Ridley's Cohort
First Post
I suspect the mechanical difference between rays and arrows is because a magical ray has a hard maximum range and the arrow does not.
For reasons of simplicity and consistency it is undesirable to give an attack mode both a range increment AND a maximum range.
The downside of taking away the max range is some high BAB creatures like, say, dragons can be hitting with rays from over 2 miles away.
Obviously one could have both a range increment and a hard max for ray spells, but that is very fussy compared to how other spells work. The rational for no range increment would be that rays, just like Fireballs and Lightning Bolts, are easy to get into a particular 5' square while still not necessary hitting a particular target therein.
BTW, it also makes perfect sense to require ranged touch and melee touch rolls for all the spells. It would just not be fun to play.
For reasons of simplicity and consistency it is undesirable to give an attack mode both a range increment AND a maximum range.
The downside of taking away the max range is some high BAB creatures like, say, dragons can be hitting with rays from over 2 miles away.
Obviously one could have both a range increment and a hard max for ray spells, but that is very fussy compared to how other spells work. The rational for no range increment would be that rays, just like Fireballs and Lightning Bolts, are easy to get into a particular 5' square while still not necessary hitting a particular target therein.
BTW, it also makes perfect sense to require ranged touch and melee touch rolls for all the spells. It would just not be fun to play.