[Rant] Oh. My. God. He said no!

Two words: Boot and him. Either that or have a very long talk. But the infamous Very Long Talk just tends to encourage them. So boot him.

Demiurge out.
 

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Any chance he learned something? No point in booting someone you've worked so hard to educate... unless he is unreformed and you have to cut your losses with him. Give it a week to cool down.
 


In roundabout way this reminds me of why my SaS game is currently off.

I set down guidelines on how powerful PCs could be. So much of this or that power allowed, that kind of thing. Two players refused to follow the guidelines stating they should be able to get anything they want and build whatever they want.

Ergo -the game came to a halt.


Some people cannot accept the presense of a DM/GM who acts the part. You just have to boot them.
 

This guy sounds like a bad trip.

Definetly boot his dumbass, if there is nothing worse than metagaming, its telling the DM what to do.

DM is god, now show your almighty god powers by finding an NPC to rewind time save the two players and killing bob in the process.

If i was short on players then i will allow bob to stay, but since he died soooooo horribly the last time, he will feel it for the next 1d6 characters. (-6 CON to all his next 1d6 characters)

And next time he decides to tell you what to do, his next 1d6 characters are MUTE in game. :D

I am evil.... oh so evil..... its just so sexy!
 


Hehe. Thanks for reading my rant and for all of the advice, guys. I was laughing my ass off at some of this stuff... :D

I'd love to kick this guy out of the game, but he's the person who originally brought two of my other players into the game and, even though they're also friends of mine, I wouldn't want to put them into the awkward situation of choosing between playing in the game or having a friend of theirs pissed off that they didn't stand by him. Next game I'm going to just explain the situation to everyone and let them know that exactly what's been bothering me (the metagaming, the arguments, etc.) and if we can't resolve it I'll just have to give up on this particular group.

Can't win them all and I guess some groups just aren't meant to game together. :rolleyes:
 

Um.

I think I have to go with the odd word of caution about booting. While I'm not the best man about respecting differences in player and DM expectations and I do think this goes beyond the pail, I also think that booting someone is the solution that has the least potential for profit.

There are indeed a lot of interactions that go into a situation like this, and it's very possible that a small bit of compromise on a fairly unrelated topic could solve the whole issue.

There are people who are primarily unforgivable dinguses, but there are also very few circumstances in which someone who is being nasty isn't doing for specific reasons.

Sounds like this guy is feeling like he has no real power or agency in the campaign world or the make-up of his character. Since the rest of the party seems to be doing ok, this is probably a specific interaction.

It may be that the only way to really resolve the tension is to give something that you absolutely do not want to give him, but something like a prestige class seems to be a small sacrafice for someone who might otherwise be a productive player.

Otherwise I would recommend simply sticking to your guns. Eventually he will boot himself out. You'll look like the bigger man and he really won't have grounds to badmouth you to other potential players or actual friends.

edit for unread last message:

oops, missed your last comment. I'm in a situation where there are party behaviours I would like to change, and I can understand your decision. But I've also been the cause of situations where radical differences in gaming style resulted in some very interesting in game plots as either side attempted to correct the other.

I'm sad you'll be loosing a group, but maybe you guys can game in a different situation or with different roles. Adjustment and negotiation are the terrible sticky pit traps of the hobby.
 
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Paradoxish said:
Fifteen minutes later the party is almost completely wasted. No one is dead or at 0 hit points, but they're all very close. They decide it's time to run, but "Bob" (in an amazingly blatant act of metagaming) convinces the rest of the group that I'd never let them die here and they turn back into the fight.

In a situation like this when players think they have script immunity, I'll give them a warning. Just one, something pointed but low key, like "Go ahead, make my day!" If they persist, they get what they deserve, but I hate to see players get killed out of a legitimate misunderstanding.
 

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