the Jester
Legend
Anyway, I am not a lawyer...
Right. But some of the people you are contradicting are. Instead of assuming that you know more about the subject than they do, you might consider that the opposite could be true.
Anyway, I am not a lawyer...
Hiya.
The copyright/game-rules thing has been mentioned a million times over multiple forums, so I'm not going to repeat it. Do a bit of research on "copyright game mechanics rules" and you'll see it's pretty clear cut.
^_^
Paul L. Ming
If someone in this thread *is* an actual lawyer who knows about this kind of law, please speak up. Even a simple "No, Paul, you're wrong...trust me" would be fine.
If someone in this thread *is* an actual lawyer who knows about this kind of law, please speak up.
Even a simple "No, Paul, you're wrong...trust me" would be fine.
I did. Was, "When I advice my RPG clients, and I do represent RPG clients, I recommend..." too vague?
I did. Specifically I said, "This is terrible legal advice. Do not follow this person's legal advice."
Seriously, haters gonna hate is the lesson today.
Hiya.
I must have missed that.Ok, good enough for me! I guess I'll have to go do some more research. Do you have any good website suggestions for this? (can cases that went to court and got a verdict?...I've never been able to find one).
^_^
Paul L. Ming
Conclusion
This brings up the question: what's the point of the OGL? At this point, the OGL is a relevant issue in the modern tabletop RPG community because people think it is necessary. Mutants and Masterminds could have existed without the OGL. Pathfinder could have existed without the OGL. Fate could have existed without the OGL. 13th Age could have existed without the OGL. All the OGL did was let people know that they could do the things they could already do.
Does the tabletop RPG community need the OGL? Probably not. Like several legal minds have said, it's nothing more than a license to breathe. But, for a community that thought it could not breathe without permission, the OGL serves an important purpose. It let's the gaming community feel safe about publishing game content, something that has had a long history of being a quasi-dangerous game.