Randomling's PbP Character Thread


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Grashnyu Vix

Male Goblin Rog1/Ftr1: HD 1d6+1d10+4; hp 18; Init +4 (+4 Dex); Spd 30ft; AC 18 (+4 Dex, +3 Armor, +1 Size); Reach 5ft, Melee lonsword, +3 (1d8+1/crit 19-20/x2); Ranged masterwork mighty (+1) composite shortbow, +7 (1d6+1/crit 20/x3, range 70'); SA Sneak Attack +1d6; SQ Darkvision 60'; AL N; SV Fort +4, Ref +6, Will +2; Str 13, Dex 19, Con 14, Int 14, Wis 14, Cha 7.

Skills (total/ranks): Balance (8/4), Climb (6/5), Hide (12/4), Jump (6/5), Listen (6/4), Move Silently (12/4), Ride (5/1), Search (6/4), Spot (6/4), Swim (including gear) (-1/5), Tumble (8/4).

Feats: Point Blank Shot, Precise Shot.

Languages: Common, Goblin, Draconic, Dwarven.

Class Features:

Profecient in all Simple, Martial and Rogue Weapons, as well as all Armor and Shields.
+1d6 Sneak Attack Damage.

Possessions (worn): masterwork studded leather armor, longsword, masterwork mighty (+1) composite shortbow, daggers (2), arrows (50), backpack, explorer's outfit.

Possessions (in backpack): flint and steel, potion of cure light wounds (3), potion of spiderclimb, sack, waterskin, whetstone, trail rations (5 days), small bedroll, 42 GP, 7 SP, 8 CP.

Total gear weight: 36.25 lbs.
Capacity: 37 lbs./74 lbs./112 lbs.

Description: 3'1", 35 lbs. Age 16. Black hair, red eyes, orange skin.

History: Though Grashnyu liked skulking about just as much as the next goblin, he wanted some action at the end of his skulking... not just more skulking. Bored with the ambushes his tribe would constantly set, he travelled to the big city where he hoped to hire himself out as a scout - or at least find a way to get into some excitement in the city.
 



Leeway shmeeway. I just did 4 gods for a PBE that I am going to be playing. :D


Velandra

Female Elf Rog 2 : HD 2d6+0; hp 8; Init +4 (+4 Dex); Spd 30ft; AC 16 (+4 Dex, +2 Armor); Reach 5ft; Melee (dagger) +2 (1 BAB, +1 Str) (1d4+1/crit 19-20/x2); Melee (masterwork rapier) +6 (1 BAB, +4 Dex, +1 rapier) (1d6+1/crit 18-20/x2); Ranged (l xbow) +5 (1 BAB, +4 Dex) (1d8/crit 19-20/x2), SA Sneak Attack +1d6; SQ Low-light Vision; AL CN; SV Fort +0, Ref +7, Will +0; Str 12, Dex 18, Con 10, Int 18, Wis 10, Cha 15.

Skills (total/ranks):
Appraise..........5 (1, +4 Int)
Balance..........11 (5, +4 Dex, +2 synergy)
Bluff...............7 (5, +2 Cha)
Climb..............6 (5, +1 Str)
Diplomacy.......7 (3, +2 Cha, +2 synergy)
Disable Dev.....5 (1, +4 Int)
Disguise..........4 (2, +2 Cha)
Escape Artist...9 (5, +4 Dex)
Hide...............9 (5, +4 Dex)
Jump..............8 (5, +1 Str, +2 synergy)
Listen..............+2 racial
Move Silently....8 (5, +3 Dex)
Open Lock........5 (1, +4 Dex)
Perform............7 (5, +2 Cha)
....(dance, juggling, shalm, buffoonery, mime)
Search............+2 racial
Spot...............7 (5, +0 Wis, +2 racial)
Swim..............5 (1, +4 Dex)
Tumble............9 (5, +4 Dex)
Use Rope.........7 (1, +4 Dex, +2 synergy)

Feats: Weapon Finesse (rapier)

Languages: Common, Elven, Goblin, Gnome, Orc, Gnoll

Class Features: profficient with : rapier, all bows, crossbow (hand, heavy, light), dagger, dart, light mace, sap, short sword, club, heavy mace, morningstar, quarterstaff, light armor, +1d6 sneak attack

Possessions (worn): leather armor, masterwork rapier in scabbard, traveler's outfit, 5 daggers in belt, bag of caltrops
Possessions (in belt pouch): juggling balls (5 wooden), mirror (small steel), signal whistle

Money: 294 gp, 9 sp

Total gear weight: 33
Capacity: 50/100/150

Possessions (at home in locked chest): good lock, disguise kit, entertainer's outfit (pure black including head covering), crowbar, light crossbow, 40 bolts, 50' silk rope, Climber's Kit

Possessions (at home in unlocked chest): entertainer's outfit (gaudy), artisan's outfit, makeup, 5lb soap

Possessions (at home in backpack): flint & steel, hunk of cheese, 10 days rations, bedroll, waterskin, 1lb soap


Description: 5'5", 120 lbs, Age 115, Blonde hair, Green Eyes, Lightly Tanned Skin, Slightly Crooked Smile

History: Velandra was practically raised by the thieves' guild, being orphaned at a young age. Most of her time in the guild she has worked as a street performer. During her performances she has acted a scout for the guild, watching establishments marked for burglery, etc. Only recently, having entered her adult years, has the guild given her more responcibilities. She has been training as a second story woman, taking advantage of her physical skills to help her.

Personality: Though appearing to be very outgoing Velandra keeps her true thoughts to herself. She does enjoy to do practical jokes, and loves to tease others but not to the level of hurting feelings (usually).

Lives in a small room at one of the properties owned by the Thieves' Guild.
 
Last edited:

Dragongirl, everything there is fine! :)

Living space: you'll probably either live in a small room at the guild (and likely be fed, all in exchange for doing what you're told) or rent somewhere (I'll figure out rent prices and post them in the IC thread) and fend for yourself in exchange for a little more personal freedom.
 

We pointed it out elsewhere, but I'll mention it here so everything's together.

Perform (acrobatics) is covered by Tumbling. A minor thing, but there may come a time when that extra performance mode could come in hand :)
 

Marak and Velandra should at least know of each other, yes? Maybe we first encounter one of the other members of the group when something we're pulling off together goes a bit wrong?

Oh, and could anyone tell me how much money I have left, and whether I can afford anything exciting like a masterwork weapon or some more interesting potions? I don't have any books available here!
 

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