I don't do random encounters. I prepare some specific encounters that I will let players believe, are random encounters. These encounters are here either to further the plot, or to let the players figure out what this region is about.dead said:I don't mind the idea of rolling random encounters to stimulate ideas and to show that the world is dangerous and that the PCs are meeting stuff on their journey, but is there a more user-friendly way to do it?
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Also, it might be nice to have encounter tables with other *non-monster* stuff in it like: a merchant wagon; travelling musicians; pilgrims; etc.
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Has anyone come up with a better way to do random travelling encounters than presented in the core rules?
Ditto.kenobi65 said:No such thing in my games. "Random" encounters, such as those they meet on the road, are all pre-planned by me (though they may feel random to the players).
Scooped by Len.Storminator said: