AbdulAlhazred
Legend
Oh, come now. He's mostly just explicating what every successful game designer knows. If you want to know that sort of thing, why not take the word of the (maybe second) most influential designer? He's sure a lot more of an authority than any of us. But of course I don't think he speaks for all tastes or that he was right universally, so why even fling this brick?Gary speaking for all persons at all times and places, as to what they will count fun?
But finally, as Gary's own play was clearly of a type that is closely related to the sandbox play this specific thread was discussing, what could be more appropriate? I eagerly await illumination!