ergeheilalt
First Post
I know what this is like an more. Two DMs in particular have begun games only to end them two or three months into the game. First time was total disaster, one character with whom a majority of the story decided to quit and the DM had broken up with his girlfriend, who also happened to be a player. Oi.
A year passes, and the DM says, "Hey, I've been working on a game. I'm ready to start running it." I was hopeful, I liked his style and the time fit into my schedual, so I signed up. Once again, 2-3 months into the game, we see problems emerging. Some stuff from a L&L book with a broken pc race shifted the party balance from the humans and the elf (2 and 1 respectively) fighting equally, to the cat-people just dealing with any encounter before we had weapons drawn. So the elf player quit after bringing this up to the DM and getting snubbed and the other human player got in an out-of-game fight with the DM and quit. So, here we are 4 of us (I'm the last human, a fighter/sorcerer) and then the DM's campaign note-book got taken by his friend's kid at a party at his house. So one week goes by, where the game is cancelled - as he still hadn't found it and then the next we're told the notebook was left outside and rained upon - ruining all his campaign material.
Disgrunted, I decided it was time I ran a game. My game went along pretty well, and eventually we decided that once I started college this past fall, I would hand the reigns over to the old DM by letting the PC's warp over to the DM's world via a campaign plot I had planned. Half-way into my stint, the old DM got angry with a ruling I had made (would a horse get scared if you were waving fire at it - I subjected the warhorse to a will save and it got a 20, old DM said that was not how it worked in the real world.)I stood by my ruling and he walked out of the game then and there.
So, I've come to the conclusion that while I like the guy, he's too unstable to be a particularly good DM. Mood swings and blowing things out of proportion does not a good DM make. I've had one DM (in a completely separate game) who has run a fairly coherent and believable FR game (and now a separate homebrew) for a while (3 and 1 year respectively). It's all a matter of finding the right person to play with.
Erge
A year passes, and the DM says, "Hey, I've been working on a game. I'm ready to start running it." I was hopeful, I liked his style and the time fit into my schedual, so I signed up. Once again, 2-3 months into the game, we see problems emerging. Some stuff from a L&L book with a broken pc race shifted the party balance from the humans and the elf (2 and 1 respectively) fighting equally, to the cat-people just dealing with any encounter before we had weapons drawn. So the elf player quit after bringing this up to the DM and getting snubbed and the other human player got in an out-of-game fight with the DM and quit. So, here we are 4 of us (I'm the last human, a fighter/sorcerer) and then the DM's campaign note-book got taken by his friend's kid at a party at his house. So one week goes by, where the game is cancelled - as he still hadn't found it and then the next we're told the notebook was left outside and rained upon - ruining all his campaign material.
Disgrunted, I decided it was time I ran a game. My game went along pretty well, and eventually we decided that once I started college this past fall, I would hand the reigns over to the old DM by letting the PC's warp over to the DM's world via a campaign plot I had planned. Half-way into my stint, the old DM got angry with a ruling I had made (would a horse get scared if you were waving fire at it - I subjected the warhorse to a will save and it got a 20, old DM said that was not how it worked in the real world.)I stood by my ruling and he walked out of the game then and there.
So, I've come to the conclusion that while I like the guy, he's too unstable to be a particularly good DM. Mood swings and blowing things out of proportion does not a good DM make. I've had one DM (in a completely separate game) who has run a fairly coherent and believable FR game (and now a separate homebrew) for a while (3 and 1 year respectively). It's all a matter of finding the right person to play with.
Erge