RANDOM ADVENTURE IDEAS-- Help us pick a winner!

Based on the title and description, which adventure are you most likely to buy?


I voted for the Clockwork module synopsis because it was one of the few that didn't have the typical "something terrible happened years ago, and he's the 'modern' impact of this historic event" that I truly liked. This is a overly used concept and I'm becoming loathe to even complete a synopsis when it starts that way.
 

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Dread Ruins of the Frog Whore

Hi all -
I must agree that the whole Whore thing leads to a certain appeal. Which is part of the reason I voted for it. However, after reviewing the module description, I must say there is some confusion.
"...his queen’s infertility drove him to madness and rage. He signed a pact in blood with the vilest of fiends. Grummdir was granted his heir, but the price was his queen. The king’s treachery was discovered soon thereafter and his kingdom fell. The queen was never seen again." In here I do not get the idea that the Queen was the Whore.
There was a heir, which implies that the king slept with a female demon (succubus or other), which would be the Whore King. Also, the queen was never heard from again, AFTER the kingdom fell. Sure, that may not be the way its intended, but that is the order of events in the description of the adventure. Which questions the whole Whore bit. Whois the Whore? It would be better if the description stated that after she gave birth (to a normal looking baby), that she then went off and joined the Bunny Ranch which drove the king into a fit - destroying his kingdom. However, that is a bit "Excalibur" dont you think?
Which makes the issue even more compounded. By choosing to have the word Whore inserted does that lend a certain "hehehe" aspect that drives votes? That is not the reason I voted for it, I simply prefered the title over othe others based upon the options presented on the front page of EN World.

However, after reading the different options - I much prefer the Frog Sorcerer. I like it because for once it's not the three kings beating up on a poor innocent evil overlord guy. But the evil overlord showing why he's the overlord, dominating the kings. Finding that guys treasure should be a whallop.
Next in favor of concept from description is the Ruins of Dread - it's cool to see that somewhere roads are being built. It's cool that it's a race against time vs the other kingdoms and bad guys. This means that the PC's may team up with the enemy (the other kingdom, or even the bad guys to stop the other kingdom from getting the treasure). It is that type of adventure that gets my blood flowing as a DM. I try to bring the ambiguity to the table. IMC, the players are loyal to their city, and if in the long run they think that they need to kill and re-animate a few people for the "greater good" then they better be on the wining side. Luckily, most (1 believes in the option of zombies) think politics is best left to politicians.
So could I change my vote I'd prefer the Dread Ruins of the Frog Whore - whereby the three kingdoms have sent competing adventurers to find their treasure (as well as that of the other kingdoms). Damn, that sounds so good, I authrozie you people and Goodman Games to take the idea that I've taken from here that was taken by the random generator!
Be Well. Be Well Competed.
Theocrat Issak
 

Theocrat said:
Hi all -
I must agree that the whole Whore thing leads to a certain appeal. Which is part of the reason I voted for it. However, after reviewing the module description, I must say there is some confusion.

Wow, I didn't expect my synopsis to be analyzed like this. :p

I will say, however, that you pretty much got everything wrong. It's not really your fault though. I had a much larger idea in mind and the synopsis was written so as not to give away any spoilers. I assumed this would be on the back of a module that players might read. Actually, if I was running this module and that's what my players thought going in, I would be tickled pink. :]

I can give away spoilers (to a module that doesn't exist) if people want to know more about what actually happened. :cool:
 

Wulf Ratbane said:
I believe that THE LOST RUINS OF DREAD not only has the best "hook" of the entries, it also does the best job of capturing that "old school feel." It is perhaps the most perfectly 1e entry in its genius inspecificity of threat and promise of adventure and loot.

How you like them apples?
It took me a second read over to realize you were talking about the title, rather than the description. *chuckle*
-blarg

ps - Take one off my tally... I read the initial post, didn't see anything saying "participants don't vote", and put a notch on my own bedpost. :)
 

I'll volunteer to take blargney's rescinded vote. ;)

Interestingly, there's almost a 4-way tie right now, and it's been like that for a while. When I first checked the poll, of 24 votes two of them (including mine) had 6 and one had 5, with the others have 3 or less.

Now there's two with 13 and two with 12 (mine's in there) with 84 votes, and these same 4 have been within 1 or 2 of eachother for a long time. I'm actually surprised it's so even, you'd think that just from the random nature of things that one would be head and shoulders above the rest by now.
 




I went for the module I thought I'd have the most fun running, which was Lost Ruins of Dread. Horrible title, though. I loved the Frog and Whore names, but the blurbs didn't grab me as keenly.
 

Sorry for not having done a better job with mine, :\ . Not only does it seem that my description was uninspiring (I certainly thought so, but an hour does not exactly leave time for starting over), but it seems I managed to give some people the completely wrong idea to boot!

The required brevity really went against me in this case. Which is fine, since that is part of the challenge, but were I doing a full description I think I would of been able to give people a much better idea of what I was envisioning.
 

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