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RANDOM ADVENTURE IDEAS-- Help us pick a winner!

Based on the title and description, which adventure are you most likely to buy?


Asmor said:
Honestly, I think too much attention is being paid to, uh, too much attention being paid to the word "whore."

That does seem to give it a leg over-- err, a leg up-- on the competition.

Random chance is fine and dandy when it's working for you, but I think that the odds are really stacked against some of the entrants. Notably, Siege on the Sunless Palace and The Lost Ruins of Dread sound so horrendously generic that even knowing that they didn't get to pick the title, I still had to force myself to read the descriptions.

Man, you guys are harsh! Not even willing to read 100 words?

You're forcing me to give my opinion here...

I believe that THE LOST RUINS OF DREAD not only has the best "hook" of the entries, it also does the best job of capturing that "old school feel." It is perhaps the most perfectly 1e entry in its genius inspecificity of threat and promise of adventure and loot.

How you like them apples?
 

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GlassJaw said:
I know. I want to write it now! It would be very Schwalb-esque. It would have demonic babies in it.

It's not Schwalb-esque unless children are threatened, or, better yet, actually killed.

It's his power chord, and brother, he ain't afraid to wail on it.
 

Wulf Ratbane said:
It's not Schwalb-esque unless children are threatened, or, better yet, actually killed.

It's his power chord, and brother, he ain't afraid to wail on it.

Honestly, I don't care who or what gets killed. As long as my new favorite word is in the title - see above if you can't figure out which word that is.

:eek:
 


The Treasure of the Frog Sorcerer was my favourite title. Weirdly I do prefer frogs to whores. I'm guessing the Fear Of Girls module title was inspired by the notorious harlot subtable in the 1e DMG.

Also, why do most of the blurbs refer to the adventurers as you? DMs buy modules, not players.
 
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