Not a poll, but a poll-like question: In your campaign, do you use random encounters in the wilderness? Regularly or only sometimes? In what circumstances do you choose to use or not use them? Do you find that, given the time, danger, and lack of treasure implied by them, that they increase the fun-quotient of your game, or are they generally more of a hassle?
One of my story-oriented players suggested to me that our more combat-oriented players may be more patient during the "talk-y" parts of the game by having more random combat opportunities when they travel. I'm trying to ascertain the value of the idea from people with more established games than my own.
C
One of my story-oriented players suggested to me that our more combat-oriented players may be more patient during the "talk-y" parts of the game by having more random combat opportunities when they travel. I'm trying to ascertain the value of the idea from people with more established games than my own.
C