occam
Hero
Ideas for fixes, using the existing list as a base:
Note that the greataxe doesn't need fixing if the most recent playtest crit rule is still in place.
- Club: No changes, it can continue to be suboptimal; making damage 1d6 would still leave it that way, too
- Greatclub: 1d10 damage, like a non-versatile warhammer
- Javelin: Make it light, essentially the same as a handaxe
- Light hammer: 1d6 damage, same as a handaxe
- Mace: Make it versatile (1d8), same as what a quarterstaff was
- Quarterstaff: Make it finesse, two-handed, still 1d6 damage
- Greataxe: Make it brutal 1, rerolling 1s gives it the same damage range as the greatsword on a flat curve
- Morningstar: Make it versatile (1d10)
- Trident: Eliminate, or just duplicate the spear
Note that the greataxe doesn't need fixing if the most recent playtest crit rule is still in place.