So you've proved he's only right 98% of the time, not 100%? Good job, I guess!![]()
You know that engaging in snark is pretty much dooming your communication to failure, right? So, why do it? Next time, try to resist the impulse. Thanks!
So you've proved he's only right 98% of the time, not 100%? Good job, I guess!![]()
My point is, if you're attacking a large sack of infinite hp forever, then this matters. It matter a lot, actually. But because we're attacking small bags of hp where much of damage caused will be wasted on the killing blow, attacking as a part of a team, not always hitting, and the difference is that small? Negligible.
The CharOpers are so used to the difference of one build doing 38 damage per attack and another doing 138, that now every little difference in the math appears huge. It's not. The distance between you and your computer screen and the distance between you and the edge of the galaxy are both mathematically measurable. But there's an obvious difference, right?
I'm glad the designers at least understand this, if not everyone.
Okay, last try;
Li Shenron: "a weapon dealing 2d6 damage is always better than a weapon dealing 1d12 damage."
Me: "in the case of an enemy with 10 hp this is mathematically wrong. Therefore, always better isn't true."
Rolling max damage or close to it, might be exciting at the table, but it's not sound math game design
Okay, last try;
Li Shenron: "a weapon dealing 2d6 damage is always better than a weapon dealing 1d12 damage."
Me: "in the case of an enemy with 10 hp this is mathematically wrong. Therefore, always better isn't true."
Let's say two weapons have the exact same average and minimum and maximum damage, except one is more reliable at reaching the average.
Which do you prefer?
Some people like dragonborn, some people like gnomes. We'll have both in the game.
Some people like "I swing" fighters, some people like "I maneuver" fighters. We'll have both in the game.
Also, some people like the thrill of a 1d12 weapon, some people like the reliability of a 2d6 weapon. We'll have both in the game. Once you're facing monsters with 50 hp, 0.5 is nothing. Get over it, people. One would believe that by now, with the design goals of 5E clearly stated and the failure of 4E's onetruewayism, people would have learned that different people enjoy different things about this game.
I, for one, will gladly swing my d12 axe just for those times when I get to roll a 12 and celebrate it like I just rolled a 20 in an attack roll. I know every time I swing with that axe I'll be losing an average 0.5 damage, and I couldn't care less. I'm pretty sure we all agree that there's enough room in this community for both me and the guy who wants more reliable damage, including the 0.5 extra damage.
That's it. Move along, this discussion is just like the "dragonborns in the PHB" discussion, just more nitpicky.
Isn't this an easy house rule? Or is debate for debate's sake useful?
On the other hand, if I have to get from New York to DC in three hours to stop an attack on the President, I know which one I'm picking. Ideally, D&D should be more like saving the President than a job interview.It's easy to house rule, but mocking people's valid reasons for doing so is antagonizing.
A reliable car is superior to an unreliable one. Which do you take to your important job interview, your old faithful Honda Civic that never breaks down, or your Porsche that's always in the shop because it breaks down at the worst times and you actually obey the speed limits.