Wayside said:A lot of you are pretty quick to jump on the only side of the story you've actually heard. The player does sound ridiculous, but DM's who go on power trips are just as bad, and are just as expendable. Talk about an inflated sense of self-importance.
True.Paradoxish said:Next game I'm going to just explain the situation to everyone and let them know that exactly what's been bothering me (the metagaming, the arguments, etc.) and if we can't resolve it I'll just have to give up on this particular group.
Can't win them all and I guess some groups just aren't meant to game together.![]()
mythago said:Huh? Nobody was defending power-tripping GMs. If you can think of a side to this story that would explain the PC being reasonable and the GM being an ass, I'm all ears.
I mean, the second a player said "Mythago wouldn't kill us!" my OTHER players would be laughing themselves sick.
Paradoxish said:"Bob" (in an amazingly blatant act of metagaming) convinces the rest of the group that I'd never let them die here and they turn back into the fight.
Paradoxish said:In the end, they backed themselves into a situation that they couldn't possibly win. The combat lasted about ten rounds too long, since I was seriously underplaying the NPCs to give them a chance to run away. Finally I decided that they wouldn't get the message until bad things started happening, so I played the NPCs normally and stopped fudging rolls.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.