Thaumaturge
Wandering. Not lost. (He/they)
I like to think of rangers as fantasy Special Forces. Rangers are the ones who could wake up in Thay or the Empire of Iuz and make it back to tell the tale.
Thaumaturge.
Thaumaturge.
Maybe dual-wielding scimitars was. But, though it was an obscure paragraph in the 1e DMG, anyone could TWF with a dagger or handaxe as the weapon in their off-hand. It all depended on DEX: you started at a brutal -2/-4 penalty to hit, but added your reaction/attacking bonus (the same one you used for missile weapons, making it a great backup style for archers), so, starting at DEX 17 you got to 0/-2, and it was just plain moar damage.Dual-weapon fighting, in 1e, was a particularly singular (and meant to be horrifyingly dangerous to PCs) ability of the Drow race.
Minor correction: Drizzt's two weapon fighting (with scimitars) is a result of his being a Drow! Dual-weapon fighting, in 1e, was a particularly singular (and meant to be horrifyingly dangerous to PCs) ability of the Drow race.
Maybe dual-wielding scimitars was. But, though it was an obscure paragraph in the 1e DMG, anyone could TWF with a dagger or handaxe as the weapon in their off-hand. It all depended on DEX: you started at a brutal -2/-4 penalty to hit, but added your reaction/attacking bonus (the same one you used for missile weapons, making it a great backup style for archers), so, starting at DEX 17 you got to 0/-2, and it was just plain moar damage.
Most DMs let you take a full attack sequence with each weapon, so 3/2 at 7th level became 3 (with the third attack alternating between primary and secondary) or a very weird 6/2 where you took one attack with each weapon, then two attacks with each weapon on the next round. Layer on Weapon Specialization under UA or 2e, with it's static damage bonus and bump to attacks/per round and you had just out-of-control damage machines.
3.0's iterative full attacks and weird, feat-taxed approach to TWF was all just to nerf that.
Attacks With Two Weapons:
Characters normally using a single weapon may choose to use one in each hand (possibly discarding the option of using a shield). The second weapon must be either a dagger or hand axe. Employment of a second weapon is always at a penalty. The use of a second weapon causes the character to attack with his or her primary weapon at -2 and the secondary weapon at -4. If the user’s dexterity is below 6, the reaction/attacking Adjustment penalties shown in the PLAYERS HANDBOOK are added to EACH weapon attack. If the user’s dexterity is above 15, there is a downward adjustment in the weapon penalties as shown, although this never gives a positive (bonus) rating to such attacks, so that at 16 dexterity the secondary/primary penalty is-3/-1, at 17 -2/0, and at 18 -1/0.
Yeah, here's the passage from the DMG: pg 70