Aus_Snow
First Post
Some things spring to mind, either for 4th level, or for 4th level and some later level(s), replacing abilites or filling in 'dead levels' as need be. Mainly, Scout stuff.
Trackless Step, Uncanny Dodge (+ Improved Uncanny Dodge?), Fast Movement +10 ft. Any or all of these, as appropriate.
Or, they could get Evasion at 4th and Improved Evasion at 8th (where they normally get plain old Evasion).
An extra spell per day of each level, from the time they first get access to those spell levels? It would hardly be treading on 'real' spellcasters' toes, but could be handy, particularly with the Spell Compendium, or to a lesser extent, even Complete Adventurer (I think), in use.
Trackless Step, Uncanny Dodge (+ Improved Uncanny Dodge?), Fast Movement +10 ft. Any or all of these, as appropriate.
Or, they could get Evasion at 4th and Improved Evasion at 8th (where they normally get plain old Evasion).
An extra spell per day of each level, from the time they first get access to those spell levels? It would hardly be treading on 'real' spellcasters' toes, but could be handy, particularly with the Spell Compendium, or to a lesser extent, even Complete Adventurer (I think), in use.