JoeGKushner said:
Seroiusly, can you explain this? Now maybe if you said, "It's the equivalent of the Art of Halo not telling you about all the new gameplay mechanics before you buy the game" or something I could see where you're coming from but when yo uget Halo 3 you pretty much get all the gameplay mechanics as a player you need to know. I mean, are you looking for 0,1,0,1,0,0,1,1,1, or some other code?
I know that Halo didn't reveal some key gameplay elements, like the new equipment in the game, stuff that had never been in a Halo game before, until the public Beta. Things like the "deploy equipment" button.
For many of the early presentations of the game, MS would say "we won't tell you what the 'X' button does, but it's going to be AWESOME".
So roughly 4 months before the game was released, you could find out how the game played in multi-player (but absolutely nothing about the single player differences or story), but to get into that beta you had to BUY a full game.
People were saying "where are the specifics" before the multiple Q&A's they've done in the podcasts and they were saying it after.
People were demanding specifics before they released an entire monster stat sheet, and they were demanding them after.
Clearly, releasing specifics just leads to demands for MORE specifics.
I just don't understand why people expect them to release everything they know now. As someone pointed out, the books are probably close to final.
And? If they know we have to know?
A lot of my questions were answered by that monster write-up, along with a lot of the Q&A from the podcast.
I can see having questions, but saying "they're giving us nothing specific" seems to me to be way overstating the case.
Off the top of my head, we've heard:
1. Specific character ability examples.
We've been told about characters taking a second wind as a reaction and recovering hit points.
We've been told about characters making a counterattack with an arrow as a reaction.
We've been told about spellcasters using their staff to inflict damage and drive a character back a few squares.
We've been told about a rogue attacking and then taking a free 3 square movement away from the character he attacked.
2. Specific monster examples.
They went through several specific questions in the monster podcast, including having the author come up with mixed monster groups on the fly.
We've seen a full monster stat sheet.
3. Magic Items
Not a lot here yet, but we have heard you'll still have items, but they won't be quite as important.
I mean, really, it seems to me we're getting a fair amount of fairly specific information.
We're certainly not getting nothing but vague generalities.
They just can't tell us everything now.
Chuck