Wildscape: Variant Ranger styles...
'New' ranger fighting styles.. some of which have little to do with fighting
All from the book named 'Wildscape' by Legends and Lairs...
All versions remain lightly armored, favoring moblity over protection.
(terse mode on)
Archery..as normal
Two Weapon fighting.. as normal
2-handed fighting
2nd:Gains 2-h defense
6th: Sweeping Attack (gains ability similar to Whirlwind attack)
11th: Ferocious Blow (wildly unbalanced strike.. for each -1 to AC
{max -5}
gain +2 to damage)
(does not stack with Power Attack)
Explorer (rough hewn mountain man sort of style)
2nd: Bonus to saves
6th: Cultural adaptation (Culture/language skills become class
skills)
11th: Alert Fighter (cannot be flanked)
LoreKeeper
2nd: Herbalist (can make alchemist versions of potions, including
Cure Light Wounds)
6th: Improved Heal skill (skill check + 10 minutes work with
bandages and herb mixes = 1d6+wis mod hp healed)
11th: Lore of Beast and Blade (lend Favored Enemy bonusi to others
in combat)
Outrider
2nd: Horseman (bonus Mounted X feat)
6th: Scout (Bonuses to mounts abilities {AC, attacks, and saves}
11th: Improved Mounted Jump
Ranger Knight (Think the Elvish front line troops from LOTR)
2nd: Sword/Shield style
6th: Duck! (+1 dodge bonus to AC, limited to light or no armor)
11th: Improved Sword/Sheild style
(this style means you could feasibly get a +5 dodge bonus!)
Slayer (Bounty Hunter style)
2nd: Stalker (Gains +1d6 Sneak Attack [SA])
6th: Maurader (+1d6 SA)
11th: Death Dealer (+1d6 SA)
Spear Fighter
2nd: Agile Spear Fighting
6th: Precision Spear Fighting
11th: Redoubtable Fighter {NASTY!!!} (deal double damage on
succesfull AoO as if set against a charge)
( I just got an article on Pole-arms....which I think this style could adapt
to rather easily.. and fits into the campaign very well. A Ranger Pole-arm
fighter would have been one of the many pikemen on the battlefield who
happened to get good at the weapon. The second and sixth level abilities are
Feats from that article.)
( Also, there is a Feat that allows you to deal double damage with a spear
when *you* charge... )
Additionally, if these options are not enough to think about.. each fighting
style has an alternate ability set you can trade spell casting for. Normally
a ranger starts casting spells at 4th level. If you chose an alternate path,
the pay off is a bit later. You would gain extra abilities based on your
chosen style at 12th, 14th, 16th, and 18th level.
I did not particularly like the Urban Ranger.
Wildscape also has variant Druids that are very interesting.