So ya take the basic Fighter class, leave the BAB the same, maybe tweak the saves/hitpoints a teensy bit, and then redefine the feat progression so that they're still useful at each level but conceptually limited -- i.e. you don't get the wide-open range of choices like a fighter; the feats are more narrowly defined.
Then you add a smattering of spells, up to fourth level.
Viola! You gots your paladin, ranger, hexblade. Still frontline combatants (thanks to the top-of-the-line BAB progression), but with the added bonus of magic. The only real drawback is that your character concept has already been picked for you -- the ranger, for example, mixes his feats and spell selection for a more woodsy feel. Lawful healer paladin, quirky curse hexblade guy.
Can you come up with another martial spellcaster concept that would fit this core character class format? What would his special niche be?
Then you add a smattering of spells, up to fourth level.
Viola! You gots your paladin, ranger, hexblade. Still frontline combatants (thanks to the top-of-the-line BAB progression), but with the added bonus of magic. The only real drawback is that your character concept has already been picked for you -- the ranger, for example, mixes his feats and spell selection for a more woodsy feel. Lawful healer paladin, quirky curse hexblade guy.
Can you come up with another martial spellcaster concept that would fit this core character class format? What would his special niche be?