounters are way too easy when they have all their action points, daily powers, etc., for every encounter.
Is there a rule of thumb for increasing the XP budget for an encounter when it's expected that a party will have a single encounter in a day?
So the final analysis is this: the game is designed around the multiple-encounters-a-day workload. A.k.a. the dungeon.
Instead of having the houserule, one daily per encounter you should rather consider one daily power usage per encounter, which you can save up for later.
It's actually once per round. Just so you know and don't get disappointed if you do take it.
So yeah, while some parties like to nova early and often, others like to save their Dailies for the toughest of enemies so that they can unload on them. For a party like ours, I think that your houserule would actually hurt things a bit, because any time we have to burn a Daily during a "normal" encounter it always ratchets up the tension. Knowing that saving them won't help will eliminate that tension. But for an early nova party, it sounds like an excellent idea.