Zardnaar
Legend
Broadly speaking I see 4 paths to ranged damage that scales well into t3 and t4.
1. Be a fighter
2. Be a rogue
3. Use summons and cantrips (warlock/wizard with summon fey/undead and EB)
4. Use a concentration aoe damage spell and cantrips (moonbeam or conjure animals comes to mind)
Rangers do well in t1 and t2.
Berserker/Zealot barbarians throwing javelins is solid, though runs a bit into long term scaling issues as well.
Paladin can be okay. Haste or Sacred weapon are nice. But also has long term scaling issues.
And that’s pretty much it as far as I can tell outside multiclass combos with these ideas.
Mostly on point.
A couple of maybes Dragon Sorcerer built around hex, scorching ray. Metamagic and Chromatic orb/fireball/lightning bolt.
Wizard CME+ Scorching ray. Even nerfed CME. Takes a while.
Valor bard ones goofy and to much theorycraft.