Ranger Alternate Class Features

Some things spring to mind, either for 4th level, or for 4th level and some later level(s), replacing abilites or filling in 'dead levels' as need be. Mainly, Scout stuff.

Trackless Step, Uncanny Dodge (+ Improved Uncanny Dodge?), Fast Movement +10 ft. Any or all of these, as appropriate.

Or, they could get Evasion at 4th and Improved Evasion at 8th (where they normally get plain old Evasion).

An extra spell per day of each level, from the time they first get access to those spell levels? It would hardly be treading on 'real' spellcasters' toes, but could be handy, particularly with the Spell Compendium, or to a lesser extent, even Complete Adventurer (I think), in use.
 

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Thanx all!

I like the idea of giving him extra spells. He will like that...
I'll also suggest the Spiritual Guide. It fits the dismissal of animal companion and getting something in return.

As to the reason why he wants to get rid of it: I may have frased it wrong.

It's not that the animal companion isn't dealing out enough damage or anything, it's that it tends to die (or almost die). He feels his character can't in all fairness keep dragging the companion into danger like that.

If I hadn't stepped in as DM, he would probably have let the companion go without asking for anything in return. I just would like to compensate him for giving up a class feature through good roleplay :)
 

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