Simplicity
Explorer
Okay. Now I'm mad. Paizo has virtually ruined my favorite
magazine. Have you guys seen the latest few issues?
I picked up one Dungeon 101 yesterday... One 13th level Forgotten Realms adventure... And that's it. What?!?! How useless is that?
If I wanted one adventure for $7, I'd just go out and buy a module!
Needless to say, this one went unpurchased. My favorite magazine. Right there on the shelf. And I couldn't bring myself to buy it.
Then there was Dungeon 99:
Critical Threat (4 pages)
Adventure: Quadripartite (22 pages)
Critical Threat (6 pages)
Map of Mystery
One 22 page adventure, huh? What a deal!
I realize that these are the off weeks for Dungeon, where Polyhedron takes over more of the magazine (not even half), but one adventure?!?! Come on!
For comparison, lets look at some older Dungeons (at random):
Dungeon 87:
Adventure: Raiders of Galath's Roost (36 pages)
Adventure: Cradle of Madness (28 pages)
Adventure: Glacier Season (34 pages)
Adventure: Valley of the Snails (20 pages)
Adventure: The Shalm's Dark Song (14 pages)
Plus a bonus TWO adventures on a CD-ROM!
Tinderbox & Gorgoldand's Gauntlet
Hmmmm... Which Dungeon is better... 1 adventure at 20 pages or 7 adventures around 20 pages each... Hmmmm... Well, the Dungeon 99 DOES say that it's one 20-page adventure is 5 adventures in one... Somehow, I don't think it's that good though...
Here's another one...
Dungeon 84:
Adventure: The Harrowing (44 pages)
Adventure: Demonclaw (12 pages)
Adventure: The Dying of the Light (28 pages)
Adventure: Dungeon of the Fire Opal (20 pages)
Adventure: Armistice (18 pages)
5 adventures! That must have been nice to have... Surely they can't all have been so much longer... Well, you're right. When Polyhedron got tacked on, we lost an adventure or two.
Dungeon 92:
Adventure: Interlopers of Ruun-Khazai (32 pages)
Critical Threat: Lord Flame (2 pages)
Adventure: The Swarm (20 pages)
Side Trek: Return of the Blessed Damozel (4 pages)
Adventure: The Razing of Redshore (34 pages)
3 adventures here, but at least they're long adventures.... Probably closer to 4 adventures normally.
Look, I know it's been said "Dungeon won't survive without Polyhedron." Fine. You need both, then have both. Considering the current quality of Dungeon, I don't think it's going to survive with Polyhedron either.
Go fricken black and white if you have to... but don't release Dungeon magazines with ONE adventure in them. Especially when the adventure isn't any larger that a typical adventure in any of the older editions of the magazine.
magazine. Have you guys seen the latest few issues?
I picked up one Dungeon 101 yesterday... One 13th level Forgotten Realms adventure... And that's it. What?!?! How useless is that?
If I wanted one adventure for $7, I'd just go out and buy a module!
Needless to say, this one went unpurchased. My favorite magazine. Right there on the shelf. And I couldn't bring myself to buy it.
Then there was Dungeon 99:
Critical Threat (4 pages)
Adventure: Quadripartite (22 pages)
Critical Threat (6 pages)
Map of Mystery
One 22 page adventure, huh? What a deal!
I realize that these are the off weeks for Dungeon, where Polyhedron takes over more of the magazine (not even half), but one adventure?!?! Come on!
For comparison, lets look at some older Dungeons (at random):
Dungeon 87:
Adventure: Raiders of Galath's Roost (36 pages)
Adventure: Cradle of Madness (28 pages)
Adventure: Glacier Season (34 pages)
Adventure: Valley of the Snails (20 pages)
Adventure: The Shalm's Dark Song (14 pages)
Plus a bonus TWO adventures on a CD-ROM!
Tinderbox & Gorgoldand's Gauntlet
Hmmmm... Which Dungeon is better... 1 adventure at 20 pages or 7 adventures around 20 pages each... Hmmmm... Well, the Dungeon 99 DOES say that it's one 20-page adventure is 5 adventures in one... Somehow, I don't think it's that good though...
Here's another one...
Dungeon 84:
Adventure: The Harrowing (44 pages)
Adventure: Demonclaw (12 pages)
Adventure: The Dying of the Light (28 pages)
Adventure: Dungeon of the Fire Opal (20 pages)
Adventure: Armistice (18 pages)
5 adventures! That must have been nice to have... Surely they can't all have been so much longer... Well, you're right. When Polyhedron got tacked on, we lost an adventure or two.
Dungeon 92:
Adventure: Interlopers of Ruun-Khazai (32 pages)
Critical Threat: Lord Flame (2 pages)
Adventure: The Swarm (20 pages)
Side Trek: Return of the Blessed Damozel (4 pages)
Adventure: The Razing of Redshore (34 pages)
3 adventures here, but at least they're long adventures.... Probably closer to 4 adventures normally.
Look, I know it's been said "Dungeon won't survive without Polyhedron." Fine. You need both, then have both. Considering the current quality of Dungeon, I don't think it's going to survive with Polyhedron either.
Go fricken black and white if you have to... but don't release Dungeon magazines with ONE adventure in them. Especially when the adventure isn't any larger that a typical adventure in any of the older editions of the magazine.