Not that its a great movie, but I got what they were trying to do. Its a decent enough literary device. I mean, Shakespeare used it.
I got what they did too. It still didn't stop me from thinking it made the movie suck!
Not that its a great movie, but I got what they were trying to do. Its a decent enough literary device. I mean, Shakespeare used it.
Fair enough. But it's hard to argue that default D&D over the years doesn't have a fair amount of silly/bad puns baked into the core system cf. iconic monsters like gelatinous cube and beholder ("Oh, I get it, it's a floating eye!")We haven't seen goofy names in more than 10 years, because we all agree that they really do break the mood...
Based on your lack of actually knowing me, I suspect you're wrongBased on your posts, I suspect you haven't seen a lot of things.
That's all I'm sayin'.Account for the tastes of the majority of people? Yeah, sure.
I wasn't talking about the OP in line you snipped, it was just general advice.How much do we know of the other players the OP is with?
You COULD run it yes, but it would most likely break the mood.
Flexibility yes, but that does not mean one has to allow silly characters.
A DM should be flexible within the realm of the campaign.
Um, its called anachronism. Putting modern concepts into an ancient setting so that the audience can better relate to it. The dancing wasn't supposed to be literal, nor the pro-wrestling style talking them up, nor the queen songs. It was supposed to communicate that to these people, the Tournament was like Superbowl Sunday.
Not that its a great movie, but I got what they were trying to do. Its a decent enough literary device. I mean, Shakespeare used it.
Personally, I'm not really sure where I stand at on this issue. But I have two questions for everyone claiming the DM has no right to impose campaign nature, tone, setting, etc....
First do you believe too many cooks can ruin the soup?
Secondly, should the nature, tone and background of each player's character also be designed by everyone? I mean characters are an even bigger part of the game than the setting, so shouldn't any one player's character be subject to what everyone else thinks is fun and appropriate for the campaign as opposed to just the selfish desires of that particular player?
The DM cant force a mood on players. If everyone isnt on board, too bad for the DM. My tolerance for DM fappery has always been low. Write a book if you want everything to go how you planned.
True enough. If the cook wants to make Chicken Noodle, he'd better make sure his guests aren't expecting cream of broccoli.
No, each character is the domain of their player for most games. Though they should be subject to a veto, for examples like a wacky mime in a Cthulhu game. Other than that, the character is the player's primary way to influence the game world.
Some games do have a group creation method though.
Who plays this grim, humorless kind of D&D? In over 20 years I've honestly never seen it.