Ranger Combat Styles


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Nomad

Nomad

Masters of the plains, nomads use their horses to move quickly across the endless fields of their home, defending against threats with their composite bows whenever possible. They are much less effective when pressed into using their sabers.

1st feat: Mounted Combat (taking this combat style requires at least 1 rank in Ride)
2nd feat: Horseback Archery
3rd feat: Shot on the Run

This one was designed by a player who wanted different ranged combat feats than are presented with the core styles. I recommend taking additional feats from the Mounted Combat tree for such a character, as well as looking for a dire or legendary animal to be your mount at higher levels.
 

d00dz... thele is being sarcastic. If you look at the pre-reqs for the feats that a core Ranger gets, you'll see they're pretty darn high.

If you compare the "strength" of the feats that are listed as "alternate styles" above, you'll find them really, really weak in comparison.

A comparable set of abilities might be:

Skirmisher
2/ +10 ft. movement speed
6/ Spring Attack
11/ Pounce

-- N
 

Nifft said:
d00dz... thele is being sarcastic. If you look at the pre-reqs for the feats that a core Ranger gets, you'll see they're pretty darn high.
Hey, I wasn't the one who chose those particular feats. If my players want a watered-down combat style just because those are the feats they want... :D
 

Nifft said:
d00dz... thele is being sarcastic. If you look at the pre-reqs for the feats that a core Ranger gets, you'll see they're pretty darn high.

If you compare the "strength" of the feats that are listed as "alternate styles" above, you'll find them really, really weak in comparison.

A comparable set of abilities might be:

Skirmisher
2/ +10 ft. movement speed
6/ Spring Attack
11/ Pounce

-- N

So was I. :D

I don't think they are that much weaker. But I think you're idea is great.
 

Wildscape: Variant Ranger styles...

'New' ranger fighting styles.. some of which have little to do with fighting ;)

All from the book named 'Wildscape' by Legends and Lairs...


All versions remain lightly armored, favoring moblity over protection.
(terse mode on)

Archery..as normal

Two Weapon fighting.. as normal

2-handed fighting
2nd:Gains 2-h defense
6th: Sweeping Attack (gains ability similar to Whirlwind attack)
11th: Ferocious Blow (wildly unbalanced strike.. for each -1 to AC
{max -5}
gain +2 to damage)
(does not stack with Power Attack)

Explorer (rough hewn mountain man sort of style)
2nd: Bonus to saves
6th: Cultural adaptation (Culture/language skills become class
skills)
11th: Alert Fighter (cannot be flanked)

LoreKeeper
2nd: Herbalist (can make alchemist versions of potions, including
Cure Light Wounds)
6th: Improved Heal skill (skill check + 10 minutes work with
bandages and herb mixes = 1d6+wis mod hp healed)
11th: Lore of Beast and Blade (lend Favored Enemy bonusi to others
in combat)

Outrider
2nd: Horseman (bonus Mounted X feat)
6th: Scout (Bonuses to mounts abilities {AC, attacks, and saves}
11th: Improved Mounted Jump

Ranger Knight (Think the Elvish front line troops from LOTR)
2nd: Sword/Shield style
6th: Duck! (+1 dodge bonus to AC, limited to light or no armor)
11th: Improved Sword/Sheild style
(this style means you could feasibly get a +5 dodge bonus!)

Slayer (Bounty Hunter style)
2nd: Stalker (Gains +1d6 Sneak Attack [SA])
6th: Maurader (+1d6 SA)
11th: Death Dealer (+1d6 SA)

Spear Fighter
2nd: Agile Spear Fighting
6th: Precision Spear Fighting
11th: Redoubtable Fighter {NASTY!!!} (deal double damage on
succesfull AoO as if set against a charge)
( I just got an article on Pole-arms....which I think this style could adapt
to rather easily.. and fits into the campaign very well. A Ranger Pole-arm
fighter would have been one of the many pikemen on the battlefield who
happened to get good at the weapon. The second and sixth level abilities are
Feats from that article.)
( Also, there is a Feat that allows you to deal double damage with a spear
when *you* charge... )


Additionally, if these options are not enough to think about.. each fighting
style has an alternate ability set you can trade spell casting for. Normally
a ranger starts casting spells at 4th level. If you chose an alternate path,
the pay off is a bit later. You would gain extra abilities based on your
chosen style at 12th, 14th, 16th, and 18th level.

I did not particularly like the Urban Ranger.
Wildscape also has variant Druids that are very interesting.
 
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So, did any of you lazy gits ever take the time and effort to figure out which recent issue of Dragon magazine had the new Ranger fighting styles? I would do it, but I just don't feel like it at the moment.

BTW, can somebody explain to me the advantage gained in taking the manyshot feat?
 

Um.... Primitive, where did you get these feats? 2 handed defense, and many others? Or are these just basic ideas?

-Sravoff

P.S. There have been a number of little "forum" words i have been missing. What is, BTW, IMHO, or some such thing? -Thanks
 

Wildscape..

Added to the post above.. Wildscape is a book by Legends and Lairs that covers all the outdoors stuff in a way that is better than the WOTC money machine called Frostburn, Sandstorm, and whatever new ones they come up with.

I highly recommend it :)



"What is, BTW, IMHO, or some such thing? -Thanks"
Lots of acronyms dated from before bandwidth hogging machines of today....
By The Way.
In My Humble Opinion.
If I Recall Correctly.

Lots of em. Most can be fiqured out by context. This board uses alot for specific D20 books, which can get rather confusing sometimes ;)
 

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