Here are two approaches to GMing (not the only two possible):
* "Setting the stage" so that the players can pursue their PCs' concerns, by presenting situations that speak to those concerns, and thus prompt the players to declare actions for their PCs;
* Providing a space and situation (as in, the setting and its backstory) in which people can find or provide their own enjoyment.
Perhaps the first could be construed as a special case of the second. The second certainly encompasses possibilities that are very different from the first, though.
The first emphases
situations and their relationship to
player-authored PC concerns. This is the essence of the "conflict" that
@Manbearcat posted about upthread. It is the essence of
the players brining the protagonism, which as I have said is core to "story now" RPGing.
The second leaves it completely open how setting and backstory (a) relate to situation, and (b) relate to player-authored concerns. The second is quite consistent with a very wide range of RPGing, much of which will not be "story now".
So
@Lanefan, I think your preference is actually quite a way off the "story now" approach. Which also came through in last year's thread.