Henry
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In 2nd edition, there was a rule that anyone in melee had an equal chance of getting hit when anyone was shooting into melee:
That's probably where some of the house rules originated from. Personally, I think there should be an option to ignore the -4, as long as the penalty is significant: a 25% to 50% chance to hit the friendly combatant is sufficient.
As for "Why", anyone shooting at a friend & foe in the middle of a scuffle has a DARN good chance to hit the friend if you're just snapping off that shot. You are not taking careful aim with a standard D&D attack roll; you are presumed to be snap-shotting more than anything.
2.0 Core Rules on CD-ROM said:Firing into a Melee
Missile weapons are intended mainly as long-range weapons. Ideally, they are used before the opponents reach your line. However, ideal situations are all too rare, and characters often discover that the only effective way to attack is to shoot arrows (or whatever) at an enemy already in melee combat with their companions. While possible, and certainly allowed, this is a risky proposition.
When missiles are fired into a melee, the DM counts the number of figures in the immediate area of the intended target. Each Medium figure counts as 1. Small (S) figures count as ½, Large as 2, Huge as 4, and Gargantuan as 6. The total value is compared to the value of each character or creature in the target melee. Using this ratio, the DM rolls a die to determine who (or what) will be the target of the shot.
Tarus Bloodheart (man-size, or 1 point) and Rath (also man-size, or 1 point) are fighting a giant (size G, 6 points) while Thule fires a long bow at the giant. The total value of all possible targets is 8 (6+1+1). There's a 1 in 8 chance that Rath is the target; a 1 in 8 chance that Tarus is hit; and a 6 in 8 chance the shot hits the giant. The DM could roll an 8-sided die to determine who gets hit, or he could reduce the ratios to a percentage (75% chance the giant is hit, etc.) and roll percentile dice.
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That's probably where some of the house rules originated from. Personally, I think there should be an option to ignore the -4, as long as the penalty is significant: a 25% to 50% chance to hit the friendly combatant is sufficient.
As for "Why", anyone shooting at a friend & foe in the middle of a scuffle has a DARN good chance to hit the friend if you're just snapping off that shot. You are not taking careful aim with a standard D&D attack roll; you are presumed to be snap-shotting more than anything.