Ranger houserules and homebrew

I've modified the cantrip a bit, taken out thunder damage, for instance.

As for natural explorer, a feature being long doesn't bother me. It's easy to use, and not overpowered. That's all I'm worried about. Imo, the "simpler is better" mindset is overblown.
 

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Personally, the idea that an animal companion isn't useful unless it is improving your combat attacks bothers me. You get this extra zone of control (including reaction attacks), they can soak attacks, they make perception checks (often better than the Ranger), and an optional attack without any changes.

Giving them an always on damage add or one attack advantage seems like a round of house ruling for the Fighter, Monk, and Barbarian will be in order. But at your table you can set the Ranger as best combat class if you want.

Fixing the Ranger by giving them both the beastmaster and the hunter (or Deep Stalker) plus then adding always on combat boosts from the pet seems like overcompensating (even with slightly lowering their high level spells while giving them scaling cantrips).

But I do understand a little Paladin envy.



But it would help to know - the Arcane Trickster gets an extra cantrip. Considering how much of the spell progressions power get's moved to cantrips it is relevant.



No objection, just pointing out it doesn't matter until 19th.



Warhorse is the best mount on the Find Steed list. Unfortunately it is CR 1/2 so not avallable within the normal limits. Giving it at 2nd plus Beastmaster bonuses would be very good. +8 for 13 (2d6+6) plus a potential extra attack for Trampling charge -- Save for Prone, then make a second +8 attack with advantage for another 13.

Draft Horse or Riding Horse are within the limit and lack the Trample. But then nothing is stopping anyone in the party from buying and using a Warhorse.



Do you have any specifics?
I'd have no issue with not improving the beast's damage output, but i would rather delete or rework the hunter subclass. Or have a subclass that makes the beast more powerful, to replace the one that exists. Otoh, I think without the direct damage plus, it solves the class issues without becoming OP, so that works.

As for warhorse, imo if anyone can get it as a mount through normal play, it makes sense for the ranger to be able to bond it as a companion. I'd even consider a later level feature that explicitly allows flying mounts.

Bonus hp is just a math problem, which I haven't calculated yet. Basically, how many average attacks from normal at level threats can it take at low levels? Take increase hp to keep it within one has t of that number of hits at later levels. In other words, scale it mathematically.
 



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