philosophers_stoned
First Post
This is a follow-up for the spell-less ranger found here:
http://www.enworld.org/forum/showthread.php?485370-Ranger-core-class-fix
Ranger Archetypes
=================
Hunter
------
Defensive tactics
~~~~~~~~~~~~~~~~~
At 3rd level, you gain one of the following features
of your choice.
Giant Slayer. When a larger creature attacks you with
a melee attack, you gain a +4 bonus to AC.
Horde Slayer. The Pack Tactics feature of certain
monsters doesn't work on you. Rogues cannot sneak
attack you with a melee weapon because another enemy is
within 5 feet of you (they can still sneak attack you
if they have advantage on their attack roll).
Opportunity attacks against you are made with
disadvantage.
Focused Slayer. When there is only one enemy within 5
feet of you, you gain a +4 bonus to AC against that
enemy.
Aggressive tactics
~~~~~~~~~~~~~~~~~~
At 7th level, you gain one of the following features
of your choice.
Giant Slayer. Each attack against a larger creature
delivers an extra 1d8 damage.
Horde Slayer. On your turn, when you score a critical
hit with a melee weapon or reduce a creature to O hit
points with one, you can make one melee weapon attack
as a bonus action.
Focused Slayer. Each attack against a creature delivers
an extra 1d8 damage as long as you devote all your
attacks to the same creature.
Multiattack
~~~~~~~~~~~
At 11th level, you gain the following features.
Volley.
Whirlwind attack.
(Both as in PH)
Superior Hunter
~~~~~~~~~~~~~~~
At 15th level, you gain one of the following features
of your choice.
Survivor. At the start of each of your turns, you
regain hit points equal to your Constitution modifier
(minimum 1 hit point) if you have no more than half of
your hit points left. Vou don't gain this benefit if
you have O hit points.
Evasion. As in PH.
Uncanny Dodge. As in PH.
Superior focus. You cannot be incapacitated or
stunned.
http://www.enworld.org/forum/showthread.php?485370-Ranger-core-class-fix
Ranger Archetypes
=================
Hunter
------
Defensive tactics
~~~~~~~~~~~~~~~~~
At 3rd level, you gain one of the following features
of your choice.
Giant Slayer. When a larger creature attacks you with
a melee attack, you gain a +4 bonus to AC.
Horde Slayer. The Pack Tactics feature of certain
monsters doesn't work on you. Rogues cannot sneak
attack you with a melee weapon because another enemy is
within 5 feet of you (they can still sneak attack you
if they have advantage on their attack roll).
Opportunity attacks against you are made with
disadvantage.
Focused Slayer. When there is only one enemy within 5
feet of you, you gain a +4 bonus to AC against that
enemy.
Aggressive tactics
~~~~~~~~~~~~~~~~~~
At 7th level, you gain one of the following features
of your choice.
Giant Slayer. Each attack against a larger creature
delivers an extra 1d8 damage.
Horde Slayer. On your turn, when you score a critical
hit with a melee weapon or reduce a creature to O hit
points with one, you can make one melee weapon attack
as a bonus action.
Focused Slayer. Each attack against a creature delivers
an extra 1d8 damage as long as you devote all your
attacks to the same creature.
Multiattack
~~~~~~~~~~~
At 11th level, you gain the following features.
Volley.
Whirlwind attack.
(Both as in PH)
Superior Hunter
~~~~~~~~~~~~~~~
At 15th level, you gain one of the following features
of your choice.
Survivor. At the start of each of your turns, you
regain hit points equal to your Constitution modifier
(minimum 1 hit point) if you have no more than half of
your hit points left. Vou don't gain this benefit if
you have O hit points.
Evasion. As in PH.
Uncanny Dodge. As in PH.
Superior focus. You cannot be incapacitated or
stunned.
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