TwoSix
Everyone's literal second-favorite poster
I mean, we've established that you really shouldn't use a lot of fail-forward if your focus of play is on navigating pre-established obstacles. This isn't new.I want to emphasize and pull out this point because it demonstrates exactly my problem with these systems. Here, the players took some actions to prepare and avoid issues, and the response is... Just pick a different consequence. To me, this reads as saying "no matter how effectively the PCs scope the place out and try to avoid potential issues, a roll of 7-9 will always give them a consequence".
Hence, it seems to me the preparation doesn't really matter, only the rolls. I may be able to change the specific type of consequence, but there is no shortage of options for those and I'm not improving my odds of success in any way.
To me, it just sounds you like prefer trad-style games that are focused on solving the module. If that's your focus, of course you don't like fail-forward.