Limos
LIMOS
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Medium-size Outsider (evil, chaotic)
Hit Dice: 7d8+7 (38 hp)
Initiative: +1 (+1 Dex)
Speed: 30ft(6 squares)
AC: 18 (+1 Dex, +2 natural, +4 chain shirt, +1 buckler)
Attacks: Bite +10 melee, 2 claws +8 melee, shortsword +8 melee
Damage: Bite 1d6+3, claw 1d4+1, shortsword 1d6+1
Face/Reach: 5 ft by 5 ft/5 ft
Special Attacks: Life drain, terror
Special Qualities: Damage reduction 10/cold iron or good, darkvision 60 ft., immunity to poison, , , spell resistance 14, , blindsight, darkvision, scent
Saves: Fort +6, Ref +6, Will +6
Abilities: Str 17, Dex 12, Con 12, Int 15, Wis 12, Cha 10
Skills: Climb +15, Disable Device +12, Disguise +13, Escape Artist +11, Hide +19, Listen +19, Move Silently +19, Open Lock +11, Search +20, Sleight of Hand +11, Survival +1 (+3 following tracks), Use Rope +1 (+3 with bindings)
Feats: Cleave, Multiattack, Power Attack
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Climate/Terrain: any land(Hades)
Challenge Rating: 8
Treasure: Standard
Alignment: Any evil
Terror(su)-30ft radius fear effect, dc15 will
Life leach(su)-Deals 2d8 damage, DC 18 fort save to resist.
Blindsight: Using nonvisual senses, such as sensitivity to vibrations, scent, acute hearing, or echolocation, the creature maneuvers and fights as well as sighted creatures. Invisibility and darkness are irrelevant, though the creature still can't discern ethereal beings. The creature does not need to make Spot or Listen checks to notice creatures within 30ft.
Darkvision: This creature can see in complete darkness, up to 60 ft.
Scent (Ex): The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. The creature can pinpoint locations only within 5 feet. This creature can follow tracks by smell with a Wisdom check (DC 10, +2 for every hour the trail is cold