In D&D 3E it seems a forgone conclusion that you'll have a monstrous encounter every day when you go travelling. If the chance of encounter is 5-10% per hour and there's 24 hours in a day, then you're gonna come across some beastie.
Not to mention, that rolling percentiles 24 times per day is long and tedious for the DM.
I don't mind the idea of rolling random encounters to stimulate ideas and to show that the world is dangerous and that the PCs are meeting stuff on their journey, but is there a more user-friendly way to do it?
I think in 2E it was done better. You'd roll for an an encounter only 3 to 6 times a day (see 2E DMG p. 101); but even this might be tedious to some.
Also, it might be nice to have encounter tables with other *non-monster* stuff in it like: a merchant wagon; travelling musicians; pilgrims; etc.
Has anyone come up with a better way to do random travelling encounters than presented in the core rules?
Thanks.
Not to mention, that rolling percentiles 24 times per day is long and tedious for the DM.
I don't mind the idea of rolling random encounters to stimulate ideas and to show that the world is dangerous and that the PCs are meeting stuff on their journey, but is there a more user-friendly way to do it?
I think in 2E it was done better. You'd roll for an an encounter only 3 to 6 times a day (see 2E DMG p. 101); but even this might be tedious to some.
Also, it might be nice to have encounter tables with other *non-monster* stuff in it like: a merchant wagon; travelling musicians; pilgrims; etc.
Has anyone come up with a better way to do random travelling encounters than presented in the core rules?
Thanks.