HeapThaumaturgist said:PHBII has a 1hr/lvl spell (would be 24hr) that adds +2 Enhancement to Strength. The spell can be ended for a 1-round +8 Strength.
at high levels, people's magic items overshadow most buffs. I watched my own group try to buff the other day and realized that, even at 12th level, most of the buffs were wasted as the PC's already had better
HeapThaumaturgist said:I'm of the opinion that the spells can stay as they are, for the most part, but that durations bound to level should be removed.
Buffs should be:
24hr or Encounter.
24hr buffs should be reduced in power ... PHBII has a 1hr/lvl spell (would be 24hr) that adds +2 Enhancement to Strength. The spell can be ended for a 1-round +8 Strength.
Similar spells should be available, I think, for the other stats, but maybe give them some flavor.
Mage Armor ... all day
Righteous Might ... one encounter
The only effect that has a similar non-combat-time duration is the Barbarian Rage fatigue debuff, which lasts until the end of the encounter and is gone.
I don't think it would be verisimilitude breaking to do spells that way ... they last until the encounter is over, then they're over. No tracking rounds, no rushing from place to place looking for something to fight, etc. Spells would have to be totally reimagined with that duration clock, of course, but I think the current system with a single minor change is easier than simplifying the confusion by adding alot more confusion.
--fje

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.