EzekielRaiden
Follower of the Way
That isn't what Lanefan very, very explicitly said in this post (bold added for emphasis):What matters to you isn't what matters to others, and vice versa. Just because you value those things and you view those as the only way for characters to change, doesn't mean other do or that there aren't other ways to change the character.
No. The player isn't expected to anything except play the game. They decide if they haggle, where and how often. Not the DM.
He explicitly said "I say the default should be to play them out unless the players say not to." Hence, every single interaction must be played out, every time, unless the players nix it. Every. Single. Time.Thing is, a conflict-neutral or low-no stakes event now may - or may not - have all kinds of consequences down the road. And as you don't know what "down the road" is going to consist of until after you've got there and beyond, I say the default should be to play them out unless the players say not to.
Haggling the merchant down such that with your last few g.p. you can get 6 torches for the usual price of 5 might seem trivial at the time.....until later when having that 6th torch makes all the difference between the party surviving or getting wiped out.
Note, however, that this was in contrast to what I had said, where this was the very first sentence of my post:
In other words, I was completely open and specific--and did not bury the lede in any way--that if it's a player's elective choice, awesome, we'll do it. I may not see the point, but perhaps they do, or perhaps they have a cunning plan, or perhaps they just really like shopkeeper scenes, or whatever else. I was, very specifically, taking the position of "if the players want it, we do it, but I won't make them do it unless they say no." And, as you can see above with the full text of Lanefan's post, that was not the standard described. The standard described was "to play them out unless the players say not to." That standard is what I have been responding to.The way I've generally gone about it is, if the players really want to make an event out of visiting an ordinary shopkeeper for ordinary purchases, they can, but doing so will almost never add much to the experience beyond....acted-out demonstrations that shopkeepers exist?
Now, just recently, he has apparently changed his tune:
Notice the significant difference here. The original statement was "the default should be to play them out unless the players say not to." Now, it is "they CAN go through the haggling process if they want to". In other words...literally the specific thing I was arguing against...is now apparently the policy he's had the entire time?Not quite. More that they CAN go through the haggling process if they want to, and that sometimes (not always) doing so can make a surprising difference down the road.
I think we're closer on this than it seems.
Do you not see how this might be just a little frustrating? To be arguing against a position only to have that person then turn around and say oh, actually, I never believed that in the first place, I actually believe the thing you've been arguing for! And then to act like this is a situation where I'm agreeing, when my position hasn't changed!