By the way, just so it doesn't seem I'm four-square against anyone:
Iron_Chef said:
Another reason the mini-games fail to work for me is that there is no support. Make them OGC, and let them grow or die on their own with third party and fan support.
Yep, I said that above. Totally agree.
Iron_Chef said:
Another stumbling block to use them is that there are no adventures to make them easier to run!
Again, I agree totally.
Iron_Chef said:
My group has no time for one-shots. If the games were of interest to us and were supported, we might try some as a campaign.
Well, that's good!
Iron_Chef said:
I stress *might*, because most of the ones I've seen fail to make me want to have anything to do with them. I've never felt the urge to roleplay Josie & the Pussycats, Doc Savage, World War 2, Giant Robots, Cannonball Run, Buffy, TMNT, etc.
Many other have. There have been entire RPGs that have lasted for years based on many of those concepts. Car Wars, TMNT, and Robotech are good examples. Buffy now has its own RPG that has garnered some success. So, I can imagine you'll ask "then why do them as minigames?" Because they stretch the boundaries of what
d20 can cover. If WotC wants to standardize things with d20 - and that was the intent of the d20 movement - then using the minigames as a test bed for new ways of using the game makes perfect sense. The hope is, I imagine, that one or other of these concepts will catch fire enough to provide the company with a new source of income. They want d20 to cover as much ground as possible.
Iron_Chef said:
Now, for the remainder of this post, I'll try to inject some ideas I just had with as little of my trademark "hyperbole" as possible...
Hey man, this is the internet, the Home of Hyperbole!
Iron_Chef said:
Here's an idea to keep Poly alive AND make the D&D crowd happier... Make Poly for variant fantasy d20 games, and make the material OGC.
Poly isn't just about fantasy. I think the third party publishers have this well in hand. Matter of fact, one of the things that has baffled me (but I'm easily baffled) is that so few thrid party publishers have tried to go
beyond fantasy. But I agree with the OGC part (see one of my earlier posts).
Iron_Chef said:
Introduce new rules, feats, spells, etc. Create mini-games that could be used in a D&D campaign. Some ideas that have not been covered yet by WoTC are low magic worlds or no magic worlds (maybe even a real medieval historical setting).
While I don't think this is a bad idea overall, I'll echo what I just said - the third party publishers would be better suited for this. Still, I don't think it's a bad idea. Heck, why not have a minigame that tries to construct a 1e style campaign setting for d20?
Iron_Chef said:
Another idea instead of the mini-games is adventure locations! Put in an entire fully statted D&D city with buildings and NPCs described that suggest adventure ideas to DMs but do not actually contain any specific adventure. Or put in an entire neighborhood, village or city block in microscopic detail. Or even just a tavern, inn, guild or temple. Or a rogue's gallery with dozens of fully statted and illustrated NPCs (preferably villains).
I don't dislike this at all, but Dungeon is the better venue for such material.
Iron_Chef said:
In short, make Poly useful to D&D players while encouraging readers to expand their ideas of what makes a D&D game. Put in some thoughtful, RP-intensive stuff to balance out the brain-dead hack-n-slash "back to the dungeon" nonsense WoTC's bee pushing on us since 3.0. Show us what D&D can do outside the dungeoncrawl, like AEG's brilliant "Dynasties & Demagogues" recently did for political adventures. If I could actually use Poly material in my D&D games, I would be a lot happier about its inclusion in Dungeon.
I share your enthusiasm for Dynasties & Demagogues (I think it was done by Atlas, by the way). However, the problem with more RP-intensive stuff is that it can shade over into railroaded-plot territory. Something along the lines of Atlas' fine Splintered Peace, though, would be welcome.
Iron_Chef said:
I'm thinking Dungeon should be revamped into the "DM's Magazine"... not just for adventures, but for addressing variant D&D rules, settings, ideas, etc. Everything to make the DM's life easier, which means fully statted/equipped NPCs (with spells prepared), locations, advice on how to challenge PCs, cool ways to bend or break the rules to create the game you want, etc.
Well, you and I finally seem to be on the same wavelength! While I don't know if Dungeon is necessarily the mag for all this (heck, why not have Dragon divided up into player/DM sections?), I'd love to see a mag like what you're detailing. Still, the thing is - books directed expressly at DMs don't sell as well; there are far fewer DMs than players. It's hard to say if such a mag would be financially viable.