I think the answer is to design the encounter, rather than just pick a monster. There are many terrain features that can be added to a battlefield that will allow better tactics than "stand in the open and make a ranged basic attack".
Wha ... ?In 4E there is an invisible wall at 30 squares that missiles can't go beyond.
I really like McNathan80's idea. That would be really cool to do...I think I'll try and design something like that for a future boss. Thanks!
Happy to help, in fact a good 80-90% of my gaming ideas come from video games![]()
Rangers at least have a way to bring down flyers(I imagine most ranged characters can do it some way or another). Once the flyer is down, the fighter should use his stickiness to prevent it from getting airborne again.
Wha ... ?
The longbow is a 20/40 range, and far shot bumps that out to 25/45.
Sure, most ranged weapons don't go past 30, but the iconic one does. Heck, it's the only means I'm aware of to snipe the Tarrasque while flying (assuming you can fly above 40 squares).
Yes, your nitpick is correct. The invisible wall is 45 squares. And its around 3 rounds of movement to close the gap, 4 rounds if the target is backing up 6 squares each round on its move action. With the various common movement enhancing effects in 3e and previous editions while the distance numbers may be different, the rounds to close remain roughly the same.