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RANDOM ADVENTURE IDEAS-- Help us pick a winner!

Based on the title and description, which adventure are you most likely to buy?


Wulf Ratbane

Adventurer
Original thread here:
http://www.enworld.org/showthread.php?t=201277&page=1&pp=40

THE PREMISE: Each contestant was given a RANDOMLY GENERATED title for their dungeon. Then they were given 1 hour to write a summary of 100 words or less.

The entries are in-- and it's time to vote.

ENTRANTS

FEAST OF THE EBON CITY (Flynn)
For a decade, there has been peace. Ten years ago, brave heroes slew Warlord Kyrnok, the fire giant that ruled over the valley with an iron fist. Now, a messenger comes from in the obsidian ruins of the Ebon City, the former seat of the giant warlord's tyranny. The Spirit of Kyrnok sits once more on the Black Throne, and he demands that the villagers of the valley send coin and food as the first of a monthly tribute. Are you brave enough to answer the Council's call and destroy Kyrnok's ghost at the tyrant's FEAST OF THE EBON CITY?

SHADOWS OF THE DIVINE CITADEL (Whizbang Dustyboots)
They once were the last line of defense against darkness. In the world's bleakest hour, the paladins of the Order of St. Cyriacus sealed a gateway that would have unleashed Hell itself upon the world. Centuries later, their order is gone and their citadel is in ruins. But now, cultists are plundering the ruins of the Divine Citadel of St. Cyriacus, seeking a silver key that will reopen the gateway and destroy the world! The heroes must survive the obstacles set by the long-lost paladins to prevent it from ever being recaptured and beat the villains to the prize!

THE IRON TOWER OF THE SERPENT KING (Wystan)
The tower of the Serpent King stands as a testament to the power of a dark and sinister god and is controlled by a cult that worships the Serpent King, lizard god of the kobolds. Will the adventurers defeat the guardian of the spawning pools; will they discover the treasures; and will they survive? Designed for characters of 1st-3rd level, the Iron Tower of the Serpent King offers a mix of fast paced action and clever role play. This Module is playable in 1 game session, with NPC’s that can make their presence felt in your campaign for months afterwards!

THE CLOCKWORK TOWER OF CHAOS (Morpheus)*
Once every 666 years, the Abyssal plane of K'sthagos touches upon our plane at the Isle of Sorrow. K'sthagos is ruled by the Steel Marquis and his tower is a clockwork nightmare of traps and other monstrosities made of steel. It is said that deep wthin its heart lies the secret to all things made of metal. Any adventurer worth thier salt wants a crack at THE CLOCKWORK TOWER OF CHAOS.

SIEGE ON THE SUNLESS PALACE (Rodrigo)
A century ago, as the forces of light stood poised at the gates of the Ellerian tyrant Kardyth Amar, he sought the counsel of his oracle. The blind woman laughed at him, and foretold that his reign would end with the dawn. As the moon rose high, Amar summoned the women and children who remained in the keep. To the last they were slaughtered in an offering to the Night Goddess. The sun has not risen since. A bloody moon stands eternal vigil over undying armies. Only you can end the reign of darkness and bring light back to Elleria.

THE LOST RUINS OF DREAD (blargney)
The ancient shell of a fortress palace has been discovered by a road-laying crew in the mountains between two small rival kingdoms. The rulers now hire adventurers to claim the regal treasures in order to assert their dominion over the area. You must fight off your opposition, looters, and monsters spawned by the Door to Madness as you explore THE LOST RUINS OF DREAD.

THE LOST CITY OF THE WHORE QUEEN (Glassjaw)
King Grummdir was desperate for an heir to his throne, but his queen’s infertility drove him to madness and rage. He signed a pact in blood with the vilest of fiends. Grummdir was granted his heir, but the price was his queen. The king’s treachery was discovered soon thereafter and his kingdom fell. The queen was never seen again…. Now, 100 years later, blasphemous structures and demonic progeny have been spotted in the wastelands to the south. Steel your will and steady your blade, for there is no pleasure to be found in THE LOST CITY OF THE WHORE QUEEN.

THE ICE MINES OF THE WITCH KING (Asmor)
The barren sands of the Elastrin Wastes are a dry, desolate hell, made livable only by the frozen rivers winding beneath them. Lately, however, miners have been going down but neither they nor the ice has been returning, and thirst leads to chaos in the trading post of Arbok's Rest. Who can save the city and uncover the secrets which await in THE ICE MINES OF THE WITCH KING?

THE TREASURE OF THE FROG SORCERER (Kaodi)
Ages ago, the Frog Sorcerer confronted the three Velankan Kings at the Battle of Lygar's Crossing, defeating them with a combination of powerful magic and terrible creatures. In exchange for their lives, each of the Stone Kings had to surrender their most valuable possessions, rare and valuable items of power. Tales of the Frog Sorcerer mostly dwell on his impressive victory and legendary ability to leap over the river in a single bound, but none tell of what became of his hard won treasure. But now, the chance discovery of an old map may show where it might be found.
 
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I had to struggle with this one. In the end I chose Clockwork Tower, but both Ice Mines and Whore Queen (for the title alone! :)) were contenders.
 

I will abstain from voting, but I will say that some of these would need to be a full campaign and not just a module to pull off the implied issues... I like them... :)

Wystan
 


I will refrain from voting as well, but I do have to say that there are a good number of gems in here. I do not envy the voters their need to choose between them. I definitely would like to hear why people voted as they did, however, so that I can learn from it and improve in the future.

Good Luck, All,
Flynn
 

Well, personally I think it's ok for the contestants to vote-- I don't think it's a foregone conclusion that everyone will vote for their own entry, but I really don't think anyone is going to fault you if you do.

One of the things that I found interesting with this little exercise was how little difference the title really made, with respect to the genesis of the adventure-- so I am intrigued by the fact that a purely random title could actually have a purchasing influence.

(Or I just really underestimated the Whore factor.)
 

I voted for SIEGE ON THE SUNLESS PALACE because it seemed like it was the most 'different' of them all. What I mean is that of them all, this adventure really puts the characters in a new situation (a world/realm that is in complete night) which gives the adventure a unique spin.
But they were all great writeups!
 

Here's my reasons for chosing the way I did:

Feast of the Ebon City - sounds undead-like synopsis confirms, I've got a ton of undead stuff and don't need yet another one.

Clockwork Tower of Chaos - I personally don't like clockwork horrors and therefore wouldn't purchase it to run my players through, I didn't even read the synopsis

Seige on the Sunless Palace - I have Night Below and this sounds similar, although the synopsis proives it's not, if I got this I would still think it similar to Night Below and probably would never run it for that reason.

Lost Ruins of Dread - sounds undead

Lost City of the Whore Queen - sounds interesting however I think my players wouldn't take it seriously if they ever found out what the title of the adventure was (which in and of itself is neither a good or bad thing unless you wanted it to be serious)

Treasure of the Frog Sorcerer - Sounded hokey, the synopsis better blow me away, it didn't

That left Shadows of the Divine Citadel and Ice Mines of the Witch King - and only then did I specifically read the synopsis and Ice Mines won that for me.

I think the title should convey an idea that you want to read more about, If I saw an adventure with the title : Dungeon of Mind Numbing Lethargy! I'm not going to waste my time finding out what sick person wrote that thing and what publisher thought it sounded like a great name for an adventure.

The title and the cover are the eye candy that draws me into the product.
 

I too shall abstain, since that seems to be the general concensus among participants.

Wulf, you might consider clarifying the criteria used in this contest (I.e. that everyone was assigned a random title and given one hour to come up with a 100-word-or-less "back page blurb" for it), as it seems like a lot of people are unfairly faulting some of the ones with... let's say, less unique titles.
 

Into the Woods

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